Standard has been in a pretty stagnant place for the last couple of months. The only decks that really show up are energy variants and mono-Red, sometimes punctuated by Torrential Gearhulk and Mardu Vehicles. In recent weeks, people seem to have been experimenting more in Standard. These decks may not be top-tier competitors now, but they're definitely good to keep an eye on as we head into Rivals of Ixalan preview season:
White-Black Discard - Ixalan Standard | SkyFly22, 5-0 Standard League
- Creatures (13)
- 2 Ruin Raider
- 3 Dreamstealer
- 4 Adanto Vanguard
- 4 Kitesail Freebooter
- Instants (5)
- 2 Settle the Wreckage
- 3 Fatal Push
- Sorceries (8)
- 2 Torment of Hailfire
- 3 Harsh Scrutiny
- 3 Heartless Pillage
- Enchantments (8)
- 2 Legion's Landing
- 3 Cartouche of Ambition
- 3 Raiders' Wake
- Artifacts (2)
- 2 Treasure Map
- Lands (24)
- 10 Swamp
- 4 Plains
- 1 Shefet Dunes
- 2 Field of Ruin
- 3 Ifnir Deadlands
- 4 Concealed Courtyard
- Sideboard (15)
- 3 Authority of the Consuls
- 2 Crook of Condemnation
- 1 Dispossess
- 3 Duress
- 3 Ixalan's Binding
- 2 Lost Legacy
- 1 Solemnity
This is an interesting take on a midrangey aggressive deck. Your curve starts with Kitesail Freebooter as disruption or Adanto Vanguard to start applying pressure. You can follow up with Dreamstealer or Ruin Raider as stand-ins for Hypnotic Specter and Dark Confidant respectively.
As far as interaction goes, you have Fatal Push as an efficient way to remove your opponent's blockers and Settle the Wreckage an answer against other aggressive decks. Cartouche of Ambition is another great way to swing races in your favor by killing an opposing attacker or blocker and getting lifelink out of the deal.
At the top of your curve, you have Raiders' Wake. As long as you can keep attacking, this is the kind of card that gives control decks all manner of headaches, especially with early discard like Duress and Kitesail Freebooter to force through both your key creatures and your Raiders' Wake.
With a few more synergistic cards, this deck could reasonably be a strong competitor after Rivals of Ixalan. You've got efficient removal and powerful haymaykers backed by a disruptive gameplan that's good at attritioning out opposing midrange decks. You can go just a little bigger than other aggressive decks, have powerful options to win races, and a number of great sideboard options. If you're looking for something a little different to try, this seems like a great option.