Many Legacy decks have been built around the interaction between Ancient Tomb and Chalice of the Void. These decks utilize acceleration like Chrome Mox and Sol lands to accelerate out powerful hate cards and efficient threats. Eldrazi is the most recent take on this style of deck, but is far from the original. The original variant of this archetype was a Dragon Stompy deck featuring Rakdos Pit Dragon and Gathan Raiders. Oh, how far we’ve come:
Blood Moon Stompy - Legacy | MDA11, 5-0 Legacy League
- Creatures (22)
- 3 Shaman of the Great Hunt
- 3 Thunderbreak Regent
- 4 Goblin Rabblemaster
- 4 Magus of the Moon
- 4 Simian Spirit Guide
- 4 Sin Prodder
- Planeswalkers (4)
- 4 Chandra, Torch of Defiance
- Instants (3)
- 3 Fiery Confluence
- Enchantments (4)
- 4 Blood Moon
- Artifacts (8)
- 4 Chalice of the Void
- 4 Chrome Mox
- Lands (19)
- 11 Mountain
- 4 Ancient Tomb
- 4 City of Traitors
- Sideboard (15)
- 1 Fiery Confluence
- 3 Ensnaring Bridge
- 3 Firebolt
- 4 Leyline of the Void
- 4 Sulfur Elemental
This deck attacks on a particularly nasty angle for the current Legacy format. If your opponent isn’t prepared for turn one Blood Moon or Chalice of the Void, there’s a pretty reasonable chance that you can just end the game on the first turn. Simian Spirit Guide, Chrome Mox, and Sol lands make it relatively easy to cast either Magus of the Moon or Blood Moon on turn one. From there, it’s just a question of how you close out the game.
Win conditions is where we’ve seen the biggest improvement out of this deck over the years. Goblin Rabblemaster and Thunderbreak Regent are a substantial improvement over Gathan Raiders and Rakdos Pit Dragon. Chandra, Torch of Defiance is also a much more flexible card than Koth of the Hammer. The inclusion of these types of cards makes the deck less one-dimensional and gives you the ability to win games without giving your opponents an opportunity to draw out of things.
It’s also worth noting that there’s space for cards like Sin Prodder and Fiery Confluence, which give you the ability to play a card advantage-oriented game plan against decks that are faster than you, like Elves or Delver of Secrets, while also giving you reach against more controlling decks like Miracles and Shardless Sultai.
Don’t get me wrong, this deck is still one of the more all-in strategies in the format, and is highly dependent on drawing an early haymaker and the requisite mana acceleration in order to function. However, if you’re looking for games that end quickly and are huge blowouts in one direction or another, this is a great deck for that kind of Magic.