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Building Turbo Fog in Commander with Ms. Bumbleflower

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Hello happy folks! I hope that your day is going super mega well! Just like the last two weeks of decks, I've never built around today's archetype in Commander!

Next is taking the very popular 60-card deck and converting it to Commander called "Turbo Fog." This tries to help folks draw tons of cards with things like Howling Mine, and then runs Fogs to counter their red-zone attacks and deck them! Group Hug decks are fun and definitely my style, I've built several decks around them all over the years! But this version are pretty rare! Ready?

Who's my Commander?

Ms. Bumbleflower

I love Questing Beast since he's Green and will stop your combat damage from being prevented from your Fogs. But they are just Green. I also really like here Ms. Bumbleflower with a Bant color and then your casts make another draw a card and then a +1/+1 counter on your stuff and then flying too, and then you'll draw two when this revolves twice. Others aren't bad here like Angus Mackenzie or Losheel, Clockwork Scholar. The Fog or the Turbo? I'm going the more colors of Ms. Bumbleflower! Otherwise, the Beast!

Lands, Mana, Ramp

Let's start with the boring lands and ramp and such. Since our Commander costs four, a second-turn ramp spell or dork will drop her a turn early! I am running most two-drop ramps like Rampant Growth and Farseek and Sakura-Tribe Elder! Or you can drop Wood Elves and ramp a Forest untapped this time, and it can be any Forest, not just basics!

Tempt with Discovery
Alchemist's Refuge

This four-cost sorcery is next! It'll ramp any land tapped from basics to non! Then your foes can each ramp a land tapped too, and for each one you'll do it again! The land taps for colorless and with Simic colored mana to give your stuff flash, love it loads here!

I wanted to ensure I had lands for Turboing. Ener the legendary colorless tapping ETB untapped pair of Mikokoro, Center of the Sea and Geier Reach Sanitarium! The former taps with 2 to have everyone draw that card! The latter will tap with 2 too, this time for drawing and discarding, so looting instead!

Fogs and Fun

Blessed Respite
Dawn Charm

Now let's turn to the Fogs we are built around! The two Green instants above will Fog, yay! Then it'll also shuffle your graveyard to your library to keep up the action and to stuff you from decking yourself to the Turbo Aspect of this deck. The White two-cost one will Fog, or regenerate a dork to save it like your Commander! Or counter a spell that targets you! Love that last one, hold onto this until your last Fog.

The four-drop rare Green Spike Weaver enters with three +1/+1 counters and you can pull them off for one mana for a Fog each! Then you can move them to other dorks for two mana each! Put those +1/+1 counters here all up and down the block for your next jog! Riot Control will gain a life for each dork your foe's control, nasty in multiplayer and then Fogs too!

Selfless Squire
Tangle

Let's finish with this pair! The four-drop flashing 1/1 dork will prevent all damage to you this turn, not what you deal in combat or to your stuff. Then as combat damage is prevented, that many counters are put here! Note that's not just once... the two-cost uncommon Green Fog will prevent and then keep attackers from untapping for a turn! Nasty two turns you'll gain if they swing all out at you!

Synergies and Win Cons

Approach of the Second Sun
Laboratory Maniac

Now let's turn to the Synergies and Backup Win Cons! The White sorcery above gains you 7 life the first time this resolves to keep you alive and then reloads seventh from the top and wins the game the next time it resolves! Running out of deckage? Drop the mono-Blue three-drop 2/2 and then win the game! I am not running Jace or Thassa's Oracle since the first can be harder to answer on your turn when dropped prior to drawing and then the dork can be answered, and the Oracle is just an unfair card since it'll win there.

Now let's turn to support! Rammas Echor, Ancient Shield turns the second spell you cast on any turn into a 0/3 Wall with defender! Then in your Combat step all of your defenders get exalted to win with Commander damage! These Walls are great things to block attacks early or late! The classic Propaganda costs three and then folks cannot attack without spending two mana per attacker, although they can attack planeswalkers. I also tossed in Ghostly Prison!

Isochron Scepter has imprint for a two-cost or fewer instant in your hand, and then you can tap it with two mana over and over again! It's great with counters or cantrips but you want Fog here. Gaea's Blessing cantrips and draws you and then you can shuffle three cards from your graveyard to the deck and when this is milled, shuffle everything!

Sokrates, Athenian Teacher
Teyo, Geometric Tactician

Let's finish with these Selesnya three-drop legendaries! The dork is 0/4, has defender to block and to add exalted, and then hexproof when untapped, and you can tap him for no mana to stop the attack damage to a player of damage but they and the player that would've been damaged each draw half that many cards! The planeswalker enters with 3 loyalty and then a free 0/4 flying defender Wall for bocking safely even flyers and then exalted, and then you can +1 him to have you and a foe draw and -2 him to force everyone to attack that side only so you'll only have one side to Fog not all of them.

Answers

Long River's Pull
Arcane Denial

This two-cost instant duo of answers is next! The uncommon will gift a card and counter anything, or just creature without the card. I also tossed in Vex. The other spashable two-drop counters anything, will draw you one card, them two. Counters are how we answer things that'll break our permanent stuff, so we need to shut them down. I also tossed in Counterspell, Unwind, Rewind and Dovin's Veto plus Dawn Charm we looked at earlier.

Now let's turn to targeted removal! The two-cost Standard-legal sorcery Wear Down is a Naturalize, but if you gifted, it's a two-for-one instead. Beast Within will destroy anything, even lands, and leave behind a 3/3 in Green and I also tossed in White's Generous Gift! Loran of the Third Path costs three with a 2/1 and vigilance and then ETBs and destroys an artifact or enchantment. Then you can tap her to have you and a foe draw that card! I also pulled a land for Witch Enchanter!

Card Draw

Cut a Deal
Folio of Fancies

Let's finish with the '"Turbo" part of the Fog Express. The White sorcery will have each foe draw that card and then you? One for each that drew. Then the two-drop Blue artifact has no one have a hand size so your foes won't want to target it. Then you can tap it for XX to have everyone draw X and then tap it with three to have your foes mill equal to their cards in hand count! We know how much they love to keep their stuff in hand.

The artifact dork Scrawling Crawler cost three, and in your upkeep everyone draws that sexy card. Then when your foe's draw they'll lose a life which they may not mind early but over time should add up. The four-drop legendary dork The Second Doctor has a 2/4 size and no one has a max hand size here too! Then you can in your end step have everyone draw that card, you too! If they draw than they cannot attack you until your next turn. I suspect many will draw and attack each other especially after your Fogs are revealed.

Font of Mythos
Rites of Flourishing

The four-drop artifact has your foe's and you draw two more cards not one! Then the three-drop Green enchantment will have everyone draw another card like Howling Mine and then ramp a land too, like an Exploration for everyone. People love Rites at the table!

And there we go!

Turbo Fog with Ms. Bumbleflower | Commander | Abe Sargent

Card Display

There we go! I also tossed in two mana suspend dork Ith, High Arcanist to tap and stop attackers as well as his Maze and Kor Haven. I pulled a basic for Sink into Stupor. I have 62 nonlands or modal ones. Hope you enjoyed this rare in Commander brew! What are your thoughts and who would you build around? Questing Beast or her? Angus or even Sokrates?

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