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Top Support Cards for Commander Enchantment Decks

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Hello happy Commander/Enchantment fans! I hope that your day is going super mega well! Today I wanted to give you my five favorite cards for support for your enchantment decks. Note this is not top Commanders (which I built around here) but support cards although there might be some crossover! Please note these are base enchantment support not Shrines or Auras.

Honorable Mention #1. (#7. Overall) -Pillow Fort

Sphere of Safety

With most enchantment decks not running much in the way of critters until Theros block, they often were vulnerable to attacks, especially in waves at the multiplayer table of Commander. They needed ways in their oeuvre that would shut down attacks from every player. Enter this section of Pillow Forts, like the first Propaganda or its color-shifted Ghostly Prison for two mana per attacker. Ideally, you'd run the best that taxes for each enchantment you control or Collective Restraint for each basic land. Those big numbers can really break opposing hopes of breaking into your battlefield for damage.

Honorable Mention #2. (#6. Overall) - Enchantment Win Cons

Starfield of Nyx
Opalescence

Back during the first enchantment block of Urza's Block, there was a card made that gave you wins, just like March of the Machines for artifacts or Titania's Song, this turned your non-Aura enchantments into beaters to win fast out of nowhere and the best and first was four-cost Opalescence that turned them into dorks with their cost in size. Nasty.

#5. Replenishes with a shout out to Hall of Heliod's Generosity

Replenish
Hall of Heliod's Generosity

Replenish broke Opalescence. Bringing back a bunch of enchantments at once for just four mana as beaters was nasty! You could easily win the next turn with enough casting cost, and this skipped past the casting cost of your stuff. It was nasty good. It was remade in suspend form for two mana in Resurgence of Belief and has many forms these days but all compare poorly to the original. Also, a fast shout out to the legendary land that put them on top of your library, harder to break, but easier to set up.

#4. Flying Token Makers

Sigil of the Empty Throne
Archon of Sun's Grace

Next are those enchantment enablers that make flying tokens. The first and best is the five-cost enchantment that turns your casts into 4/4 Angel flyers. Getting free flyers to win or block and save you with a team of that size was nasty. Then there is a four mana 3/4 flying and lifelinking to that makes 2/2 flying and lifelinking Pegasus when that enchantment ETBs, but this is not on a enchantment dork. It's not too shabby since ETB is almost as good as cast, although smaller bodies. Love this flying token makers loads to win or keep you alive!

#3. Targeted Removal Protection

Sterling Grove
Privileged Position

Next are these two Selesnya enchantments to help keep your stuff safe! The two-drop gives your other enchantments shroud, so you cannot target them. Neither can your foes, and you can also spend a mana to sac it to tutor an enchantment to the top of your library. The five-drop rare gives all of your other stuff hexproof this time. Now you can target them! Sure, it costs way more, but it protects all other stuff, not just enchantments, so it's still pretty good to go, Idaho! Nice pair that play differently but want to be in the same brew!

#2. Academy Rector

Academy Rector

This is the broken Tinker section that brings a nasty enchantment no matter the cost from your library to the battlefield with a restriction. Here that is killing this small 1/2 with no abilities overcosted four mana white dork. No one wants to attack into it at all. You can sac it to get it to work, other it's a big warning sign! Don't forget on the way to the best enchantment from your deck for the battlefield!

#1. Enchantresses

Mesa Enchantress
Verduran Enchantress

Next up are all card drawing Enchantresses. Sure, the Rector might be great at grabbing a free game winner, and could be this spot, but the sure card advantage you'll bury your foe's under with one of these out is worth more. They are what make this genre work. They are what it named after! They are what help you reload after mass removal. Get them, play them, love them! They are awesome possum!

There are my top support cards for Commander for your enchantment brews! What are yours? What did I miss?

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