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The combination of Devoted Druid and Vizier of Remedies has wasted no time in making its presence felt in Modern. The combo has found homes in various Collected Company builds as well as Elves — some fairly clear places to start exploring. However, we’re talking about a two card combo where both pieces cost two. There’s got to be a something more degenerate we can do if we’re willing to go all-in, right? Larry Swasey may have found something truly crazy, and I can’t wait to take a look at it.

https://twitter.com/SwaseyShuffle/status/872277759527202816


Summoner's Pact
This deck does not have many cards that do things. From Mishra's Bauble to Street Wraith, you’re playing the full number of cheap cantrips that help you churn through your deck to find the combo. The thing about these cantrips is that they also help to turn on Traverse the Ulvenwald, much like we’ve seen in various flavors of Death's Shadow over the last couple of months. The difference is that this deck can just win on the spot, rather than putting a giant monster into play.

The key to this deck is that you’re playing Hall of the Bandit Lord alongside Summoner's Pact as a way to make your combo happen even more efficiently. You can lead off with an early Vizier of Remedies off of your cantrips and Traverses and then put a hasted Devoted Druid into play on the following turn to kill your opponent. The kill is actually effectively the same as the various Collected Company decks. One of your Summoner's Pacts or Traverses can find Duskwatch Recruiter, which will let you churn through your deck until you hit Walking Ballista to kill your opponent. Pact of Negation is a key piece of this puzzle, allowing you to fight through interaction for free and force through your combo.

There are a couple of cards that might seem odd, like Wild Cantor. Wild Cantor is an easy way to fix your mana to cast Vizier of Remedies off of a Summoner's Pact or Traverse the Ulvenwald. Out of your sideboard, Mirran Crusader and Mystic Enforcer do an incredible job of letting you transform against various bg decks with lots of hand disruption and removal spells where comboing is a little too ambitious, while Qasali Ambusher lets you play a little more of a traditional game in matchups where your opponents are dependent on creatures.

All in all, this looks like a shell with a lot of potential in matchups where you expect opponents to have just one or two pieces of interaction. It’s hard to say where exactly you’d want to draw the line on how many cantrips that cost mana you’d actually want to play, such as Oath of Nissa and Unbridled Growth. You need some number of them to power your Traverses, but there’s a real downside of finding hands that are full of cantrips and finding nothing but more cantrips for the first few turns of the game.


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