You might not have been able to find Jumpstart before, but with its release on MTG Arena you should now have tasted the new Limited format. And, yes, it's delicious. To sate your hunger for more at the kitchen table, I'm writing weekly articles, each featuring four new JMP packs.
Many of the ideas for these articles originated in a tribal format I developed for my own casual play. The decks were not centered around +1/+1 lords, like Muscle Sliver, as that grows tedious. Also, that sort of tribe-specific synergy doesn't translate well into Jumpstart, where you're excited to see how two disparate themes come together. Likewise, I want try to build packs that have unique play patterns.
My tribal Knights deck centered around exalt. I loved the ideas of squires preparing their knights to ride into battle, as well as knights cheering each other on in the jousting arena. It's also easy to imagine angels inspiring knights to greater glory, as they did in the shard of Bant. Though I don't want to make multicolored packs, I can still design ones that focus on attacking with a lone champion.
Exalted Pack 1 | Jumpstart | AE Marling
- Creatures (9)
- 1 Akrasan Squire
- 1 Aven Squire
- 1 Knight of Glory
- 1 Segovian Angel
- 1 Sighted-Caste Sorcerer
- 1 Sigiled Paladin
- 1 Sublime Archangel
- 2 Guardians of Akrasa
- Enchantments (2)
- 1 Angelic Benediction
- 1 Forced Worship
- Artifacts (1)
- 1 Blazing Torch
- Lands (8)
- 7 Plains
- 1 Vivid Meadow
The creature I most want to exalt is Segovian Angel. Who wouldn't root for the dragonfly-sized divine being? We can imagine her glowing with righteous energy, zipping through specters in the Hippodrome and even outdoing dragons if she has enough fans. If you hadn't heard, Segovia is a plane where everything is tiny, to justify the curiously low power and toughness of Segovian Leviathan.
True, we don't get much benefit from her vigilance, since the exalt bonus wears off at end of turn, and Healer's Hawk would be a better card in this slot. But I'm fine shedding some general value for fun value. The exalt strategy tends to be strong in Limited, and I'm not worried about this deck being underpowered. For balance reasons I also chose weaker removal, which will still be a delight to play.
You may certainly encounter zombies and vampires in Jumpstart, but even if you don't, this card is great. You're not attacking with all your creatures anyway. One of them will have time to toss a torch.
If you still find these decks are too strong, replace the angel rares with Cathedral of War. Sublime Archangel turns your team into an angelic chorus, and yes, exalt doubles up for double the bonus. She's powerful, as is the rare in this next pack.
Exalted Pack #2 | Jumpstart | AE Marling
- Creatures (9)
- 1 Akrasan Squire
- 1 Battlegrace Angel
- 1 Guardians of Akrasa
- 1 Knight of Glory
- 1 Siege Striker
- 1 Sighted-Caste Sorcerer
- 1 Soltari Lancer
- 2 Aven Squire
- Enchantments (3)
- 1 Defang
- 1 Guilty Conscience
- 1 Sigil of Valor
- Lands (8)
- 7 Plains
- 1 Vivid Meadow
You'll note that Sighted-Caste Sorcerer has an off-color activated ability. That's fine, and you may even be able to play it, with your multi-land or if you're paired with a Blue pack. If the exalted packs prove too strong, you can take out some of the better creatures for more Merlin's.
Now I couldn't make Bant packs to include all the exalted knights, but I could feature more variety in Black. This time we have a different theme. Rather than giving bonuses to creatures with keywords, we sacrifice our pumped creature after combat for more bonuses. What is more Black than that?
Black Exalt | Jumpstart | AE Marling
- Creatures (9)
- 1 Brood of Cockroaches
- 1 Devouring Swarm
- 1 Duskmantle Prowler
- 1 Knight of Infamy
- 1 Nefarox, Overlord of Grixis
- 1 Sanitarium Skeleton
- 1 Servant of Nefarox
- 2 Duty-Bound Dead
- Sorceries (3)
- 1 Bone Splinters
- 1 Severed Strands
- 1 Tormented Thoughts
- Lands (8)
- 7 Swamp
- 1 Vivid Marsh
It won't always work, but sometimes Tormented Thoughts will feel like a Mind Twist. Again, it's fine to play situational cards that can be dead, since exalted is such a strong keyword in Limited.
And speaking of dead cards, this pack has many that won't die. Duty-Bound Dead can pump attackers and regenerate on blocks. It can also attack over and over, becoming fearsome thanks to the devotion of your cult. Beyond those bones, Sanitarium Skeleton can keep returning for an endless attacker, which could become a 3/4 or bigger with a few exalted triggers. And Brood of Cockroaches simply won't die. Imagine your opponent's panic when they realize there are no end to the roaches, and the infestation is even more dire thanks to the frantic exaltations of your nefarious minions.
I chose Bone Splinters because this deck features the bones from so many skeletons. Launch Party is less flavorful but allows for a fun party trick of sacrificing an exalt creature in combat after they've given their bonus but before blocks. You can do something similar with Devouring Swarm, getting double exalt by sacrificing your team for the win.
There are fewer Black creatures with exalted, and in general they're less strong. There are certainly too few to build a second pack with meaningful differences. But I always want to build four packs every weak. I racked my brain to think of an interesting theme, one without too many cards, which I could feature in a single pack. I'm glad to say I found one. Even better, it's a second Black pack to balance out the two White ones, and it also emphasize attacking with only one creature.
John Wick Black | Jumpstart | AE Marling
- Creatures (3)
- 1 Demonic Taskmaster
- 1 Skittering Horror
- 1 Skittering Skirge
- Instants (3)
- 1 Death Wind
- 1 Merciless Resolve
- 1 Vicious Offering
- Enchantments (4)
- 1 Deadly Wanderings
- 1 Demonic Rising
- 1 Homicidal Seclusion
- 1 Predator's Gambit
- Artifacts (2)
- 1 Ensouled Scimitar
- 1 Guardian Idol
- Lands (8)
- 7 Swamp
- 1 Vivid Marsh
We've all become acquainted with the benefits of social distancing. This archetype rewards you for keeping your single creature isolated. This theme came out of nowhere and jump-scared us in Avacyn Restored, only to all but vanish again.
If Demonic Taskmaster is your only creature, you don't have to sacrifice anything. And if you also have Homicidal Seclusion, you'll gain a fourteen-point life swing every turn. That can race almost any army. In this deck, a single savage being can fend off a horde. Rather than depending on multiple creatures working together, one achieves greatness alone in a great example of Black color identity.
Because you don't ever want to play more than one creature, this pack includes far fewer than normal. For the most part you're relying on the creatures in your other pack. Now, say your opponent casts Pacifism on your triumphant minion. That's horrible, until you sacrifice it with Merciless Resolve or Vicious Offering.
If you lose your last creature to removal, you can always animate Guardian Idol or Ensouled Scimitar. The flying sword references a flavorful card I loved from Arabian Nights.
Note that when equipped the Ensouled Scimitar doesn't grant flying. Still, it would make your Skittering Skirge a 4/7 flier. The skirge saw plenty of play in Black Control decks. If this pack proves too powerful you can replace it with the less strong Skittering Monstrosity.
Whether you're playing John Wick Black or exalted, I am confident with these packs you will have a singular Jumpstart experience.