Hello happy folks! I hope your days have been super empowering and awesome possum!! Today I wanted to do my final deep dive of Bloomburrow and giving you a Top Ten and three honorable mentions. These are for your casual kitchen table formats like Commander, multiplayer, Five Color, Peasant, Highlander and Type Four. Next week we'll look at stuff from the Commander decks printed with the set.
The first week's Top Ten is here (https://www.coolstuffinc.com/a/abesargent-08022024-top-ten-cards-from-bloomburrow-1). Last week's is here (https://www.coolstuffinc.com/a/abesargent-08092024-top-ten-2-for-bloomburrow-cards). Enjoy the context digging down!
Ready?
#13. The Uncommon Kindred Land Cycle
Hitting at my first spot here on the uncommon lands that tap for colorless, for a mana of that color with creature only restrictions, and then tap with that color of mana to do something but only if that kindred type in this set is doing something valuable. They do not ETB tapped so you don't take a turn off to use them, and they are mana sorting in that color of deck if dense with dorks. My favorite is Mudflat Village which can Raise Dead four types of creatures. Great way to kick off this final list!
#12. Essence Channeler and Starscape Cleric and Lunar Convocation
Next are three new entries in the beloved life gain archetype in Orzhov colors. The mono-White one is a 2/1 dork with flying and vigilance if you lost life and then grows in size when you gain it. It has a death trigger to load up another dork for its size. The mono-Black one is also a 2/1, this time with flying naturally, cannot block and offspring for three more mana. When you gain life each foe is tinged for damage, two with offspring. The Orzhov enchantment also has an EOT trigger to shoot each foe for damage if you gained life, and then if both you'll make a free 1/1 Bat with flying and you can pay life to draw cards. Love this trio loads!
#11. Iridescent Vinelasher
This one-drop offspring two black dork is next! It just has one ability, but it's a big deal game winner, literally. When a landfalls? A target foe is bled for one damage, you can split that with two bodies on two damage to one foe or split it up and that's harder to answer with targeted removal. Hence you should be running mass removal too like Wrath of God over Swords to Plowshares. This is on my third list because it doesn't scale up as well just pinging one targeted foe like Blood Artist vs all like Zulaport Cutthroat. It's awesomely awesome to frump around with all up and down, and make that choo choo sound!
#10. Lilysplash Mentor
This four drop Simic colored Frog that's on curve with a 4/4 reaching body is next! It has an activated ability that doesn't tap and costs only mana, so you can use it when dropped as a mana sink. Just three mana, at sorcery speed, and then you can exile another target you control and then flicker another dork and it comes back with a +1/+1 counter on it and it's a fast flicker, not a slower end of turn one. You cannot do it in response to something but on your turn load up ETB trigger.
#9. Spellgyre
Next is this four mana instant uncommon Counterspell or digger of drawing two after surveiling 2. The normal situation is digging since this Deep Analysis cost at instant speed with digging first with counterspell backup when needed. It's so strong at digging and answering and both at the same time.
#8. Vren, the Relentless
This Rat Rogue is next! Base body of 3/4 for four mana Dimir colored investment off ward to protect a bit, and then when an opposing dork would die exile it, and make that many exiled dorks 1/1 black Rat tokens in your end step that are equal to your Rat count. Nasty win con and answer to recursion. It's also a protective win con and loves leading a Rat deck too - not needed, but nice. It's good to play with and adds Blue to Rat caring colors.
#7. Mockingbird
This X cost one drop Bard is next! With a flying body and 1/1 size, the X will turn it into a copy of any dork on the battlefield with its casting cost. So that means you can copy anything for one more mana, save it's a flying Bird. That's pretty sweet since it's any player's thing, not just yours, and you can copy tokens that also aren't copies for no mana in the X. Adding flying to your great dorks or an opposing dork like Sun Titan or Grave Titan is totally worth seven mana. We all know how beloved Clone effects are at kitchen table play and there is an entire archetype around them in Commander where you copy your Commander a few times with Mirror Gallery to make copies possible. It'll be quite the nasty little thing there!
#6. Dragonhawk, Fate's Tempest
This legendary Command Zone eligible five drop 5/5 flyer is next! It has an ETB/attack trigger like the aforementioned Titans. This will exile and let you cast the top X cards from your library for a turn equal to your big power stuff, minimum him one. Card draw and win con too since you'll ting your foe's for 2 for each card that are equal to the ones you didn't cast. Wow that's nastier in big deck formats like Five Color's 300 or Commander's 100 where you can smash/card draw for long before you threaten to deck yourself. Just like another five-drop mono-Red dominant force Arc-Slogger.
#5. Mabel, Heir to Cragflame
This three-drop Boros colored Mouse Lord (giving them +1/+1) on curve 3/3 lady is next! When she ETBs, you can make a legendary Equipment that equips for 2, and gives +1/+1 in size, haste, vigilance and trample evasion. The first time you cast her from the Command Zone I like waiting until five mana to equip her and attack with a bigger power and haste, evasion, and hold back for blocking. Then after she is answered you can just cast her for five again, and equip her, so there's no real tax there. Love her much!
#4. Festival of Embers
Hello red Spell and slinger fans! I've got your next fun thing here! This five-drop enchantment will let you cast them from your graveyard with another life. This does require regular costs like mana and such. Then if something would enter your graveyard, it would be exiled, and that's everything from lands to dorks, not just your spells, so that's a bit of a brake. Nice to get some great reuse though even with that, and from Cantrips to Spellslinger it's awesome with a deck with few permanents.
#3. Diresight
The fourth highest scoring card in this list is this three cost common (Pauper, PEZ). You start by surveilling two, which is better than scrying two. Then draw two and lose two life. It's a better Read the Bones for the same mana cost. Read is still not bad. but I'd want to swap over to those outside of Highlander formats like Commander where you can run them together.
#2. Portent of Calamity AND Stargaze
Next is this two set X cost sorceries in Dimir colors! The Blue one is you dig X cards and exile one card for each card type and can cast one free and draw the rest. Then the rest of the non-exiled cards head to your graveyard for recursion and reuse or flashback. The more diverse your deck is in various types the more powerful this is, from enchantments to planeswalkers to instants. The Black one has two mana to start, and you look at twice X on your library and draw X and lose X life. Love this X spell card draw duo!
#1. Helga, Skittish Seer
Our final card on my final list is next! This is the last card from the set we'll be looking at, insert sad face here. This three drop Bant colored under-curved 1/3 has no keyword abilities to make it better, but wait... This has a cast trigger for dorks with a casting cost of 4 or more. That'll draw you a card (nice card advantage), gain you a life (don't sleep on that either), and toss a +1/+1 counter here to make it more of a threat. Then you can tap her to make mana of any one color only to cast the creature spells of cost you are built around or X spells. Also note that the mana making power is from it's power, so as you increase it naturally or artificially with Glorious Anthem, Rancor or Skullclamp, there are bunch of ways to abuse the mana making. I prefer last week's Glarb, Calamities Augur that swaps white for black and has deathtouch to play keep away, not just for dorks and can be cast from the library for innate card advantage.
There we go! I hope that you enjoyed my final Top Ten in non-Commander Bloomburrow and next week we'll hit that one up too!