If you've seen a large Magic collection, imagine having to move it. Then imagine moving a collection internationally. Brendan did just that and more, and shares his story of making Magic abroad!
The Magic community runs headfirst into issues every week. Brendan dives deeper into "the GP Indy playmat issue" to challenge us all to a higher standard for the game.
The forgotten history within the multiverse is vast, except where a library of a man stands testament to all knowledge. Join Issar as he recounts Caliman, a distant corner of Dominaria!
The Guildact was the magic that saved Ravnica from self-destruction, but defined generations to their fated roles. Issar breaks down the result of the division of position on Ravnica!
Storytelling isn't simply restricted to grouchy old men. Issar steps aside as a fae-like friend (or foe) is faced with telling the tale of the Nekoru, the cat-dragons of Madara.
Brendan sheds his skin as Issar Roon and sends in a life-centric / motivation article for readers perhaps hoping to find themselves working for Wizards.