Hello happy people! I hope that your day is kicking butt! And taking names for future butt-kicking purposes. Welcome to my Top Ten series! In order to make this list, you need to be good at things like Commander, multiplayer, Type Four, Five Color, Highlander, and other casual stalwart formats.
This is my fourth (and final) week in a row I've dedicated into doing a deep dive into NEO, and unlike those three, I am pulling aside FOUR Honorable Mention slots to really make 14 slots not ten. This then is really #50-#37. Ready?
Week #1 - I looked at 16 total cards including one of the "Invoke" cycle cards, a planeswalker, and the channel legendary land cycle that has everyone excited. You can check it out here (Top Ten Cards from Kamigawa: Neon Dynasty | Article by Abe Sargent (coolstuffinc.com)) but what hit where? And how? And why? Find out and let me know you thought!
Week #2 - In this week I added another 12 slots to cards like Mechtitan Core, two more planeswalkers, two Spirit Dragons, two more of the "Invoke" cycle and a green Ninja but what hit where? You can check it out here (Another Top Ten Cards From Kamigawa: Neon Dynasty | Article by Abe Sargent (coolstuffinc.com)).
Week #3 - For this week I added another 12 slots of awesome cards from the set, and this includes another planeswalker, Spirit Dragon, two more "Invokes", a Saga, a trio of gold cards, and a powerful leader for Commander. You can check out this list here (Top Ten #3 from Kamigawa: Neon Dynasty | Article by Abe Sargent (coolstuffinc.com))
This week is dense in non-rares. This is a deep set and many of these cards are still going to do Yeomans's work at the kitchen table.
Ready? Let's do it to it!
Honorable Mention #1 (#50 Overall) - Mirrorshell Crab
I like cards that offer a lot of versatility. This 7 drop 5/7 with ward 3 (a bit small) is really here to be a channel for a Mana Leak, which is a pretty commonly played counter at the kitchen table. It's harder to answer since you cannot counter abilities with things like Dismiss and Counterspell.
You need weird things like a Stifle. This can also be cast in case you are past the ability for a Mana Leak to help the table, just like a Krosan Tusker can always be a regular 6/5 dork if you have it in hand past the need to ramp yourself. This is also good in decks that want to add dorks to their graveyard for recursion like Dimir's Living Death and Azorius's Open the Vaults. Note this is an artifact for those decks that care. Enjoy its versatility!
Honorable Mention #2 (#49 Overall) - Acquisition Octopus
I love that this is typed as an Octopus for your Dimir or Simic "Deep Sea" decks. This 3-drop 2/2 uncommon is both a dork and a piece of equipment. When it, or the equipped dork, smashes a foe's face, you'll draw a card. Nice! You can equip this on an evasive dork and then smash for card flow. I really like this with evasive Commanders like Brago, King Eternal. I also like this with Commanders that have combat damage triggers since you'll be building an infrastructure to make them unblockable with things like Rogue's Passage and Whispersilk Cloak. Note that this stops being a dork as long as it's equipped, so you can get card draw, and then when your creature is answered you can keep on keeping on. Good card flow for the win!
Honorable Mention #3. (#48 Overall) - Blossom Prancer
This is a fun 4/4 with reach for five mana. When it arrives to the party, you dig four and you can reveal a dork or enchantment and draw it. Great card flow in decks that care about one or both types, like Commander where you could easily have 30-35 dorks and 5-10 enchantments without even trying to draw into. If you blanked on the card, you still get a benefit, you can gain 4 life. Also note that that if you need the life, or you really don't want the card, you can just choose the life instead. That's nice flexibility and I enjoy it a lot. I've seen the Prancer of the Blossoms in Standard brews. Enjoy it here!
Honorable Mention #4 (#47 Overall) - Tamiyo's Safekeeping
Hello happy common fans. This awesome one cost instant is cheap and can be added to your going wide decks in order to protect key team members. It can target any permanent not just creatures, and then it gives it indestructible and hexproof for the turn, so you have two ways to answer removal both targeted and mass. You also gain two life, and don't sleep on that. It's basically a cheaper Heroic Intervention that only works on one card. But one key card like a Commander can be wonderful! Love it loads!
#10. (#46 Overall) - Weaver of Harmony
Three Green cards in a row! This Grizzly Bear is an enchantment for those that care. It gives your other enchantment dorks +1/+1 so it's an anthem for that team. Then you can tap it and a mana and copy any activated or triggered ability from an enchantment source. It doesn't even limit it to your stuff, so you could copy your foe's Phyrexian Arena triggered card draw or their Greater Good activated ability. Nasty. You could also copy your own stuff all day long. This will copy a Shrine's triggered ability, nice!
#9. (#45 Overall) - Colossal Skyturtle
Four Green cards in a row! I adore this fun little uncommon dork. As I mentioned before with the Crab, flexibility is key. Channel cannot be easily countered. This is a 7-mana 6/5 flying ward 2 beast that's an enchantment dork for those decks that care. It can channel for a Regrowth at instant speed without any targeting restrictions. It can channel for an Unsummon as well, both of which are very strong in a format that Commander. This is way more powerful than the Crab but its color identity drops it's playability to decks that run those colors. This is the third most powerful card in the set for Type Four, since that format can only cast one spell per turn, so this channel ability can be used to "add" another spell effect that turn, and bounce is more powerful when you can only cast one dork a turn, and you can just cast this as a 6/5 flyer if that's what you need. Great flexibility here!
#8. (#44 Overall) Hidetsugu, Devouring Chaos
Ah yes, this early shown card. This four mana 4/4 legendary dork with two activated abilities is pretty nice in the Command Zone, especially with a sacrifice ability. This fun Rakdos colored Demon Ogre was my first Commander deck around this set. You can find it here. I really pushed around that latter Red ability to tap and exile the top card of your library and then hit your foes for a big loss of life.
I also added in casting from exile matters cards like Prosper, Tome-Bound and Wild-Magic Sorcerer. I also tossed in cards that would tutor your library and put a card on top. There's a lot of powerful synergy here, and this is also heading to my Type Four stack since it has a load of big fat expensive cards in it like Darksteel Colossus and Blasphemous Act. It should prove to win the game quite quickly.
#7. (#43 Overall) - Mindlink Mech
This 4/3 flying with crew one is pretty good for the party. As you can see, you can attack with this very easily, or block instead if prefer or you just dropped it or gave it vigilance before swinging. When this is crewed, it becomes a copy of a non-legendary dork that crewed it for the turn, save that the copy is still a vehicle, 4/3 flyer. That's really strong. Imagine you used something with a combat damage trigger like the previous charting Acquisition Octopus. You tap it and crew this and now you have a flying 4/3 that will draw a card when it smashes rather than its base vanilla 2/2 stats. That's really strong. And this is in the color of Ninjas that usually have loads of combat damage triggers to use and abuse like Ninja of the Deep Hours that would love the flying and pump to four power.
However, this card is back on my final list because it cannot copy legendaries, which limits it in Commander, since copying your Commander would have been quite cool and it would have risen a few weeks in my list. Not bad though, right? Right!
#6. (#42 Overall) - Dragonspark Reactor
This Red artifact is pretty strong. It's creature removal and game winning. This is in the color of massive Treasure and Blood making. Just a simple two drop Dockside Extortionist could easily put 4 or 5 counters on this by itself. Goldspan Dragon or Ragavan, Nimble Pilferer? The Commander Magda, Brazen Outlaw? The massive Blood making from Olivia's Attendants? Boros leader's Odric, Blood-Cursed could easily add 4 or 6 counters on this on each arrival. Izzet artifact could toss in counters like Confirm Suspicions, Access Denied and Spell Swindle each of which could make a bunch of Clues, Thopters, and Treasures, respectively. It's pretty potent.
Top Five Time!
#5. (#41 Overall) - Kyodai, Soul of Kamigawa
This is pretty good for the curve. On arrival to the battlefield, you can give something indestructible so this is both a combat trick and protection an about to die dork. It stays until you no longer control the Dragon Spirit, which is good protection for a Commander, but Kyodai has a five-color identity so it can only be played to protect leaders like Sisay, Weatherlight Captain. Since it's legendary, you can also lead a Commander which is pretty cool, and there are already 75 decks with it over at EDHREC.com, which actually makes this the lowest number of decks for any 5-color leader ever printed, but it's early days. I'm sure it'll eventually beat Atogatog's 342.
#4. (#40 Overall) Enthusiatic Mechanaut // Jukai Naturalist
This pair is our highest scoring uncommon on today's list. The former is a 2/2 flying artifact dork that drops your artifact costs by a generic mana each, something we've seen before although not on this efficient a body with evasion and 2/2. This is also an artifact for those that care. The latter card is a 2/2 with lifelink that drops your enchantments by a generic mana, which is the first we've had this on a enchantment creature so it's more likely to get played in Commander. It's also a key component of a highly played Standard deck along with Runeforge Champion and Runes. Good pair. Each of these are key "Draft Around Me" signals in the draft. Enjoy them!
#3. (#39 Overall) - The March Cycle
This cycle of X rare instant X spells hits our third to last spot in the final countdown. All of them are fine. They have the ability to exile cards from your hand of that color to get a two-cost reduction from that spell. Sometimes that can make two more targets (March of Swirling Mist). Sometimes that just gives you a cheaper card like March of Otherworldly Light and March of Wretched Sorrow. The red March can dig two deeper which has value. It also works well with exile matters Commanders that share a color like Laelia and Prosper. They are fine options in Commander (except for the Green one which really wants to be played in a format with 4 each like Five Color), and March of Swirling Mist is probably the best there since you can phase out your stuff in response to targeted or mass removal or your foes' stuff to swing on over and suggest attacks of opportunity. This cycle works.
#2. (#38 Overall) - Scavenging Ooze - Wait that's not it...Lion Sash!
Our penultimate card in today's list is this fun two drop in white. This equipment creature can spend mana to exile cards from a graveyard, and if you exile a precious creature then you will put a +1/+1 counter on Lion Sash. That seems pretty close to Ooze! Now it's not perfect. There is no life gain, the Sash is just a 1/1 and the cost is one specific mana vs generic. But that's still pretty close. And you can just reconfigure for just two mana and equip your Commander or another dork for a big boost, which also makes it better in a real way, because giving your Zurgo Helmsmasher a big +4/+4 from your Sash is pretty good. Love it a lot!
#1. (#37 Overall) - Isshin, Two Heavens as One
This is on curve and legendary and loved by the masses with his 1,268 decks over at EDHREC.com already. When a creature attacks, if something you control triggers, then you get another trigger. This will work with your attacking stuff like Etali, Primal Storm or Cathedral of War. It will also work when your foes attack, so when they attack you, you'll get two triggers of things like Cunning Rhetoric and Search the Premises. You could go Pillow Fort that was or attack triggers. I built a deck around him in my Tuesday column which you can find here where I added in a bunch of extra attacks for a bunch of triggers. You can check it out and let me know what you think about it!
Alright, there you go! That finishes that set! Next week we'll turn our attention to the best from the Commander set that debuted with Neon Dynasty and then I'll turn to the Street Fighter Secret Lair and rank those cards.