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Power Drafting M11: Red/White

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In recent weeks I've been increasingly happy when drafting Red/White in Magic 2011. It's even threatening to break into my top three favorite archetypes to draft in M11:

  1. Blue/Black
  2. Blue/White
  3. Red/Black
  4. Red/White
  5. Red/Blue
  6. Red/Green

These are the non-mono-color archetypes I'm willing to draft in M11. Full disclosure though, while I think Red/Green can be made into a strong draft deck, I rarely draft it because between the other five deck types and mono-color drafting, I rarely need to. Red/White has been moving up my depth chart as I've learned to appreciate Red and White more individually, as well as the synergy they can have together.

My favorite commons when drafting Red/White are:

  1. Lightning Bolt
  2. Blinding Mage
  3. Chandra's Outrage
  4. Pacifism
  5. Prodigal Pyromancer
  6. Stormfront Pegasus
  7. Wild Griffin
  8. Cloud Crusader
  9. Assault Griffin
  10. Excommunicate

One of the concerns I had about drafting Red when M11 came out was that people would first pick Fireball and Lightning Bolt, even if they weren't drafting Red. Fortunately, I haven't found this to be the case, especially with Lightning Bolt. The combination of Red and White is the ideal aggressive archetype. White has the best aggressive creatures and Red has burn. As a group, White has the best one and two drops in the set: Elite Vanguard, Infantry Veteran, Blinding Mage, White Knight, Ajani's Pridemate, and Stormfront Pegasus. White also has five different common flyers, making it harder to stop the assault. White/Red also has excellent pump: Mighty Leap, Inspired Charge, Thunder Strike, Armored Ascension and Shiv's Embrace. Red has enough direct damage to make no life total safe: Lava Axe, Lightning Bolt, Chandra's Outrage, Ember Hauler, Fireball and Fling. Cards like Fire Servant, Chandra's Spitfire, Act of Treason, Fiery Hellhound and Arc Runner can also be a great fit in an aggressive deck.

Rada and I recently drafted a terrific Red/White deck. We expanded our power drafting scope; we were willing to draft anything with Blue except Green or anything with Red.

Pack 1 - Pick 1

Giant Growth

Goblin Piker

Chandra Nalaar

Island

Nature's Spiral

Wall of Frost

Doom Blade

Act of Treason

Jace's Erasure

Goblin Tunneler

Bloodthrone Vampire

Tireless Missionaries

Plummet

Squadron Hawk

Pyroclasm

This is an easy first pick. Chandra is the best card in the pack and it's Red (we're hoping for Red or Blue.) I've used all three of Chandra's abilities and I consider it to be a total game breaker. I could easily see getting another playable Red card when this pack comes back. The guy to our left will probably take Doom Blade.

Pack 1 - Pick 2

Prodigal Pyromancer

Holy Strength

Cloud Elemental

Goblin Piker

Wall of Frost

Rise from the Grave

Dragonskull Summit

Forest

Bloodthrone Vampire

Harbor Serpent

Primal Cocoon

Cultivate

Bloodcrazed Goblin

Terramorphic Expanse

Conveniently, the best card in the pack is Red. Not only does he shut down tons of creatures, he's great with cards like Chandra's Spitfire.

Pack 1 - Pick 3

Mind Rot

Berserkers of Blood Ridge

Swamp

Solemn Offering

Bloodthrone Vampire

Mana Leak

Bloodcrazed Goblin

Phylactery Lich

Maritime Guard

Ajani's Pridemate

Inspired Charge

Dryad's Favor

Child of Night

Berserkers are not the best card in the pack; they're actually a pretty weak five drop for a Red/White deck. However, there isn't a super exciting card in another color, so we might as well keep cutting off Red.

Pack 1 - Pick 4

Tome Scour

Runeclaw Bear

Nature's Spiral

Stormfront Pegasus

Plains

Bloodthrone Vampire

Arc Runner

Tireless Missionaries

Sacred Wolf

Reassembling Skeleton

Manic Vandal

Naturalize

I like Pegasus for R/W, the Skeleton for R/B and the Wolf for R/G. I like all of them much better than Arc Runner or Vandal. I like R/W and R/B significantly better than R/G and I like Pegasus better than Skeleton. Besides, we've been passing good black cards in all the previous packs. So Pegasus it is.

Pack 1 - Pick 5

Fling

Mountain

Excommunicate

Unsummon

Deathmark

Barony Vampire

Scroll Thief

Chandra's Spitfire

Pyretic Ritual

Call to Mind

Assault Griffin

We're not locked into White yet, so when in doubt, we're still taking the best Red card.

Pack 1 - Pick 6

Mind Rot

Palace Guard

Swamp

Mana Leak

Hunters' Feast

Brindle Boar

Maritime Guard

Incite

Nightwing Shade

Cloud Crusader

Choosing White as a second color is looking like a good choice with a sixth pick Crusader. It's hard to see us not drafting R/W at this point.

Pack 1 - Pick 7

Plains

Cancel

Palace Guard

Duress

Preordain

Incite

Dryad's Favor

Manic Vandal

Demon's Horn

I love the Guard for U/W, but R/W pretty much has to be aggressive, so Vandal is the pick.

Pack 1 - Pick 8

Mountain

Unsummon

Disentomb

Demolish

Voltaic Key

Wall of Vines

Merfolk Spy

Terramorphic Expanse

I have to be pretty sure a card is going to be strong addition to my main deck to take it over an Expanse. When power drafting, you usually have very few wasted picks. As a result, you typically have way more than enough playables. By taking the Expanse, I get to main deck more of my picks, in addition to making my mana more reliable.

Pack 1 - Pick 9

Giant Growth

Goblin Piker

Island

Nature's Spiral

Act of Treason

Jace's Erasure

Goblin Tunneler

As I expected, I get a solid playable in Red when my pack returns.

Pack 1 - Pick 10

Holy Strength

Goblin Piker

Forest

Harbor Serpent

Primal Cocoon

Bloodcrazed Goblin

R/W needs lots of two drops and I'm happy to get a Piker with a tenth pick. At this rate, we're gonna have around thirty playables.

Pack 1 - Pick 11

Swamp

Solemn Offering

Bloodcrazed Goblin

Maritime Guard

Dryad's Favor

A good sideboard card and an okay main deck one.

Pack 1 - Pick 12

Runeclaw Bear

Plains

Tireless Missionaries

Naturalize

Unlikely to see play, but I like to hook up the guy to my left in a color I'm not playing. If he's having trouble deciding whether he's in Green, the late Bear should help. Hopefully, this will help us in the second pack.

Pack 1 - Pick 13

Mountain

Excommunicate

Unsummon

We get a fantastic 13th pick that will definitely make the main deck. Now we're totally locked into White (perhaps this is a gift from the right like my Bear was.) In addition, we get to give the gift of a 14th pick Unsummon.

Pack 2 - Pick 1

Silvercoat Lion

Wild Griffin

Island

Ice Cage

Sign in Blood

Fiery Hellhound

Lightning Bolt

White Knight

Nether Horror

Leyline of the Void

Greater Basilisk

Quag Sickness

Sorcerer's Strongbox

Diminish

Angel's Feather

This is an exciting first pick. Some burn is just what our deck needed.

Pack 2 - Pick 2

Tome Scour

Wild Griffin

Holy Strength

Mind Rot

Sign in Blood

Berserkers of Blood Ridge

Swamp

Ornithopter

Goblin Tunneler

Greater Basilisk

Incite

Juggernaut

Diminish

Relentless Rats

R/W has plenty at four and needs to prioritize flying, so Griffin is the pick over Juggernaut.

Pack 2 - Pick 3

Tome Scour

Mind Rot

Runeclaw Bear

Fiery Hellhound

Plains

Arc Runner

Quag Sickness

Maritime Guard

Dryad's Favor

Naturalize

Dragon's Claw

Serra Angel

Flashfreeze

Third pick Angel suggests we did a good job cutting off White in pack one. Now we're starting to get pretty excited about how our deck is shaping up. Rada and I even did a little Serra Angel dance.

Pack 2 - Pick 4

Unholy Strength

Island

Canyon Minotaur

Palace Guard

Siege Mastodon

Mystifying Maze

Greater Basilisk

Preordain

Liliana's Caress

Incite

Dryad's Favor

Wurm's Tooth

Mastodon is okay, but for R/W, when in doubt, take the cheaper option.

Pack 2 - Pick 5

Giant Spider

Palace Guard

Sign in Blood

Stormfront Pegasus

Island

Thunder Strike

Hunters' Feast

Maritime Guard

Blood Tithe

Demon's Horn

Llanowar Elves

Easy choice and solid fifth pick.

Pack 2 - Pick 6

Forest

Goldenglow Moth

Alluring Siren

Disentomb

Forest

White Knight

Demolish

Cultivate

Armored Cancrix

Traumatize

A great card for our deck in a pack with nothing else even worth considering.

Pack 2 - Pick 7

Sign in Blood

Fiery Hellhound

Act of Treason

Island

Thunder Strike

Crystal Ball

Roc Egg

Volcanic Strength

Kraken's Eye

I like Hellhound... I love Crystal Ball. Only non-rare I would take over it in R/W is Fireball. How is this card a seventh pick? Are the other players unable to fit colorless mana into their decks!?

Pack 2 - Pick 8

Island

Berserkers of Blood Ridge

Mana Leak

Hornet Sting

Pyretic Ritual

Sorcerer's Strongbox

Viscera Seer

Angel's Feather

This is mainly about me not liking Strongbox or counter-drafting. It does give us a potential sideboard card.

Pack 2 - Pick 9

Silvercoat Lion

Island

White Knight

Leyline of the Void

Sorcerer's Strongbox

Diminish

Angel's Feather

The ease of casting the Lion is tempting, but with the power level of the Knight, not tempting enough.

Pack 2 - Pick 10

Tome Scour

Holy Strength

Swamp

Goblin Tunneler

Incite

Relentless Rats

Sometimes makes the main deck, but the way this draft is going, it's probably a sideboard card.

Pack 2 - Pick 11

Tome Scour

Plains

Dryad's Favor

Naturalize

Dragon's Claw

Pack two runs out of gas faster than pack one. A potential sideboard card against mono-red.

Pack 3 - Pick 1

Sylvan Ranger

Unholy Strength

Cloud Elemental

Cancel

Acidic Slime

Mountain

Leyline of Sanctity

Nether Horror

Primal Cocoon

Brindle Boar

Blood Tithe

Squadron Hawk

Mighty Leap

Angel's Feather

Flashfreeze

If we had gotten a Hawk in the first two packs, this first pick would be more exciting. This pack isn't great for any color. Cloud Elemental and Acidic Slime will make a couple people happy. At least we've acquired our first pump, which is really a really good component in a R/W deck.

Pack 3 - Pick 2

Unholy Strength

Island

Canyon Minotaur

Solemn Offering

Harbor Serpent

Angelic Arbiter

Scroll Thief

Greater Basilisk

Liliana's Caress

Hunters' Feast

Blood Tithe

Wurm's Tooth

Llanowar Elves

Assassinate

I'm not excited about seven drops in any color combo and especially not in a fast deck like R/W. Rada is excited about the Arbiter, however, and if it does hit the board, you will often just win the game.

Pack 3 - Pick 3

Berserkers of Blood Ridge

Deathmark

Siege Mastodon

Plains

Scroll Thief

Garruk's Companion

Quag Sickness

Chandra's Outrage

Diminish

Mighty Leap

Captivating Vampire

Pyroclasm

Dragon's Claw

About time we got some more burn. Our deck's starting to look pretty sick.

Pack 3 - Pick 4

Silvercoat Lion

Unholy Strength

Cancel

Swamp

Primal Cocoon

Bloodcrazed Goblin

Preordain

Chandra's Spitfire

Brindle Boar

Chandra's Outrage

Volcanic Strength

Serra Angel

Wow, fourth pick Angel, guess we did a good job of reading this as a White seat. Given we don't have much burn, Outrage is tempting, but the Angel is too big a bomb to pass up. Serra dance number two!

Pack 3 - Pick 5

Sylvan Ranger

Fling

Forest

Bog Raiders

Safe Passage

Act of Treason

Wall of Vines

Ajani's Mantra

Stabbing Pain

Armored Cancrix

Kraken's Eye

Not a huge fan of Fling, but we need some more burn. Safe Passage is pretty tempting, but it's R/W, so when in doubt, pick the card that does damage.

Pack 3 - Pick 6

Unsummon

Runeclaw Bear

Forest

Siege Mastodon

Demolish

Wall of Vines

Diminish

Vulshok Berserker

Relentless Rats

Terramorphic Expanse

Plently of playables at this point, decent chance Berserker or Mastodon wouldn't make the cut. We're excited to add the Expanse to our cards that are definitely making the cut.

Pack 3 - Pick 7

Lava Axe

Goldenglow Moth

Unsummon

Canyon Minotaur

Forest

Earth Servant

Back to Nature

Wurm's Tooth

Assassinate

Late in the draft, mana curve is a critical part of pick selection. We can use the four drop and we already have four cards better than the Axe or the Servant that cost five or more.

Pack 3 - Pick 8

Fog

Bog Raiders

Prized Unicorn

Forest

Ajani's Mantra

Merfolk Spy

Stabbing Pain

Hornet Sting

I'm cool counter-drafting in the third pack if there isn't a card I could see using.

Pack 3 - Pick 9

Unholy Strength

Acidic Slime

Mountain

Leyline of Sanctity

Brindle Boar

Angel's Feather

Flashfreeze

Wow, this pack dries up even faster. Perhaps we'll sideboard the Leyline in against someone. This is the main deck we settled on:

[cardlist]

[Lands]

8 Plains

7 Mountain

2 Terramorphic Expanse

[/Lands]

[Spells]

1 Chandra Nalaar

1 Excommunicate

1 Lightning Bolt

1 Crystal Ball

1 Mighty Leap

1 Chandra's Outrage

1 Fling

[/Spells]

[Creatures]

1 Prodigal Pyromancer

2 Stormfront Pegasus

1 Chandra's Spitfire

1 Cloud Crusader

1 Manic Vandal

2 Goblin Piker

1 Wild Griffin

2 Serra Angel

2 Canyon Minotaur

2 White Knight

1 Angelic Arbiter

[/Creatures]

[/cardlist]

In R/W I usually like a little more burn, more White creature control (like Pacifism or Blinding Mage) and more pump. The quality of our creatures, the strength of our mana curve, the high quantity of flying and the bombs like Chandra and Crystal Ball end up making this into a fantastic deck anyway. Rada proceeds to win her first two rounds easily and draws the last round so she can go back to her Physics homework. Another example of successful power drafting.

This is one of the keys to good power drafting: cut one color right away and read your second color. If I get a good first or second pick, I will usually force that color hard. Even if the player to my right is taking that color, I will get it in the second pack and I will waste fewer picks. In addition, I will prepare for pack three by reading what's being passed to me for my second color. The hard part sometimes comes when you try to do this and make sure you get a good color pairing.

Fortunately, in this draft we were in the right seat for a great color pairing: Red/White. We were able to get a fast curve of good aggressive creatures with lots of flying and some burn. Be sure to do the same if you're drafting R/W. Oh, and don't forget to open Chandra, pick up a seventh pick Crystal Ball and get passed two Serra Angels. Even at the highest level of drafting, a little luck helps!

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