Hello fellow kitchen table fans! Today we're going to be looking at my favorite cards from the Doctor Who Commander decks just printed. This list is made for kitchen table formats like Commander, other Highlander formats, Five Color, Type Four and then multiplayer, so we'll be looking at my favorite cards for those formats, and this will be deep few weeks since we have a bunch just made for them and there are tons of new cards, unlike my normally one week for a new Commander decks with 10 or 12 new cards each total.
Ready? We'll start with Black!
Honorable Mention #1 (#13 Overall) - Dalek Drone
Let's compare this to heavily played Commander and Multiplayer Classic Ravenous Chupacabra. Both destroy an opposing dork on arrival to the battlefield. It costs one just one more for a +1/+1 to size, so that makes sense. Then this adds both flying and menace so two evasive abilities that work well together since someone will need two flyers and/or reachers to block you should get reliable swings. And in multiplayer you can find someone to attack that's open. Then the foe that lost their dork also loses three life so that's rough. This is worth the extra mana from the Chupacabra. I also love this Dalek's potential in midrange decks, blink, recursion, and more.
Honorable Mention #2 (#12 Overall) - Laser Screwdriver AND Sonic Screwdriver
Mana rocks might be boring picks, but mana matters. In order to push back against the reliance on two mana rocks with a disadvantage like Charcoal Diamond that are heavily played, WOTC has been printing powerful three mana rocks like this pair that tap for any color of mana and then add powerful extras like Decanter of Endless Water.
These Screwdrivers will dominate play. They have increasing abilities to tap and in cost that mirror each other. The one mana ability will either tap or untap an artifact. That latter one is nasty to make mana from a mana rock like Gilded Lotus or Thran Dynamo. The two-mana tap will either surveil or scry one, either one being good for card selection, but most would prefer surveil since the card will go to your graveyard for reanimation, flashback or triggering graveyard things like Syr Konrad the Grim. The three-mana tap will goad which is amazing in multiplayer making someone attack elsewhere or will make something unblockable and like Rogue's Passage that'll work on anything, so opposing creatures, yours, Commander damage kills and more are all impacted. Anyone who wins through red zone damage can use that final ability. This pair of mana rocks are too good not to have making my first Top Ten article, but they are just outside of my actual and hit my middle Honorable Mention. Let's stay with uncommons for my next card!
Honorable Mention #3 (#11 Overall) - Decaying Time Loop
When you cast this spell, discard your hand! Then draw that many, so this is a Windfall effect for just you at instant speed. Some tricks like this aren't card disadvantage since they will replace themselves and draw you a card. But, where this is good is that you can cast it repeatedly with retrace by discarding a land. Sure, that means you'll draw one fewer since you discarded the land first and then the spell is cast, but a repeatable card flow discard and draw effect like this is bananas. Remember how powerful Faithless Looting was and it's only reusable once and card disadvantage since it's not a cantrip. But this thing? Here are some places I like this:
- Spellslinger - Alongside triggers like Guttersnipe or Talrand, Sky Summoner in Izzet, with Jeskai or Boros with Young Pyromancer or Monastery Mentor.
- Gruul Ramp - Where you get lands to your hand with things like Cultivate while ramping and then drop the land to discard and get your lands with Life from the Loam.
- Rakdos Discard Matters - Around things like Archfiend of Ifnir. See also madness here in this archetype.
- Jund Reanimation - Where you discard things to reanimate to Dread Return, Eternal Witness or Living Death.
- Flashback Matters - Izzet is usually this archetype.
And just what I thought about briefly! With win cons like Rise of the Dark Realms or building up the size of your Lhurgoyf effects, this has nasty synergy. Making my Top Ten list next is our first spell that's also red and legendary for you to build a Commander deck around!
#10. The War Doctor
Our first White card, legendary and Doctor has arrived! He costs four for a 3/5 with two abilities. The first is when something else phases out or is exiled from anywhere, put a time counter on this Doctor. That means from the stack by Dissipate, from in play like Swords to Plowshares, or from graveyards like Bojuka Bog. But just once per iteration. Then when this lad attacks you deal damage equal to his time counters to any target! Removal for creatures or planeswalkers or player removal too. If you killed a creature this way, it gets exiled, and you'll put another time counter on him too. Boros Commanders tend to be very simple with only a few major archetypes - Equipment, Voltron, Tokens or Aggro. But this is a brand-new archetype - phasing and exiling matters! Welcome to the Commander archetype club my good friend!!!! Next let's look at another legendary dork to lead your team...but who?
#9. Adric, Mathematical Genius
The Blue one is next! Adric is our highest scoring Doctor's Companion to partner with a Doctor like The War Doctor. Even without the partner he's a Commander Classic of Strionic Resonator in the Command Zone for just two mana to drop just like it, but three to tap instead of two. It's in a massive 119,930 decks according to EDHREC.com - getting that in your Command Zone to build around in an abusive color for activated and triggered abilities? And with the ability to add other colors for your stuff with his Companion? Adric is so nasty!
You can also spend two to sac this to counter an ability as an emergency like the win-clause of Thassa's Oracle. Adric is good with any activated brew like planeswalkers or the tap ability of artifacts like Trading Post. You can also copy triggered abilities common in Blue like Azorius blink to get another copy of Mulldrifter's ETB or with Karmic Guide or in Bant with Acidic Slime or Timeless Witness or with midrange like Dalek Drone above. He is just so...abusable! Get all of the copies with this two drop 1/1 Command Zone eligible Strionic Resonator! Let's head back to uncommon for the next card!
#8. Displaced Dinosaurs
And now we've finished the color wheel with mostly mono-color cards and artifacts in a spot - nice! This Green Dinosaur is my highest charting uncommon in the set! It's a sizeable 7/7 for an investment of seven mana. It only has one ability. When a historic ETBs on your side of the table, it becomes a 7/7 Dinosaur permanently in addition to what it was! That's just so powerful. Here let me give you one in color legendary way this is brokenly good. Old Gnawbone - when your stuff deals combat damage? Make that many Treasures, and they'll be 7/7s.
Did you drop a Blood, Clue, Food or Treasure? How about commonly played artifact creatures? They are now 7/7! Steel Hellkite? All of your Equipment? Ancient Copper Dragon? And that's not including its power in legendary things like Five Color Sisay, Weatherlight Captain or in planeswalker brews. It's just too broken to not be here! Next this is the color from my first two mono-colored cards combined in one legendary leader!
#7. The Master, Multiplied
He's just 4/3 in size, a bit small, but that won't matter for long with those abilities. The myriad lets him swing at anyone and make free tokens for the others attacking. Since the legend ability won't matter for your tokens with the next ability, they won't die when he swings at others. Then with his final ability to keep your triggered abilities to stop you from sacrificing or exiling your creature tokens, they'll stick around permanently. That's great with the creature token making things in red. That's a brand-new archetype and then you'll look at things like myriad on other legendary stuff, with Blade of Selves or with other graveyard based ways to bring them back in creature token from your graveyard like encore. It also works well with the previous scoring Decaying Time Loop since you can discard your hand a few times for those abilities to trigger. He's a win con by himself in just a few turns at the multiplayer table. And he's in the color of haste enablers with red to really punch fast. Next is another Black legendary dork to lead your team...but which one?
#6. Rassilon, the War President
Our final slot before the Top Five is another Time Lord! This time he's a five-cost 3/4 with two abilities! The first is an upkeep trigger that trades two life for exiling the top card of a library and then casting while it's exiled. Unlike Red's impulsive take on this, this can always be played from exile and has no time limit as long as it's exiled. Then the other ability triggers when you cast a noncreature spell from exile, like from his first ability or Adventures, suspend, foretell and more. When you do, that spell gains conspire so you can tap two dorks that share a color to copy it for free! Nasty stuff here!
It again creates a brand-new archetype - cast from exile matters this time color swapped to Dimir from Rakdos with the very popular Prosper, Tome-Bound. That guy gave your Treasures, this a free copy for the tapping of stuff if it's not a creature. You'll want to run tokens of both colors to make that work, just like conspire enabler in Gruul Wort, the Raidmother from Shadowmoor Block. That way it doesn't matter the color of the spell, you can always tap to copy. Rassilon is going to dominate the game. This is our highest scoring Black card!
#5. The Sixth Doctor
Our penultimate Time Lord, the highest-charting Doctor and the highest hitting Green card is everyone's favorite two-color combo with a six-drop 3/3 body. This has one ability. When you cast a historic spell? It's copied and the copy isn't legendary. Given how wide that trio of options are to trigger it, that's pretty deep. You get another Mind's Eye or Solemn Simulacrum or Skullclamp or Lightning Greaves? You get another planeswalker. Or you could get another Saga like The Mending of Dominaria. Or you could get another legendary dork like broken here Adrix and Nev, Twincasters to make more tokens that aren't legendary twice with it out. Free copies? Sure, it's just once per turn to brake it, but it's worth it.
#4. Reverse the Polarity
Our rare instant three cost mono-Blue card is next! This is a Charm with three options. The first is to counter all other spells, like a fancy Cancel that will normally counter one spell for three mana but here you can counter them all, which is good to end a stack war or storm effect. The next is to switch your power and toughness of every creature. Many key dorks have 0 power and will die. This is also a great combat damage trick since you can plan around it. The last is to prevent all blocking this turn by anyone. This is great for you to Alpha Strike this turn to win with normal or Commander damage or to trigger combat damage to a player effects.
Also note this is instant speed, so you can cast it when Player A attacks Player B and you can gang up on that Archenemy. Nasty trio of Charm options, and one of the key things to add to multiplayer decks is utility and with three options, all of which are strong, this is heavily worth the spot in your 100 size Commander deck! It's worth the spot all day long. Next is another Blue card and another legendary to build around for Commander!
#3. River Song
Our highest scoring Time Lord, red card and legendary dork is River Song, who I just built a Commander deck around earlier this week which you can find here. As you can see, she costs three and has a fine 2/2 size and then has two abilities that have never been printed. The first is that you draw from the bottom of your deck. I broke this in Blue with Impulse effects that draw you to the top card of a set from your library and then stack the bottom and now you can draw that stacked card instead of never seeing it again barring a shuffle. You can see other synergies with that in my brew.
Her next ability is fun too! When your foes shuffle, scry or surveil you pump her permanently with a +1/+1 counter and then shoot the player for her power in damage. She's a winning condition tied to a unique ability too. Will people want to shuffle for things like fetch lands or ramp like Cultivate when she's out? Or how about risky shuffles like Gamble or normal ones like Open the Armory? See why River Song is my top scoring Commander from this set? Next is another Blue card!
#2. Auton Soldier AND Quantum Misalignment
This pair hits my penultimate spot! They are so awesome. The dork costs six and rocks a body that counts as a Clone of another creature on the battlefield, any, not just yours. This copy is not legendary, and it has myriad. Non legendary Clone of a dork already exists called Spark Double and it's a Commander Classic.
Why? Because you can copy your Commander that you built your deck around and get two benefits. And it has myriad for ETB triggers to copy like in color Mulldrifter or smashes like in color beater Deep-Sea Kraken. Then the sorcery costs one fewer, makes a token of your stuff only, but, again, it isn't legendary. Then it has rebound so you get one free cast from exile on your next upkeep. From exile? In Blue? Did I hear someone say "Rassilon?" I hope you can see why these Clone and Copy effects are here at my two spot! What (obvious) cards hits #1?
#1. Everybody Lives
Our top card in our top list is this pretty obvious choice. Sorry, but I have to be neutral. Let's take a looksee at why I love this two-cost rare mono-White instant! It does a few things we like loads. It's an answer to answers - commonly run in decks to answer removal that's targeted like Swords to Plowshares or Beast Within or mass like Blasphemous Act or Damnation. This two-mana instant gives all creatures hexproof and indestructible until the end of the turn to save them, just like Heroic Intervention.
See the difference though? The Intervention gives it to your stuff, but this gives it to all creatures even your foes, so nothing is getting destroyed or targeted. It's friendlier. I love this in response to something with overload that's only hitting opposing stuff to make friends like the really not nice Cyclonic Rift or slightly better-feeling Mizzium Mortars. Also, players gain hexproof too so you can save yourself from being targeted by foes, and no one can lose life or win/lose the game either. This is an awesome Fog effect after someone is trying to Alpha Strike and win or combo with Thassa's Oracle ETB or a Laboratory Maniac drawing on a naked library. I love this on an Isochron Scepter. This is so awesome since it's so flexible. Enjoy it here!
I hope that you enjoyed our look at the Top Ten cards from Doctor Who! Next week we'll definitely be here again!!