Hello awesome folks! I hope your day is going super mega well! Today I am looking at another Top Ten for cards from Assassin's Creed that are designed for play for things like Commander, Highlander, Multiplayer, Type Four, Peasant/Pauper, Five Color and some format you might have heard of before called "Commander" which is pretty good too. This is a sequel to last week's article here (Top Ten Cards from Assassin?s Creed | Article by Abe Sargent (coolstuffinc.com)). Since this is a smaller set (for example, just four mono-Green new cards), we'll not be hitting this up again next week, but will move to other Top Tens.
#18. Mjölnir, Storm Hammer
Hello equipment and Thor fans! This four-drop equipment, legendary, is first! It auto-equips on arrival a legendary dork like your Commander and then later for four mana. When the equipped dork swings with that Hammer on, you'll tap lock a defender with a stun counter, and then shoot each foe with a damage equal to their tapped dork count, so it's a bit of a win con on the turn it's dropped on a one dork defensive player who just attacked all out. I like it in many spaces, but love it in the lower supported Azorius colored opponents tapped matter archetype.
#17. Cleopatra, Exiled Pharaoh
This four-drop Golgari colored 2/4 legendary matters lady is next. How so? In your end step you can toss one +1/+1 counter for up to two dorks that are legendary. Then when a countered legendary dork dies, you swap two life to draw equal to the counters there. That's how! She's a bit +1/+1 counter caring and a bit Aristocrats caring too. She's fun and pretty deep with loads of options as the leader or in the 99.
#16. Shay Cormac
This two mana 1/1 Orzhov colored Rogue (Outlaw, Party) is next, and I don't think he is getting the respect he deserves. You can spend one mana at instant speed to remove any keyword your foes have that prevent interaction, like protection, ward, shroud, hexproof and indestructible too. That means any destruction targeted effect like Murder or sweeper like Wrath of God will work, and it's not just dorks, but anything, from Disenchant to Befoul on lands. That's so much better than previous interaction enablers since it even shuts down indestructible, ward and protection, and then it's on a Command Zone eligible guy in the removal colors of anything. If you target your foe's dorks, you toss a bounty counter on them and then when it dies this grows in size by two counters permanently to become a red zone threat. Please note that targeting that stuff also counts as a crime...I hope you can see why I feel this is way better than normal!
#15. Eivor, Wolf-Kissed
This six-drop 7/6 trampler haste Naya colored is next! When you smash for damage, likely with haste and trample and that big of a power, you can mill that many cards, great in graveyard centric brews. Then you can recur one Saga and lands from those milled. Great card advantage there. This is great in Naya Sagas, or Naya Landfall or Naya Historic there are a few ways to build around her. She's fun and one and done!
#14. Bayek of Siwa
Next is this Boros colored 3/4 with double strike for five mana. Your other historic dorks have double strike too, so that's a powerful anthem. Combine it with damage doublers or triplers like Furnace of Rath to really kill and beatdown for fun stuff. Then you can disguise this for three mana to give it some ward protection and reveal on a later turn. Note the double strike is just on your turn, not for defense. It's nice with your stuff.
#13. Overpowering Attack AND Chain Assassination
Now let's turn to two uncommon freerunning spells in Rakdos colors! The former costs five base for a Relentless Assault variant that can be dropped two fewer mana if your Commander or an Assassin smashed face, it's fine as is. The latter costs one fewer in mono-Black instant speed that's a Murder for one more mana but it's a cantrip if something died this turn. Freerunning here is two. In morbid and interaction or sacrifice matters or Aristocrats decks, you'll reliably draw that card. I love this in the deck helmed by Shay above since it will kill no matter what defenses they might be sporting!
#12. Havi, the All-Father
This God costs a fun six mana for Naya colored dork stuff. It has indestructible if there are four or more historic things in that great graveyard in the sky so that's easy in self-mill stuff in this color like Six. Then when it, or another legendary dork dies, this triggers. You'll bring back a cheaper legendry dork from your graveyard to the battlefield. Nice recursion, and if you build around this, you could really break this open, and legendary critters are pretty common in this color trio. It's pretty good for a beloved archetype.
#11. Excalibur, Sword of Eden
This legendary equipment has a cost reduction equal to the mana cost of your historic stuff, note not number but cost. That means that your tokens or lands won't help here, even if legendary or artifact like Treasure or Ancient Den. But cost. That means your Arcane Signet, tapping for one, can drop three the cost here. Your three, four or five-cost Commander will drop it by that much, plus mana rocks and equipment like Lightning Greaves in most decks. This is very playable in decks with mana rocks, not Green's dorks (Birds of Paradise) or ramp (Cultivate). It's usually free with a planeswalker brew.
Then you can equip, just legendary, for a reasonable two-cost, like your Commander. Then it gets a massive +10/+10 in size. Don't sleep on that free vigilance here too. It's pretty powerful from where I am sitting. But you do need to add evasion of any sort since you are jumping through heaps to make it really last. Love this with evasive Commanders, like Rith, the Awakener where this will cost just 6 with her out and nothing else, and then turn her into a powerhouse Commander Damage kill of 16/16 flying vigilance. It's pretty fun for the kitchen table play as many will try to make this work (see #2 below for another example of that kitchen table impact).
#10. Altaïr Ibn-La'Ahad
A three-drop legendary Mardu 3/3 on-curve first strike is next! It's another that cares about the Assassin creature type in the kindred variety. It has an attack trigger, not combat damage, and is in the color of Red for haste on the turn you drop him. You can exile an Assassin dork from your graveyard with a memory counter (it's not required). Then you make a tapped and attacking token copy of it! But not just that, but all memory countered stuff. They are exiled end of combat, so it's a one trick pony, but this is very powerful and worth the exiling. Rakdos was already deep in Assassins prior to this set with things you'd love to bring back like Nekrataal, Big Game Hunter, Guul Draz Assassin, Massacre Girl, Queen Marchesa and loads more! This is great to bring back and use and reuse. And you'll add all of the new ones too! Get your recursion on while swinging at your foes!
#9. Roshan, Hidden Magister
This four-drop on-curve uncommon legendary 4/4 mono-Black beater is next! He makes all other dorks you control Assassins, no matter where they are, from hand to graveyard to your library, just like Conspiracy naming Assassins. Then your face down dorks have menace, so a bit of evasion here, and that works well with morph, disguise, and more. Then when they are flipped up you'll draw that card and lose a life too.
He's not bad as a Commander although just one color in a kindred Assassin set, so it that way, he's probably more of an add to the 99. These will also count as outlaws too, from two sets ago. However, leading a morph deck might be a nice try for mono-Black. Again, that's probably better and not that deep in the 99 of other morph decks. I like him as a backup Commander in decks that care about the dorks or the face down stuff. But his color limits aren't the best leading one.
#8. The Spear of Leonidas AND Kassandra, Eagle Bearer
Welcome to the same deck pair of legendary three-drop stuff! The artifact red is equipment, and it equips for two, and then you have an attack trigger. Firstly, you can give it double strike this turn. Nasty for wins. Or you can make a one of 3/2 Horse named Phobos which is legendary, so just one at a time. Or you can discard and draw two. Note that last one will draw you two, even if you discarded nothing or just one in your hand.
Then the legendary lady in Boros colors has a hasted 2/2 body and when she ETBs, you'll grab the Spear from anywhere and toss it onto the battlefield. Then when an equipped dork with a legendary equipment on it smashes face, you draw that damage. That's pretty common with many great legendary equipment in your colors like Sword of the Animist, Godsend, Mithril Coat, or Embercleave. A shout out to Tenza, Godo's Maul. Not a bad combo here, and you can build around both as a sort of partner or background with the Spear when she is your Commander. That's pretty good to go, Idaho!
#7. Evie Frye AND Jacob Frye
From pseudo-partners to real ones are this duo! They are cheap, in Dimir colors, and care about fun things! The two-drop is in Blue, she has a solid 2/1 body. You can tap her with a mana to draw, and discard, like a Merfolk Looter also a two-drop. Did you discard a dork this way? Great! Now a dork cannot be blocked this turn. On the next turn you can drop the three-drop Black one with a 3/2 body. When an Assassin would deal that damage, you exile an Assassin or freerunning spell from your graveyard and cast it. Here's their synergy - tap her, draw, discard an Assassin or freerunner, make him unblockable, attack, exile what she discarded, cast it. Note that I don't see anywhere where it says "for free" so you are still using that mana. Just as a heads up. But a cheap deck of Assassins and freerunning that's cheaper since you dealt damage is pretty good.
#6. Aveline de Grandpré
This four-drop Golgari colored legendary leader with a 3/3 Hill Giant body and deathtouch is next! It has disguise for just flipping it up for two mana that gives it Black. Then this has a deathtouch combat damage ability to put that many counters on that dork that dealt it. Since deathtouch dorks that attack tend not to be blocked since no one wants to trade down, this will really push them around because a few times will grow your team massively. Note that the two previous Deathtouch enabling legendary critters are very popular as Commanders in mono-Green, and this adds another color so it should get more play.
#5. Crystal Skull, Isu Spyglass
Another legendary artifact from Blue this time is next, costing four mana. You can look at the top card of your library, and then cast it if it's a historic spell or drop it if it's a historic land. It's also a mana rock that taps for Blue too, but this is a more limited and cheaper Future Sight. Sure, it has some breaks on it, dropping just historic stuff, but even a limited Future Sight like this is brokenly good, just like the "fixed" Necropotence in the last set (Modern Horizons 3). It's too good to not dominate the table.
#4. Sigurd, Jarl of Ravensthorpe
Hitting our four spot is this fun legendary three-drop Naya colored 3/3 on-curve with a ton of keywords - vigilance, trample, and lifelink, like a baby Akroma! Then he has boast to swap a generic mana for adding or removing a lore counter from your Saga to repeat the good chapters or skip past the bad stuff. Then he has a triggered ability to toss a +1/+1 counter here each time you put a lore counter on your Saga, so those keywords will turn him into a red zone threat fast! We all know how beloved Saga leaders are in Commander!!!
#3. Brotherhood Regalia AND Smoke Bomb
Hitting here are two artifact, colorless, uncommon spots for good stuff. The equipment costs two, equips for three normally, but one to your Commander and other legendary critters. Then you can give it ward 2 to protect a bit, and then unblockable and the Assassin type too for this set. Unblockable is key on an artifact, and many will play this suite with Voltron or Commander Kill stuff like with Whispersilk Cloak or Prowler's Helm. It's fast.
The non-equipment has flash, costs three, and then gives all critters shroud for the turn, your foe's stuff too so this is a brilliant answer colorless for targeted removal. Then in your upkeep this will get sacrificed to make your dork unblockable for the turn, but just once. This is great interaction and another thing to get value from later too.
#2. Templar Knight
This casual powerhouse was hard to keep from my first top ten. It's a two-drop 3/1 uncommon (but not PEZ-able since you want more than five) with vigilance Human Knight is next. You can have any number of them in your decks, like Relentless Rats or others. Then you can tap five untapped Templar Knights with W mana to tutor out a legendry artifact to the battlefield. Unlike others that tutor to the battlefield, these do not sacrifice, they stay in play. You can run all sorts of fun stuff here like card draw (The One Ring), win cons (Embercleave), token makers (The Circle of Loyalty, Thousand Moons Smithy), protection (Ayacyn's Memorial), pump (Spear of Heliod), synergies (The Skullspore Nexus), ramp (The Great Henge) and many more! Wowzer Bowser!
#1. Ezio Auditore da Firenze
Our top spot on our final list goes to mono-Black cost two-drop 3/2 Human Assassin on-curve with menace too as evasion! Then your Assassin spells get freerunning. Not a bad way to play it. This this triggered ability when he smashes face to spend one of each mana if the player has 10 or fewer life to kill them. Since he wants to smash for freerunning, and since he needs Assassins for cheating out, this five-color identity will make him super popular leading a Five Color Commander brew. Note that you can easily get that 10 life with Sorin Markov. He's pretty strong at all of the good stuff in those colors. Why run other Assassin enablers when this cheap two-drop is all five colors? I don't know!
There we go! I hope that you enjoyed my 2nd and final take on this smaller set. It's pretty insular like just caring about Assassins, Historic, or legendary for the most part. Sure, those are all stuff we already have, but they are smaller in card size and caring about things. So, we won't be doing a deep dive into this set or any Commander decks from this either. Many of these recursion things exile instead of recur, so they are one trick ponies, like the Fryies. Plus, I haven't played this series, unlike the Fallout one, every one. This is like Warhammer 40K where I haven't played that either, we didn't do any decks there too. Hope you enjoy the newness of the set and cards and such! The next few weeks my Tuesday articles will be around Commander/Multiplayer theory and such. Get your Odometers ready! We'll be fast and dandy, just like candy!