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  • Devon Rule

    Commanding Mulligans, Part 2

    How do you handle mulligans? This week Devon is looking at a number of popular mulligan rules for Commander!
  • Devon Rule

    Commanding Mulligans

    Commander is casual, but mulligans are not. Devon looks at how to make the most of our opening hands!
  • Devon Rule

    Three Magic Design Lessons from League of Legends

    Magic is a great game. To prove it, Devon looks at another game that's growing explosively: League of Legends!
  • Devon Rule

    SDCC Panel: Return to Ravnica and More!

    If you thought the PAX East panel announcing Return to Ravnica was awesome, Devon's rundown of everything shared at San Diego Comic Con is something you can't miss!
  • Devon Rule

    A Token Commander

    As a token of his affection for them, Devon breaks out an original Legend for a sweet Commander deck. Bring your dice because this will be messy!
  • Devon Rule

    The Cards of MTG Prime

    The final step of Devon's reimagining of Magic is here! Whether as a thought experiment or source of ideas for your own custom cards, designing Magic is much harder than it seems!
  • Devon Rule

    Designing MTG Prime

    Reinvent Magic? Devon continues to ask, and answer, a question that would change everything we know about the game!
  • Devon Rule

    Redesigning Magic

    Part of the reason Magic is a success is the system of rules that are in place. Of course, questioning those rules has made the game better. Devon looks hard a few more.
  • Devon Rule

    Vorthos–Melvin Blend: Planeswalkers

    Great Designer Search finalist Devon isn't afraid to look deeply at Planeswalkers. With an eye on both abilities and flavor, the possibilities yet to be tapped by the characters of Magic are limitless!
  • Devon Rule

    Of Cubes and Noobs

    What makes a card work in a cube? Devon looks at how you can not only make the most of the cards you have, but how to make sense of which ones will work for your ultimate draft experience!
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