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  • Chingsung Chang

    Systems and Magic: Tempo and Equilibrium

    Chingsung discusses more of his Systems and Magic theory, this week exploring the concepts of tempo and equilibrium for Magic.
  • Chingsung Chang

    Systems and Magic, Part 2 – Cascades & Influence

    The impact of thinking about Magic as a system rather than a series of discrete events affects the way you approach the game, but it doesn’t necessarily result in revelation.
  • Chingsung Chang

    Systems and Magic

    Chingsung explores a new way of thinking about the game . . . in viewing Magic as a whole—as a system.
  • Carrie Oliver

    Discussing Innistrad Sealed

    "Magic: The Gathering is a game of questions and answers," is how Carrie opens this article that explores Innistrad Sealed and more.
  • Chingsung Chang

    Format Design Retrospective

    Looking back over his now completed design series, Chingsung discussed Cube design, Magic theory and Starcraft 2. Dig in!
  • Christopher Walton

    Understanding Contingency and Novelty

    Chris examines two aspects of card evaluation that many players misunderstand or struggle with.
  • Chingsung Chang

    From the Ground Up: Green

    Chingsung's weekly column looks at design and theory and for the last month has used Cube design as his vehicle of choice.
  • Chingsung Chang

    From the Ground Up: White and Innistrad

  • Chingsung Chang

    From the Ground Up: Black

    Chingsung Chang continues his design theory exploration by looking at black in cube design and construction.
  • Chingsung Chang

    From the Ground Up: Blue

    Chingsung returns with another week's review of color by color design for your cube with this week being for blue!
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