There are a lot of variations on three-color midrange decks in Legacy. The cards are powerful enough and the fixing is good enough that you can play anything from Jund to Jeskai and there are enough relevant, awesome cards to build something awesome. Typically the Sultai midrange decks are built around Shardless Agent plus Ancestral Vision, and feature a suite of discard, spot removal, and Tarmogoyfs to bring the beatdown. But some players aren’t as interested in playing a fair game that centers around threats and answers. Some people would rather just lock opponents out of the game:
Sultai Opposition ? Legacy | Pierre Canali
- Creatures (20)
- 4 Coiling Oracle
- 4 Elvish Visionary
- 4 Noble Hierarch
- 3 Deathrite Shaman
- 3 Shardless Agent
- 1 Craterhoof Behemoth
- 1 Wirewood Symbiote
- Planeswalkers (3)
- 3 Garruk Wildspeaker
- Spells (18)
- 4 Cabal Therapy
- 4 Gitaxian Probe
- 4 Green Sun’s Zentih
- 3 Abrupt Decay
- 3 Opposition
- Lands (19)
- 1 Forest
- 1 Underground Sea
- 2 Bayou
- 2 Dryad Arbor
- 3 Gaea’s Cradle
- 3 Tropical Island
- 3 Verdant Catacombs
- 4 Misty Rainforest
- Sideboard (15)
- 1 Nihil Spellbomb
- 1 Pithing Needle
- 1 Reclamation Sage
- 1 Scavenging Ooze
- 1 Spellskite
- 1 Surgical Extraction
- 1 Thoughtseize
- 2 Dismember
- 3 Thorn of Amethyst
- 3 Winter Orb
Some players might look at this and wonder if Opposition is really a card that’s powerful enough to be played in Legacy. Those players almost certainly haven’t played against Opposition. There are very few other four-drops that have the power to all but end the game on the spot. Just imagine the scenario where you lead off with a trio of mana creatures on the first two turns. On your third turn, you can cast Opposition and leave up two activations. The key here is that, unlike Glare of Subdual and other similar effects, Opposition can target lands, which means that it can quickly become trivial to lock opponents out of the game by tapping down their lands at key points.
The core of the deck is exactly what was just described: mana creatures plus Opposition. Additionally, you have the killer combo of Gitaxian Probe and Cabal Therapy to rip your opponent’s hand to shreds and ensure that your Opposition resolves. After that, you just have a giant pile of value creatures: Elvish Visionary, Shardless Agent, and Coiling Oracle. These help you ensure that you can keep the board full of creatures and make sure your opponent can never cast meaningful spells. Wirewood Symbiote is a particularly powerful Green Sun's Zenith target, since it lets you rebuy Coiling Oracle and Elvish Visionary while also getting extra Opposition activations.
The end game for this deck is either beat down with anemic creatures while your opponent can’t cast spells, or to use Gaea's Cradle powering Garruk Wildspeaker or Craterhoof Behemoth to accelerate the process. A particularly cute interaction is the ability to use Garruk Wildspeaker and Dryad Arbor as additional creatures for Opposition.
This may seem like a deck that’s weak against Terminus and can’t reasonably deal with decks like Show and Tell. However, you can tap down your opponent’s White sources in response to miracle triggers or during their upkeep. You can also tap Emrakul, The Aeons Torn or Griselbrand as necessary to make sure that Show and Tell players can’t kill you inside of combat.
This deck may not look like it can keep up with all the other powerful things going on in Legacy, but where there’s an Opposition, there’s almost certainly a way.