Hello all! Wow, do I hope you are having just the best day in your life today! And if not, I hope it will be by the time you head to sleep. And that your future days are increasingly better.
Modern Horizons 2 is a deep set, right? Especially for casual audiences and kitchen table formats like Commander. I've already done two weeks of cards for your consideration, and I've counted a Top Ten with two Honorable Mentions so a total of 24 cards, in order from #1 - #24 inclusive.
- Week 1 - I have a lot of powerful cards from the set and 11 commons. What hits where and what was my top card(s) overall? I know you want to check it out here.
- Week 2 - Here we are counting down many cards from #13 - #24. Well actually I have a tie in here, so we actually have 13 cards across 12 slots. What hits where and what do I think was really good, but not enough to crack my premier Top Ten list? Check it out here!
Let's do another Top Ten and a pair of Honorable Mentions this week! Now to hit my list, cards need to be good at the kitchen table and in formats like Commander. A card designed for Modern that is only going to be good in that format won't crack my list unless I think it has tremendous chops here.
For example, compare the structure of these two cards:
The 'Snipe is a casual gaming essential especially in multiplayer where it can trigger and kill loads of players. It's run in...20,066 decks over at EDHREC.com which shows you how essential it is. The Channeler is better in modern in the same build. It's a one drop you can play on turn one and then protect with counters. As you cast those non-creatures you can surveil 1 and load up your graveyard to help get to the delirium to make it a 3/3 flyer. It's being played in Modern already, but in Commander? It just surveils, it doesn't win, and a possible 3/3 for one in the right circumstances isn't really where a 40-life multiplayer format is.
It's not going to get near the play of a 'Snipe. It's not even as good as Young Pyromancer, which is run in 14,927 decks as well. It just doesn't have the chops. It's also worse than Serra Ascendant that's a better flying one-drop and run in 11,448 decks. I doubt the Channeler gets run much, but some new for Modern cards, like Persist, are going to make the cut and have made my lists already.
Ready for my non-Dragon's Rage Channelers?
Honorable Mention #1 (#36). Specimen Collector
Hello fans of tokens! Which is a lot of people, apparently. As this five-drop arrives to the battlefield you get a 0/3 and a 1/1 and it's on a 2/1, so that's 3 power and 5 toughness across the three bodies. It's great in decks that care about tokens or with cards like Doubling Season that really care about tokens. The reason it's here is that death trigger. When this thing dies, you can copy a token with another token, so it's basically populate (it's actually a little better as you can copy non-creatures like Clues or Treasures). That's a pretty good death trigger on a 1-toughness dork, and that's really good in decks that care about tokens. I like it a lot in Bant and Simic tokens.
Honorable Mention #2 (#35). Brainstone
Urza's Bauble. Mishra's Bauble. Heavily played in many formats at the kitchen table or in Modern where legal. Love them a lot! Brainstone is a great one-drop for a generic mana, and then, later, you can tap two mana and sacrifice Brainstone for a Brainstorm effect where you draw three and put two on top of your library. Then you'll want to shuffle your library with something like a fetch land or a tutor effect. I love this in artifact-heavy decks that have loads of ways to recur this like Goblin Welder. It's also a Brainstorm for colors that don't have consistent card draw like red or white. Enjoy it!
#34. Etherium Spinner
Our penultimate Blue artifact creature (and common) is this fun toy! This and the higher-scoring Blue artifact creature play nicely together, by the by. I love this thing in casual play. As you cast things with a converted mana cost...er...mana value of 4 or more you'll make a 1/1 token that flies of a Thopter nature. The fact that it's a flyer is really cool. I really like its power in a Commander format where it twins well with decks that feature a lot of decks where it'll have a home, such as Simic Big Stuff, midrange where most of your value dorks cost 4, 5, or 6 mana, tag teamed with a Commander(s) big enough to trigger that you are recasting a lot, and Izzet Big Spells, and loads more. I also like it in artifact decks that have enough cards to trigger since it's a fellow artifact. Enjoy this common that makes the flying Thopters.
#33. Abiding Grace
I love this enchantment! This is our highest-scoring uncommon on our list today. Why do I like this thang so much? Let's look at it! It's three mana and it triggers on your end step so you get one trigger before sorcery speed removal or tapped out players can respond and remove it. You have two options. You can gain a life which is good for life gain decks like Selesnya Life Gain or Orzhov Life Gain. But that's not why this thing is here! It's here because of the latter option. You can recur to the battlefield from the graveyard any one drop creature that might be there! I love that a lot! Free recursion every turn? Yes please! It's good in things like sacrifice shells as well as aggressive builds. It's awesome, and its recursion is so minor that it's unlikely to be messed with by targeted removal. Now you'll love it as well!
#32. Disciple of the Sun
Our highest-scoring common in today's list is this bad boy.
Sun Titan. It's played in an incredible 48,261 decks on EDHREC.com for 19% of all decklists. It's the most played White creature and the fifth most-played card in the color overall after Swords to Plowshares, Path to Exile, Smothering Tithe and Enlightened Tutor. (You can check out the list here). Good stuff! Anything that can play into that is pretty good for the cause. It's a 5-mana Sun Titan trigger on a stick and many decks will welcome it, especially blink and small creature decks. It's great in a lot of places as it returns any permanent not just creatures, such as fetch lands. Good card!
#31. Thrasta, Tempest's Roar
I really enjoy this Dinosaur a lot! I hope you do too! It reminds me of Ghalta, Primal Hunger which was also a big trampler that could be dropped in cost. This feels similar to fellow in color legendary ally Aeve, Progenitor Ooze in that it also rewards casting a bunch of cards prior to it. I just recently built a deck around Aeve's storm and Oozes which you can find here for inspiration for a deck. I really enjoy the haste here to make sure that you connect with at least one swing. I also love the hexproof on your first turn to again help it get through. As a 7/7 trample commander it's on the list as a fast winner through Commander Damage. Good stuff!
What are my Top 30 cards?
#30. Chatterfang, Squirrel General
I agree with Mark Rosewater's detractors in R&D over at Wizards of the Coast. Squirrels should be silver-bordered. I liked their appearance in the Un- sets like Unstable's Earl of Squirrel, which is awesome. That's where I think they belong. Consider the fact that they are usually a 1/1. What else are 1/1s? Benalish Hero? Mesa Pegasus? Spectral Sailor? Steel Overseer before it taps? Phalanx Leader? The generic Soldier Token. There's no way that a single Squirrel should be able to take down a Soldier. It's missing flavor and resonance to me. I get the flavor for other cards, like I see how a White 1/1 Soldier token would trade with a green 1/1 Saproling and how it might take two Soldiers to trade with one 2/2 Zombie token. I can see how a Soldier in armor and with a weapon would trade with a Mesa Pegasus or a 1/1 Goblin token.
But I know that people love their Squirrels. And I cannot let my preference for them in silver-bordered from letting my friends see the power of this tribe coming back. Look at Chatterfang. He's a 3/3 Forestwalk for 3 mana. Given all the many dual lands getting played with land types and how common green is at the Commander table that's pretty likely to slip through multiple foe's defenses. Shoot, they may even consider skipping playing their Forests so you cannot slip by, which is a big win when it happens. Your triggered ability will happen whenever you make any tokens (not just creatures but things like Clues) and you also net that many 1/1 Squirrels. That's a lot of Squirrels! And then you can sacrifice Squirrels to +x/-x a creature for a turn. You can kill something with indestructible this way. It's a very powerful card, even if I prefer to see it with a different color border.
#29. Mulldrifter...er....Thought Monitor
Our penultimate scoring Blue card, artifact, and flyer is this Mulldrifter new print. I love this Construct's potential so much! Let's check it out. It's a 2/2 flyer that, on arrival to the battlefield, brings with it two cards. But its two mana more than Mulldrifter, normally. However, with affinity for artifacts and just one colored mana in its cost this thing easily be a Mulldrifter that can cost just a couple of mana. On the third turn, if you've dropped an artifact land every turn and cast just one artifact then this costs three, and you can cast and keep the card flow going! I love this card a lot and a lot more than a lot. How about you?
#28. Nettlecyst
Our highest-scoring colorless card and artifact is this living weapon. With three mana to cast and two to equip it's pretty low for living weapons, making it a better card for kitchen tables. It gives your equipped dork a +1/+1 for each artifact and/or enchantment controlled which can be a lot of those things! It's amazing in a deck rife with artifacts, rife with enchantments, or modern Commander Boros builds that have a lot of each! I enjoy this card a lot! Also note that it counts itself. I also love that it gives toughness to the equipped foe not just power. This is brilliant!
#27. Ragavan, Nimble Pilferer
Ragavan is certainly a fun card and it's a card version of the token made by Kari Zev, Skyship Raider when she swings. Can I get Voja next, a Wolf card version of the token that Tolsimir Wolfblood can make? Thanks!
Meanwhile, let's look at Ragavan. As you can see, he's a great 2/1 for one mana. He'll swing at someone and if he connects, he'll make a Treasure token to ramp you and exile a card from their library which you can cast. In a multiplayer format like Commander there's often someone unable to block early you can connect with as they cast spells like Cultivate and Arcane Signet. However, pretty soon folks will have their shields up and he cannot do much. If you draw him late, he's much less likely to connect. I really like his dash as it's just one more mana than his cost. However, please note that the dash cost also increases with Commander Tax as he bites it so after the first time you dash you'll want to return it to your hand instead of to the Command Zone. He's gotten a lot of play in Modern already.
#26. Murktide Regent
Just like Ragavan, this card has already made a splash in Modern and I like it enough to give it a shout out here. You want to delve it as much as possible as when you delve this Phantom Monster sized creature with a 3/3 flying body, you'll net some counters for each instant or sorcery you delved away. And then as instants or sorceries leave your graveyard with things like flashback or jump-start making sense to me as good ways of doing so, then you also add a counter to the Regent of the Murktide. I love this in decks that care a lot about instants and sorceries like magecraft or Izzet Spellslingers. It's pretty good there and unlike the Channeler this is very easily a bigger game-winning threat that grows over time and starts much bigger than a 3/3 flyer in the best case scenario for the Channeler. I like it a lot!
Ready for my top card and the 25th overall card in my countdown? Let's go!
#25. Search the Premises
Ah, yes. As folks swings your (or a planeswalker's) way you make a Clue. This is a reverse Ghostly Prison that lets you pay two mana each time someone swings your way or a friend's way into a card. It's pretty nice, right? It also creates Clues which play nicely into cards that care about tokens, permanents, artifacts or Clues specifically. I really think this card has a lot of sticking power in multiplayer formats like Commander where you can either get rewards from swings your way or else force people to head elsewhere to avoid the Clues you net from said swing.
Alright, there we are! What did you think of my third Top Ten? Anything in here that you want to discuss further in the comments? Anything I missed? Just let me know and have an awesome day!