A powerful yet beautiful voice reverberates through the palace, and your very head, "Watch over my children and palace Radiant." The words echo as they slowly fade into nothingness.
You ascend stone steps in a never-ending spiral, listening to your feet slap the bare rock with each footfall. The sharp, quick sounds puncture your thoughts with each strike, giving you a reprieve from the voice still haunting your mental faculties.
Before the footfalls lose their potency, and long before you can break free of the voice, you arrive. Exiting into the blinding light of day, you walk upon the walls, searching for your general, Selenia. You find her atop the aviary, watching the battle and giving orders to those around her. She seems full of energy, like that of a hunting dog waiting for its master’s permission to attack.
"Get rid of every last one of them Selenia. They are a disgrace to the Lady’s realm.” The words abandon your lips without thought or direction from you. A higher power has taken control of your actions, and demands your submission.
Selenia bows before jumping from the tower, diving toward the largest cloud of invaders. You watch for a moment as her sword cuts down endless Phrexians. Your attention cannot hold, however, and the voice returns. Seeking peace from the commanding voice, you descend.
Unable to plan your actions in advance, your feet carry you to the throne room. You sit upon the place of power as though it was always yours, not out of superiority or ownership, but from the simple thought that it is where you now belong.
The walls are covered with glass, presenting hundreds of images. Though you know each represents a part of the plane, you cannot render the images into any comprehensible shape or color that your mind is able to grasp.
For the first time, you attempt to discern the meaning of those images. The harder you concentrate however, the more a dull pain grows within the back of your mind. You give up for the time being, and the pain subsides to a slight pressure that seems to serve as a reminder of what you cannot grasp.
"The humans are useful in their way, but they must be commanded as the builder commands the stone."
The years begin to accelerate, slowing only enough for you to catch glimpses of events. You see the Phrexians driven from the area surrounding the palace, but they refuse to be cast out of the plane. You see yourself giving orders to human taskmasters, and them erecting steel and mirrors throughout the throne room. You see the same taskmasters erecting battlements and fortifying the Lady’s palace. You see Selenia being captured and corrupted by the Phrexians and their black mana. You see the Phrexians tainting the other angels, enough to turn them against the humans living within the realm. Finally, time slows again and you are atop the aviary once again.
Messengers are reporting the latest news, all of which seems to continue the trend of the past few years. You are losing the war to the Phrexians bit by bit. Then, you hear news that piques your interest, "Urza Planeswalker has returned to this plane my Lord."
Rage and hate seethes through your body. One thought consumes your deteriorating mind, Kill Urza! He is the cause of the war with Phrexia. If he is destroyed, then you will finally fulfill the Lady’s command.
Your body is consumed by an otherworldly force as you take flight. It is as though your arms, legs, and wings are held by strings, commanded by someone beyond your vision. You care not, only interested in the death of Urza.
You find the planeswalker talking to a group of your officers, planning a mass exodus from the plane. Your anger only increases upon seeing the man attempting to steal your children.
"Hello Urza. You are trespassing upon my plane."
"Am I? I thought this was the realm of Serra Radiant."
"You are mad old man. It belongs to me now. The Lady has promised it to me if I fulfill her wishes. And she wishes for you to die!"
You attack the planeswalker before he has time to prepare defenses, but he is still too quick. He avoids your initial attack, and then begins to unleash spells. Your officers scatter and you are left alone with Urza among the grasses of a floating meadow.
The battle rages for hours, the two of you pouring energy into the conflict. Finally, you gain the upper hand, and press the advantage. Urza continues to dodge and deflect, but has run out of time to counterattack. You see an opening, and dive in.
Victorious, you raise the Mightstone and Weakstone, Urza’s eyes, to the sky. The planeswalker lays beaten at your feet. In a final act of triumph, you connect the two pieces. Time slows, and you watch in horror as an explosion erupts from the center of contact. You have no time to react.
When the explosion has dissipated, you find Urza standing over you. His eyes have been restored and look upon you with pity. Realization of your own corruption and treachery has come too late. With your final breath you struggle to redeem yourself.
"I am the mad one!"
Darkness overtakes you, and you feel a chill as cold as a winter night. Your eyes open. You are surprised to find yourself on a familiar straw bed. You sit up, the straw scratching your thighs. Carefully, you check the room and find it the same as always. Afraid of sleep, you remain sitting and ponder the realistic dream