The combat step is usually the most dangerous and bloody in the whole of Magic. This week Josh shows us how to ramp the carnage up to 11 with his Basandra, Battle Seraph Commander deck! Once your creatures enter the attack phase, they'll never return.
"Basandra, Battle Seraph Decklist"
- Commander (0)
- Creatures (12)
- 1 Avatar of Slaughter
- 1 Blazing Archon
- 1 Hunted Dragon
- 1 Sun Titan
- 1 Varchild's War-Riders
- 1 Windborn Muse
- 1 Solemn Simulacrum
- 1 Stuffy Doll
- 1 Brigid, Hero of Kinsbaile
- 1 Fumiko the Lowblood
- 1 Gisela, Blade of Goldnight
- 1 Rune-Tail, Kitsune Ascendant
- Planeswalkers (1)
- 1 Gideon Jura
- Spells (46)
- 1 Chaos Warp
- 1 Enlightened Tutor
- 1 Faith's Reward
- 1 Inferno
- 1 Magmaquake
- 1 Master Warcraft
- 1 Oblation
- 1 Orim's Thunder
- 1 Path to Exile
- 1 Radiate
- 1 Reiterate
- 1 Starstorm
- 1 Wild Ricochet
- 1 Blasphemous Act
- 1 Chain Reaction
- 1 Idyllic Tutor
- 1 Open the Vaults
- 1 Reforge the Soul
- 1 Wheel of Fortune
- 1 Aurification
- 1 Circle of Flame
- 1 Furnace of Rath
- 1 Ghostly Prison
- 1 Grand Melee
- 1 Greater Auramancy
- 1 Humility
- 1 Lightmine Field
- 1 Mark of Asylum
- 1 Oblivion Ring
- 1 Powerstone Minefield
- 1 Pyrohemia
- 1 Repercussion
- 1 Sphere of Safety
- 1 Sunblast Angel
- 1 War's Toll
- 1 Barrin's Codex
- 1 Bullwhip
- 1 Caltrops
- 1 Illuminated Folio
- 1 Jayemdae Tome
- 1 Mind's Eye
- 1 Sensei's Divining Top
- 1 Sol Ring
- 1 Staff of Nin
- 1 Sunforger
- 1 Tower of Fortunes
- Lands (40)
- 11 Plains
- 15 Mountain
- 1 Ancient Amphitheater
- 1 Arid Mesa
- 1 Battlefield Forge
- 1 Boros Garrison
- 1 Clifftop Retreat
- 1 Desert
- 1 Forbidden Orchard
- 1 Ghost Quarter
- 1 Maze of Ith
- 1 Mistveil Plains
- 1 Plateau
- 1 Reliquary Tower
- 1 Sacred Foundry
- 1 Terrain Generator