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CoolStuffInc.com Articles
  • Devon Rule

    Commanding Mulligans, Part 2

    How do you handle mulligans? This week Devon is looking at a number of popular mulligan rules for Commander!
  • Natasha Lewis Harrington

    Magic: The Motivating

    People play Magic for all kinds of reasons, such as community, competition, or creativity. What drives you to play?
  • Brandon Isleib

    Inside Looking In: The Multiplayer Social Contract

    What is a social contract and how do you maintain a healthy one? Make your games more fun and enjoyable with Brandon's advice!
  • Abe Sargent

    The Pigeon and Plankton Effects

    Abe continues his series on animals an multiplayer theory; what can we learn from pigeons and plankton?
  • Devon Rule

    Commanding Mulligans

    Commander is casual, but mulligans are not. Devon looks at how to make the most of our opening hands!
  • Darwin Kastle

    Analyzing Your Way to Success

    Darwin doesn't wait for metagame reports. See why you should be sifting through data too!
  • Chingsung Chang

    What's in a Play?

    What's the play? Chingsung dissects a Magic 2013 Limited decision that changes the entire game.
  • Abe Sargent

    Top 10 Evergreen Keywords

    There are a lot of mechanics after 20 years of Magic, but which Evergreen ones do the most work in Multiplayer?
  • Chingsung Chang

    Exploring Grand Unified Theory, Part 2 – The Strategic Model

    Card Advantage, Tempo, Stock Mana; concepts like these have defined Magic Theory for years! Join Chingsung join these concepts into a more holistic approach!
  • Abe Sargent

    The Cockroach Effect

    Is your multiplayer deck prepared to survive nuclear fallout? Find out more about the most resilient kinds of cards!
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