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Land of a Beautiful and Mad Sun

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How do you read a Magic article? If it has a decklist or two in that intrigues you, do you read the decklist first? Do you read the article in the order it was written, and check out the decklist last? How do you balance one against the other?

I don’t know if my way of reading Magic articles is common. For example, after Pro Tour Magic Origins had the U/R breakout deck with cards like Ensoul Artifact and Hangarback Walker, I began to look up articles that delved into the latest deck. I was looking for deck tech, but I read the article from top to bottom, I checked out the decklist where it was placed into the article, and then I continued.

Is that normal? I don’t know!

I sometimes have an idea for a deck. And while I can slap that decklist down all day long (even Commander), I get stumped by actually writing about it into an article form. It’s easier for me to churn out a decklist than it is for me to write up its description. That’s my personal challenge.

I can take a decklist and add in a bunch of great ideas and unusual cards. I usually don’t even research other decks, like other Commander decks around the same leader. The Johnny in me wants to be freed from any fetters that could bring.

So I figured that I could simply create three separate Commander decks for you today, with just a little bit of commentary, and then call this an article. You get three times the normal decks but a lot less processing and detailed documentation that delves into the deck. Let’s get started!

 


 

Here’s our first deck of today’s triad.

This deck was inspired by the fact that I have an extra Sun Quan, Lord of Wu in his From the Vaults incarnation just staring at me without a home right now. Isn’t that sad? So I built our good Lord of Wu a place to rest his head.

Coastal Piracy
Most of the deck is simple enough. One part rocks the kasbah with creatures that have various effects that trigger when you smash someone (or just when you attack). That’s nothing new—it’s a theme I like to explore.

But then I decided to add a nice pro-Islands element to the deck as well, with cards like Sword of the Animist and friends. We are drawing so many cards off the saboteur theme (with stuff like Coastal Piracy, Bident of Thassa, and Military Intelligence) that we have way too many cards. So drop extra lands with stuff like Walking Atlas or Terrain Generator, and then we give this deck a different feel.

Finally, I really pushed tempo hard. With the ramp elements here, I felt okay running something like Flooded Shoreline. We can bounce and keep things bounced with everything from Mistblade Shinobi and Cephalid Constable to Inundate and Cyclonic Rift. In addition to testing out the awesome Displacement Wave from Magic Origins, we also have a chance to rock the underappreciated Arm with Aether. Sure, it may be underused, but I think this deck gives it a great push.

Result? We have this odd, aggro-tempo-ramp-ish thing. And I like it.

 


 

What’s next on today’s triad of terrible torment?

In addition to Sun Quan, I also have a copy of Diaochan, Artful Beauty from Commander’s Arsenal just lingering, ready to be used if I could ever find a home for her. Could this be that shell?

Sword of Fire and Ice
There are a few things my Diaochan deck offers. First, I am running a bunch of lower-quality creatures that aren’t likely to get taken down when I activate Diaochan. Sure, I might lose something in retribution, but is someone really going to take out your Generator Servant or Humble Defector when there are a bunch of better choices out there? Another way is to run creatures that have an enters-the-battlefield triggers that will have already since passed. Sure, a card like Dualcaster Mage or Flametongue Kavu is good, but these cards already did their important tricks, you know? Check out all of the Phoenixes we are running! Are you going to off my Shivan Phoenix, knowing I can just replay it? Finally, players can’t kill your creatures if they can’t target them. I’m looking for things like shroud, hexproof, or even protection from red to keep your guys alive. We are running a ton of Equipment along that vein.

Because of this, our creature base has this natural resiliency built into it. That helps against mass removal. Sure, the Phoenix horde really isn’t that powerful with a high power-to-casting-cost ratio, but long game, after your cheaper beater is gone, my Firewing Phoenix was recurred twice and is now swinging on a naked sky. That sort of long-game reliably gives the deck an odd control-based feel, yet not with normal cards you expect to see in control decks. We have a control deck that features Starke of Rath and Diaochan, Artful Beauty. That’s just fun!

 


 

Let’s keep up this theme for the third deck!!!

And there’s our final deck! The Cao Cao deck began as a simple discard-ish deck, with a variety of cards that give you discard triggers. You can run stuff like Waste Not alongside Geth's Grimoire or Sangromancer. The result is a bunch of cards that will trigger as you tap your commander to force some discards and have some fun.

Mortivore
One of the issues I’ve run into historically is that discard decks with these fun triggers run out of fuel as everyone plays their cards quickly. So in order to fight that, we are running a triad of artifacts that let people draw more cards: Howling Mine, Font of Mythos, and Temple Bell. They may not seem obvious, but they work. Since a lot of the discard triggers involve damage, let’s amp up damage to folks with stuff like Underworld Dreams and Fate Unraveler, which of course work with Font of Mythos and Temple Bell. It’s all one big, odd, synergetic cycle.

I expect a lot of cards to be knocked into opponents’ graveyards. Fearing potential graveyard tricks, I added in stuff like Nihil Spellbomb and Crypt Incursion, but those are the worst tools. My preference is just to reanimate the goodies! There’s nothing here to keep a good card like Beacon of Unrest from bringing a great creature into play on your side. After that, I mainly used the graveyard as a resource for amping up creatures like Bonehoard, Nighthowler, and Mortivore.

And once again, I want to remind the Magic community that Dark Suspicions is a card. It exists. Enjoy.

Last week’s Coercion deck inspired this a bit. I like it!

 


 

Three decks? Done! Three legendries from a Portal set that have all been reprinted in prestige foil formats? Done!

So what did you think? What did you like, and what could I improve?


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