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Commanders You Don't Mind Playing Against

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Hello awesome Commander fans! I hope your day is going super mega well! Today I thought it'd be fun to look at the best Commanders that folks would flip over and reveal that aren't bad or onerous to play against. Let's take a looksee at my list, which you can use for inspiration for your own deck building fun times to commence. All of these are popular Commanders that I feel give a fun game, ready? Let's do it to it!

Honorable Mention #1. (#13. Overall) - Gyome, Master Chef

Gyome, Master Chef

Let's start by looking at a great Food leading Commander in Golgari colors for a 5/3 trampler body with four mana cost. Nice trample, but a glass cannon body. Then you have an EOT trigger for just your turn only to make Food equal to your nontokens that entered the battlefield this turn. Then you can spend one to sac a Food to give a dork indestructible and tapped for the turn to save your key dorks from interaction. Food isn't the most dominant token since it doesn't ramp you or draw you cards like Clues, Blood or Junk do. Then there are a few brakes here. First, just non-token dorks trigger. Next this is EOT, so not each time they entered, so if you built up an Aristocrats loop and recycled one dork four times, like Bloodghast, just one Food is made. Then it's just your EOT, not every one. That's a lot of brakes, to ensure it doesn't dominate the table, hence it being here at my Honorable Mention spot, outside of my Top Ten proper because that indestructible can be harder to slip around with destruction removal like Terminate or Pongify.

Honorable Mention #2. (#12. Overall) - Phelddagrif

Phelddagrif

This Bant colored four-drop 4/4 purple Group Hug loving Hippo is next! You have loads of activated abilities that help your friends out and your leader too. The White activated ability will use a mana to give your foe 2 life to swap this with flying, the Blue one cost will give them a card to bounce it to save it from removal and avoid Commander Tax, and the Green one will give this trample and them a 1/1 Hippo token dork. Three abilities to help, three ways to help your foes. I definitely won't mind this at a Commander Pod getting revealed. It's often paired with Group Hug stuff like Howling Mine and Heartbeat of Spring. It's fun in the sun!

Honorable Mention #3. (#11. Overall) - Atarka, World Render

Atarka, World Render

Ah yes, Atarka before she became a Dragonlord! Here she costs seven Gruul mana for a doubly evasive 6/4 flying and trample body. Then when Dragons the tribe she is built around attack? Including her? They all get double strike, a nasty red zone win con. It's hard to build around Dragons nice in the red zone for this and not be stupid powerful, like The Ur-Dragon or its Scion. This feels much tamer. It costs seven mana so it's a bit on the pricey side, even in Green. It only gives the team double strike when they swing, not on defense. It has no built-in protection like hexproof, ward or indestructible. It wins fairly in the red zone. In order to make it work you'll need fat high power Dragons not going wide with 2/3 flyer Dragon Whelp and such, so it's harder to set up and easier to interfere. She's awesome possum.

#10. Nalia de'Arnise

Nalia de'Arnise

This Orzhov colored on-curve 3/3 three-drop is here. You can look at the top card of your library and then cast party members from it. Then if you have a full party in your combat step, you'll toss a +1/+1 counter on your stuff, and then they get deathtouch that turn when you swing to make blocking hard. Getting a full party out of four dorks at the same time is rough, even with the top of library casts adding to your hand, especially in just two colors. Then all you get when you do it is a perma pump of your team and the harder to trade deathtouch, just for one combat step. She fine, easy to handle by taking out one party member if she gets too powerful, or combined with abusive stuff, and then you can just trade down with deathtouch stuff or take the damage from smaller early stuff around when she is cast since you have 40 life. She's a nice time from the other side, and there's no issue from my spot to play against.

#9. Clavileno, First of the Blessed

Clavileno, First of the Blessed

From one three-drop Orzhov colored dork to another, is our nine-spot in our countdown! He has a smaller 2/2 body, in Vampire and Cleric types. Then when you attack with non-Demon Vampire, it becomes one. Then when it dies? Draw a card to replace it and then you make a free 4/3 tapped flying Vampire Demon that cannot trigger him again. That's not bad, and you can build around the Vampire tribe here, or Demons since they'll keep it, or around other things too. There are some breaks here to - it has to attack and we aren't in red to hand out haste enablers, so you have a turn to answer nasty things, and it only works first. Just like Dragons can be broken with their eminence Commander, so can Vampires, but not here. This is not a bad Commander at all, it's got a good grindy game in the red zone that's easily disrupted. It's good stuff for the win-tuff!!

#8. Ghave, Guru of Spores

Ghave, Guru of Spores

My favorite to run against of the original Commanders from the original set designed for them. This Guru plays fair! Five cost in your Abzan colors? For just a 5/5 dork that arrives with that size in counters? You can pull one off for one mana to make a 1/1 dork of the Saproling persuasion, and then spend a mana to sac a dork to toss a +1/+1 counter on something. He's not broken nor is he bonkers but smooth sailing for all foes!

#7. Goro-Goro and Satoru

Goro-Goro and Satoru

This 3-drop 3/4 on curve Grixis leader is next! You can give your stuff haste for two activated mana. Their triggered ability is to have one or more dorks that you control ETBs and smashed face this turn you'll make a free 5/5 Dragon Spirit token that rocks that flying. This is pretty fun from a few angles. But there are some breaks here to prevent it breaking faces. It's just once a turn, they have to deal combat damage, and they had to have entered play that turn. They are pretty good at the face-punching fun times with their going big and smashing fast mentality.

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#6. Stangg, Echo Warrior

Stangg, Echo Warrior

Another 3/4, this time in Gruul on a four-mana dork. It has an attack trigger to make a free attacking legendary Stangg Twin another 3/4 that dies EOT. Then all Auras and Equipment attacked to this will also make a copy on the Twin as well. I like that there are some fun ways to build around, because base this guy is an undercurved no ability guy. And you can answer him without issue if there are too many Auras/Equipment to get a powerhouse here. They are another fun duo, in a different way, to the above one. I like the twins.

#5. Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

This three-drop mono-Red 3/2 first strike is next!! When this fun person swings, you can pay two hybrid mana of the Orzhov color identity to add those colors to her/their identity. Then you can get a free recursion of a smaller powered thing back tapped and attacking. So, you have to spend five total mana to make that happen, and only weak powered stuff can enter. Alesha is usually teamed with a sacrifice engine like Goblin Bombardment and then midrange ETB stuff like Loran of the Third Path and Ravenous Chupacabra to bring back, and it's that hard to overpower the table due to her/their small powered stuff not winning and a huge reliance on graveyards you can break with Bojuka Bog and such. I love Alesha when flipped over.

#4. Tor Wauki the Younger

Tor Wauki the Younger

Our highest scoring uncommon (Pauper Commander leader) has arrived! Your five mana Rakdos colored investment gets a smaller 3/3 reach lifelink body. Then you get two abilities too, the first is that when a noncombat damage is dealt add a damage. Then when you cast an instant or sorcery like Spellslinger, you Shock a target. I love him in a few shells like Pingers with Prodigal Pyromancer and such. You can shoot stuff for another damage. You can also run him as a Rakdos Burn Commander with things like Lightning Bolt. Because he costs five mana and isn't in ramp colors, if the person has built an overly onerous deck, you can kill it a few times past Commander Tax. Do note that his lifelink should work with his latter ability.

#3. Brenard, Ginger Sculptor

Brenard, Ginger Sculptor

Anthems on Commanders have always been fun, and this four-drop Bant colored 3/3 gives the team a +2/+2 ability for your Food or Golems. They also get trample too. Then when another nondork you control dies, you exile it and then make a copy token that's a 1/1 Food Golem with the ability to sacrifice just like a Food for life. Note that if you do that and make the free smaller copy, it's a onetime trick since it's exiled. Therefore, it cannot be recurred with Sun Titan or Eternal Witness. That's the break, and it's smaller and just a 3/3 after pumping with him. I think he's a fun option to build your Golems around in Bant but there are just 138 legal options so he's not as powerful as you could be, and the recursion is once/dork. Many of those are unplayable like Alloy Golem, Steel Golem and Obsinious Golem. There are breaks here to prevent his domination, but he's fun. No issues flipping him over here.

#2. Runo Stromkirk // Krothuss, Lord of the Deep

Runo Stromkirk // Krotuhss, Lord of the Deep

I love this three-drop Dimir colored leader so much I built a Commander deck around him here: Runo Stromkirk Rises from the Deep | Article by Abe Sargent (coolstuffinc.com)! He ETBs and you reload a dork from your graveyard to the top of your library, worse than Gravedigger to your hand. Then you can in your upkeep look at the top card of your library and reveal it if it's pricey enough, and then transform him. Note you don't draw it, then he becomes a 3/5 flyer with an attack trigger. He'll make a free copy of another attacking dork and then if it was a Deep Sea Tribe, two instead. The popular Deep Sea Tribe was in Simic like Kiora with ramp heavy colors, but here you are removing ramp so it's less abusable. There are a few Dimir colored Deep Sea Dorks, like Gyruda and Wrexial but they are legendary and unable to be copied. Thus, you are removing most of the ramp and other options for a weaker version of this Deep Sea lover. You also have to wait until your upkeep, and then it's an attack trigger and with another dork, so there are more built-in brakes here too. Get him, run him, love him!

#1. Okaun, Eye of Chaos AND Zndrsplt, Eye of Wisdom

Okaun, Eye of Chaos
Zndrsplt, Eye of Wisdom

Our favorite Commander, partner this time, to see someone flip up is this fun Izzet colored coin-flip madness five-drops! The first one alphabetically in rRed has a smaller 3/3 body. Then you flip in your combat until you lose and double this's power whichever a player wins. The Blue one has a 1/4 smaller body and you'll also flip combat step until losing, and this time you'll draw a card each coin flip won. Great card draw and combat step win con, but both are smaller size and easily answered. They both cost five, so if you drop Okaun on turn 5, and Zndrsplt, Eye of Wisdom on turn 6 and swing with two flips won and double size twice, that's 12 Commander damage on turn six. Sure, that's nice and all, but it's probably two turns before you'll die, and these are not in the color of ramp, so Commander Tax is a real problem, and just one of these is a major issue. Also note there is no evasion here, so you can chump block or protection like shroud or ward. I'd rather lose to flipping randomly that was good than something like an unanswerable Uril, the Miststalker where I could never take it out. Coin flips are the definition of fun!

And there we have it! I hope that you enjoyed my look at great Commanders to see across from you.

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