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Commandingly Green

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While it's easy to think of Commander only in terms of Legendary multicolored creatures and often exorbitant "staple" cards, that's not the Commander that comes to mind for me. It's unbelievable synergy that crops up between random players' decks that provide epic shenanigans (Read: "Cool story, bro!") and a diversity of awesome.

That was on the fifth turn of the game with my mono-Green Commander deck. No, I didn't do it alone, but that's fine; these things just aren't possible without some inadvertent help. But I'm getting ahead of myself.

Last week, I plugged in my paper Commander deck and came up with an unruly total of just over 200 tickets. While it's isn't that I don't have the muster to simply go drop that much (save the chorus of "must be nice!" for a real jerk) it's an obviously substantial total to invest. MTGO isn't everyone's cup of tea, and shelling out for something you may ultimately choose to pass up seems foolish at best.

I've tried the Planeswalker format and grabbed the Momir Basic Event Deck, with corresponding Jhoira of the Ghitu and Stonehewer Giant avatars for MoJhoSto fun. So far, I've spent just $20. Since I'm a Commander fanatic, I knew I'd want to get in on that as well.

The Costs of Doing Business

The store sells two preconstructed decks ready to roll for Commander, one for Rubinia Soulsinger and another for Xira Arien.

Both of these hold several "staple" cards and other Commander goodies. They aren't bad decks, but they aren't the type I usually enjoy. I prefer more business cards; my spells are more focused on doing what I want to do rather than fighting what my opponents are up to.

It's a higher-risk, higher-reward mentality. I curb my ability to resist you but gain explosive and powerful, aggressive board states. Even recursion effects are used to iterate what I want rather than create a "toolkit in the graveyard" to pull from. Which helps explains things when I have a deck that looks like this:

Count Card Name Tickets
1 Borderland Ranger
1 Wood Elves
1 Culling Dais 0.04
1 Forest
1 Sylvan Ranger
1 Civic Wayfinder
1 Rampant Growth
1 Three Visits
1 Cultivate
1 Citanul Hierophants 0.12
1 Forest
1 Seedborn Muse 0.35
1 Fauna Shaman 1.85
1 Umezawa's Jitte 3.25
1 Sculpting Steel 1.75
1 Avenger of Zendikar 8.5
1 Master of the Wild Hunt 7.95
1 Defense of the Heart 4.95
1 Thornling 4.75
1 Chameleon Colossus 4.5
1 Garruk Wildspeaker 4.5
1 Nevinyrral's Disk 4.25
1 Worldly Tutor 4
1 Solemn Simulacrum 4
1 Primal Command 3.75
1 Sol Ring 3.75
1 Woodfall Primus 3.5
1 Berserk 3.5
1 Akroma's Memorial 3.5
1 Eternal Witness 3
1 Green Sun's Zenith 2.75
1 Basilisk Collar 2.75
1 Strip Mine 2.75
1 Summoner's Pact 2.5
1 Duplicant 2.5
1 Rancor 2
1 Genesis 1.75
1 Lightning Greaves 1.5
1 Regrowth 1.4
1 Miren, the Moaning Well 1.15
1 Mind's Eye 1
1 Tectonic Edge 1
1 Oracle of Mul Daya 0.9
1 Vigor 0.8
1 Harmonize 0.65
1 Gauntlet of Power 0.5
1 Terastodon 0.4
1 Nature's Spiral 0.4
1 Masked Admirers 0.35
1 Arashi, the Sky Asunder 0.35
1 Sylvan Tutor 0.3
1 Brittle Effigy 0.3
1 Momentous Fall 0.25
1 Treetop Village 0.25
1 Sakura-Tribe Elder 0.2
1 Llanowar Reborn 0.2
1 Krosan Grip 0.15
1 Temple of the False God 0.15
1 Tornado Elemental 0.12
1 Tranquil Thicket 0.12
1 Mystifying Maze 0.12
1 Greater Good 0.1
1 Soul's Majesty 0.1
1 Silklash Spider 0.08
1 Pelakka Wurm 0.08
1 Spearbreaker Behemoth 0.08
1 Desert Twister 0.08
1 Slippery Karst 0.08
1 Krosan Tusker 0.05
1 Yavimaya Dryad 0.05
1 Acidic Slime 0.04
1 Indrik Stomphowler 0.04
1 Seedguide Ash 0.04
1 Deadwood Treefolk 0.04
1 Recollect 0.04
1 Howl of the Night Pack 0.04
1 Wickerbough Elder 0.03
1 Harrow 0.03
1 Reap and Sow 0.03
1 Kamahl, Fist of Krosa 0.3
20 Forest
TOTAL 106.65


Last week's changes are highlighted in yellow. We cut 100 tickets off the price through just six cards. However, the different between this deck and the two preconstructed decks is more than just colors and cards; those two decks are about 86 tickets less.

While Commander isn't a budget format by normal means, 20 tickets isn't a very good budget either. There are several other formats I could play for significantly less up-front investment. But, as the baseline for buying into Commander through the store is effectively 20 tickets, I feel strongly that this should be my target for tickets.

I was a long way off, but many of you suggested some options. Let's run down the options I used to reduce our ticket total.

Tricky Creatures

Good creatures make me happy. With the idea of going all-in on Kamahl-generated Overrun activations, most utility creatures would be fine.

Tricky Creatures Tickets Replacing Net Contributor
Mold Shambler 0.018 Woodfall Primus (3.5) 3.482
Rampaging Baloths 1.33 Master of the Wild Hunt (7.95) 6.7
Myojin of Life's Web 0.145 Thornling (4.75) 4.6
Baru, Fist of Krosa 0.285 Garruk Wildspeaker (4.5) 4.215
Verdeloth the Ancient 0.079 Chameleon Colossus (4.5) 4.421
Rude Awakening 0.58 Green Sun's Zenith (2.75) 2.17
Tooth and Nail 1.75 Defense of the Heart (4.95) 3.2 Shabbaman
Wolfbriar Elemental 0.342 Avenger of Zendikar (8.5) 8.158 @pluckmyeyeout


I focused on getting value and ensuring I could activate for it. Verdeloth the Ancient, Rampaging Baloths, and Wolfbriar Elemental seem like easy ways to get extra bodies onto the board, each providing a different service for the abundance of mana I had planned.

Myojin of Life's Web is indestructible, a handy feature for pounding into (or up against) Eldrazi and other nasties. Baru, Fist of Krosa and Rude Awakening are different ways to capitalize on going aggressive (swarming with lands is both boldly risky and surprisingly effective). And, finally, Tooth and Nail is a pretty cheap way to load the board down with some powerful hitter quick.

All said, these changes shaved just shy of 37 tickets off the price.

Multiplayer Focus

Commander, through the MTGO client, is always a four-player game. I wanted to up the ways I could interact with multiple players.

Multiplayer Focus Tickets Replacing Net Contributor
Hurricane 0.13 Brittle Effigy (0.3) 0.18 @pluckmyeyeout
Fecundity 0.072 Harmonize (0.65) 0.506
Asceticism 0.081 Lightning Greaves (1.5) 1.419
Nature's Will 0.075 Gauntlet of Power (0.5) 0.425 @danstockton
Lurking Predators 0.076 Worldly Tutor (4) 3.924 multiple


While Hurricane and Fecundity are old-school ways to keep the game moving (and benefit from using a multitude of ground-pounders), Asceticism and Lurking Predators are new additions to the multiplayer family. I've experienced both of these before in Two-Headed Giant, and I know they would be great fits.

Nature's Will is actually a card I had completely forgotten about but it certainly looks exactly like a card I'd want. Being able to untap all the lands post-combat to refuel or Overrun on other players' turns seems great.

Swapping these reduced our total by almost 6.5 tickets.

Effect Duplication

I'm rather fond of having multiple ways to do the same things in my decks. Upping the ability to mana-ramp or filter cards is something I shoehorn into every Commander deck I build.

Effect Duplication Tickets Replacing Net Contributor
Ghost Quarter 0.98 Strip Mine (2.75) 1.77 @makent
Lignify 0.03 Duplicant (2.5) 2.47
Forest Miren, the Moaning Well (1.15) 1.15
Oblivion Stone 1.75 Nevinyrral's Disk (4.25) 2.5 Shabbaman
Loxodon Warhammer 0.45 Umezawa's Jitte (3.25) 2.8
Strata Scythe 0.077 Berserk (3.5) 3.423 multiple
Crystal Ball 0.148 Summoner's Pact (2.5) 2.352 @Norbert88
Nature's Lore 0.019 Sol Ring (3.75) 3.731 @Norbert88
Gaea's Bounty 0.036 Oracle of Mul Daya (0.9) 0.864 @Norbert88
Revive Eternal Witness (3) 3 @Norbert88
Journeyer's Kite 0.354 Fauna Shaman (1.85) 1.496 @pluckmyeyeout
Kodama's Reach Sculpting Steel (1.75) 1.75


While some of these are strictly substitutions to reduce cost (Miren, the Moaning Well is something not replaced by Forest) many are suitable budget versions on the main effect.

Revive is a little gem I picked up a few weeks ago, and it fills the hole of Eternal Witness well. While I'd love to say "My deck keeps every effect I want!", there aren't any other cards like Fauna Shaman and Survival of the Fittest.

Otherwise, I'm pretty happy about being able to rip lands and keep things flowing. The final result here trimmed just over 27 tickets.

Treefolk Attack

Looks for a few more ways to edge costs down, I stumbled onto a little guy that fits my deck surprisingly well: Treefolk Harbinger. Whether it's a simple Forest, Deadwood Treefolk for some recursion, or the ability to grab something massive like Dauntless Dourbark, I knew I'd be fine drawing it anytime during a game.

Treefolk Tickets Replacing Net
Dauntless Dourbark 0.3 Basilisk Collar (2.75) 2.45
Reach of Branches 0.082 Rancor (2) 1.918
Rootgrapple 0.02 Primal Command (3.75) 3.73
Timber Protector 0.329 Akroma's Memorial (3.5) 3.171
Treefolk Harbinger 0.046 Solemn Simulacrum (4) 3.954


These replacements were made for cost, but the individual Treefolk cards aren't bad. I can't wait to Rootgrapple a Planeswalker; drawing a card is gravy after that.

These alterations sliced an additional 15 tickets and change off.

The Tally

And thanks to price-shopping ideas from two weeks ago, I managed to save even more from my initial prices listed before. Here is the final rundown of the deck, with costs for new cards I previously didn't own.

Card Name Tickets
23 Forest
Acidic Slime 0.041
Arashi, the Sky Asunder 0.316
Asceticism 0.081
Baru, Fist of Krosa 0.285
Borderland Ranger
Citanul Hierophants 0.111
Civic Wayfinder
Crystal Ball 0.148
Culling Dais 0.04
Cultivate
Dauntless Dourbark 0.3
Deadwood Treefolk 0.036
Desert Twister 0.076
Fecundity 0.072
Gaea's Bounty 0.036
Genesis 1.75
Ghost Quarter 0.98
Greater Good 0.093
Harrow 0.028
Howl of the Night Pack 0.039
Hurricane 0.13
Indrik Stomphowler 0.038
Journeyer's Kite 0.354
Kamahl, Fist of Krosa 0.3
Kodama's Reach
Krosan Grip 0.15
Krosan Tusker 0.045
Lignify 0.03
Llanowar Reborn 0.188
Loxodon Warhammer 0.45
Lurking Predators 0.076
Masked Admirers 0.35
Mind's Eye 0.96
Mold Shambler 0.018
Momentous Fall 0.25
Myojin of Life's Web 0.145
Mystifying Maze 0.25
Nature's Lore 0.019
Nature's Spiral 0.39
Nature's Will 0.075
Oblivion Stone 1.75
Pelakka Wurm 0.081
Rampaging Baloths 1.33
Rampant Growth
Reach of Branches 0.082
Reap and Sow 0.03
Recollect 0.037
Regrowth 1.31
Revive
Rootgrapple 0.02
Rude Awakening 0.58
Sakura-Tribe Elder 0.188
Seedborn Muse 0.461
Seedguide Ash 0.036
Silklash Spider 0.072
Slippery Karst 0.077
Soul's Majesty 0.1
Spearbreaker Behemoth 0.073
Strata Scythe 0.077
Sylvan Ranger
Sylvan Tutor 0.307
Tectonic Edge 0.96
Temple of the False God 0.153
Terastodon 0.396
Three Visits
Timber Protector 0.329
Tooth and Nail 1.75
Tornado Elemental 0.12
Tranquil Thicket 0.108
Treefolk Harbinger 0.046
Treetop Village 0.229
Verdeloth the Ancient 0.079
Vigor 0.7
Wickerbough Elder 0.029
Wolfbriar Elemental 0.342
Wood Elves
Yavimaya Dryad 0.047
TOTAL 20.549


Or, restated in a nice deck-list output:

[cardlist]

[Creatures]

1 Acidic Slime

1 Arashi, the Sky Asunder

1 Baru, Fist of Krosa

1 Borderland Ranger

1 Citanul Hierophants

1 Civic Wayfinder

1 Dauntless Dourbark

1 Deadwood Treefolk

1 Genesis

1 Indrik Stomphowler

1 Kamahl, Fist of Krosa

1 Krosan Tusker

1 Masked Admirers

1 Mold Shambler

1 Myojin of Life's Web

1 Pelakka Wurm

1 Rampaging Baloths

1 Sakura-Tribe Elder

1 Seedborn Muse

1 Seedguide Ash

1 Silklash Spider

1 Spearbreaker Behemoth

1 Sylvan Ranger

1 Terastodon

1 Timber Protector

1 Tornado Elemental

1 Treefolk Harbinger

1 Verdeloth the Ancient

1 Vigor

1 Wickerbough Elder

1 Wolfbriar Elemental

1 Wood Elves

1 Yavimaya Dryad

[/Creatures]

[Spells]

1 Asceticism

1 Crystal Ball

1 Culling Dais

1 Cultivate

1 Desert Twister

1 Fecundity

1 Gaea's Bounty

1 Greater Good

1 Harrow

1 Howl of the Night Pack

1 Hurricane

1 Journeyer's Kite

1 Kodama's Reach

1 Krosan Grip

1 Lignify

1 Loxodon Warhammer

1 Lurking Predators

1 Mind's Eye

1 Momentous Fall

1 Nature's Lore

1 Nature's Spiral

1 Nature's Will

1 Oblivion Stone

1 Rampant Growth

1 Reach of Branches

1 Reap and Sow

1 Recollect

1 Regrowth

1 Revive

1 Rootgrapple

1 Rude Awakening

1 Soul's Majesty

1 Strata Scythe

1 Sylvan Tutor

1 Three Visits

1 Tooth and Nail

[/Spells]

[Lands]

23 Forest

1 Ghost Quarter

1 Llanowar Reborn

1 Mystifying Maze

1 Slippery Karst

1 Tectonic Edge

1 Temple of the False God

1 Tranquil Thicket

1 Treetop Village

[/Lands]

[/cardlist]

With the two tickets from the New Play pack and 20 more—the same investment as a deck right from the store—I was able to sculpt a Commander deck of my choosing. Some of the cuts weren't easy, and without a spreadsheet and some luck in finding cards at the cheaper dealer, we wouldn't have made it.

Clearly, the only thing left is a test drive.

Test Drive

I jumped into the first game I saw, and wouldn't you know it, The Eh Team's own Jay Boosh turned out to be the fourth wheel to this carload of fun.

Jay is a pretty fun guy as it is, but he's also impressively confident.

Dropping Rites of Flourishing on his third turn to fuel the entire table was something that I'm sure kept the game from going long. Thanks to his follow-up of Vernal Bloom, I was able to power out a ton of mana (recurring Gaea's Blessing twice to do so) backed up by Nature's Will. That yielded the turn five pictured above.

Player kenflipkick had dropped a Grim Tutor for Evacuation, but as it wasn't a hard board wipe, I was able to rally the troops again for a multikicker of 11 on turn seven for a turn-eight win. Jay helped out by jumping at the Tooth and Nail-dropping Eldrazi player with a 30/27 Silvos, Rogue Elemental (equipped by Strata Scythe that imprinted Forest, of course).

It was fun, but it's going to take many more games to get a feel for how things will go most of the time. And then there's the issue of handling all those cards I cut. Aren't a few staples, like Sol Ring and Nevinyrral's Disk, worth the investment anyway?

Tell me what you think of the changes and where things go from here!

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