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Great Magic Writing of the Week, March 17

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A staggering amount of Magic content is published each day each day on a plethora of content sites, blogs, podcasts, and discussion forums. No matter how honest an effort you make, it's easy to fall behind and miss incredible articles because there just isn't enough time to read everything.

To that end, we've collected some of the best articles of the week covering a broad range of topics. If you're looking for articles, these are the ones you don't want to miss!


On Vintage and Community

Vintage is a format most of us don't know very much about. It has a reputation for being expensive and non-interactive, but is that actually the case? In this article, Heather Meek shares how she fell out of the Magic community, made her triumphant return, and is making herself at home in the Vintage Community. What is the format really like for someone who is just getting started?

LegitMTG.com: Heather Meek (@RevisedAngel) - Vintage Restored: Homeless Angel

I began to realize that there are maybe 25 to 30 heavily played staples that repeat in most Vintage decks, focused on the on the end game or win condition. Yes, some of those cards (like Power) are super expensive, but it seemed to me that if we were allowed to proxy Power, it would be worth investing in the rest of the cards since you would get to play them in many different decks. I ended up in contact with @JoeMac399 and found out that he had been working hard at building up the local Las Vegas community and was holding Vintage tournaments at Action Comics and Games (my LGS) every five to six weeks. On top of that, a group of guys gathered every Friday to sling Vintage while the masses FNMed. He was allowing 100 percent proxy decks for now in order to encourage people to show up and try Vintage. I knew I had found my home. The pros of Vintage just kept adding up:

  • Play with the cards that made me fall in love with Magic in the first place.
  • A more flexible time commitment than Standard.
  • Invest in 30-40 cards and use them in multiple strategies and deck designs (forever).
  • Allowed to proxy if I can’t afford the current “it” cards.

It was time to get my Vintage on.


On Legacy and Being Priced Out

Maybe Vintage isn't your thing, but you still want to play with the powerful spells of yesterday. Then you should check out Chris Stoyle's article on starting to play Legacy. Chris goes over a number of reasonable budget decks, including a breakdown of the pricier cards and potential substitutions, and helps you choose which deck you might want to take for a spin.

ManaDeprived.com: Chris Stoyles (@StoylesMTG) - A Gateway to Legacy

Legacy has always been a format that many people say they would love to play, but then quickly add, “but I could never afford to,” and then never bother. However, there are many strong Legacy decks that can be built for a very reasonable budget and, in some cases, can cost about the same as a Standard deck. Hopefully I can help shed some light on these decks.


On Friday Nights

The crew at LoadingReadyRun is back, continuing their series of Magic sketch comedy videos on DailyMTG.com.

DailyMTG.com: Loading Ready Run (@LoadingReadyRun) - Friday Nights—"The Return"


On Grand Prix Rio

Last weekend Paulo Vitor Damo Da Rosa headed to Rio to battle in a Standard Grand Prix. In this week's article, he shares some of his experiences, good and bad, and the lessons learned throughout the event. Paulo's article are always very good reads; they are well-constructed, full of meaningful analysis and gems of wisdom. If you're looking for great advice from one of the game's best, you want to listen to PV:

ChannelFireball.com: Paulo Vitor Damo Da Rosa (@PVDDR)- Lessons from Rio

As much as I like Esper, I have to admit that its results haven’t been great. Many of us played it at the PT, and only Ben did well, with Josh doing OK. Luis, Web, and myself went 2-3. Shuhei went 4-6. Shuhei! He never loses! Then, at GP Quebec, I played it again. I had a decent enough result (Top 64), but Esper as a whole did not do well, even if theoretically I thought that it should. I looked at the top tables and I saw a lot of good matchups for Esper (at the PT more so than at the GP), and I don’t understand why everyone lost. If it’s just me, then maybe I got unlucky, but why did no one else win with it when I strongly believe that the deck is good?

That put me in a bit of a situation. Should I trust results, including my own, or should I trust playtesting and theory? It’s not like I just looked at the decks and decided what beat what, mind you. I playtested for both events. I’ve always been taught not to be results-oriented. That the mark of a great player is to make the right decision 10 times, get punished 10 times, and then still make the same decision the 11th time—but how many times is too many times? How long before you start asking yourself if the “right” decision is not actually right? Well, more times than it had happened, I decided. I settled for Esper.


On Improving as a Player

What does it take to improve as a player? Is it endless practice and repetition? While that certainly helps, Jim Davis doesn't think so. For Jim, it all comes down to one word. In this article, he shares his one-word philosophy on how to step up your game and shows you how to put it into practice.

StarCityGames.com: Jim Davis - One Word

Today, I am going to show you how to get better with one simple word.

Maybe you spend hours getting ready for a PTQ/SCG Open. You and your friends, who are of a similar skill level, build your decks and play a bunch of games. You think you have a good idea of what's going on, head out to the event, and finish 5-3. Maybe this is a very consistent occurrence.

The definition of insanity is repeating the same action over and over again and expecting a different result.

What's the word? Is it "sleep?" Everyone knows you play your best when you are well rested. Is it "determination?" You have to be dedicated to practice as much as you can, right? Is it "sideboarding?" You play over half your matches with a sideboard, so if you don't practice sideboarding, how are you ever going to get better?

While all of these things are important, they are almost irrelevant to the fundamental idea ofimproving as a player.


On the Grand Prix Experience

Recently, there has been a lot of discussion about what Grand Prix are supposed to be. Are they a means to accumulating Pro Points? Are they large events where more casual players get to meet some of the games stars and personalities? Are they opportunities for unknown players to break out onto the professional scene? More fundamentally, is there really a problem with Grand Prix that needs to be solved? This week John Dale Beety shares an interview with Helene Bergeot that focuses on some of these issues.

StarCityGames: John Dale Beety (@@jdbeety) - Exclusive Interview With Helene Bergeot About Grand Prix

After a couple of specific questions about the Pro Tour invitations granted at Grand Prix tournaments, this e-mail interview took a more general turn toward the Grand Prix circuit's place in the Organized Play system; in short, "What is a Grand Prix supposed to be?" The answers show a remarkable balancing act between players' divergent wants—Grand Prix attendees are far from a monolithic bloc—and Wizards' business needs, a balance that continues to evolve.

Special thanks go to Helene Bergeot and Tolena Thorburn, Senior Communications Manager for Wizards of the Coast, for making this interview happen.


On The Gathering

Pete Venters is an artist who has been working on Magic art since the Antiquities, and he has recently announced a Kickstarter Project called The Gathering. In this article, MJ and Pete talk about his experience as professional artist producing art for Magic, and what exactly The Gathering is and how it came to be.

GatheringMagic.com: MJ Scott (@@moxymtg)- Seven Questions for Pete Venters

Lynnwood, WA in the fall of 2011 was cool, crisp, and thick with strip malls. I was focused on my work as a card alterist at the time, and I found myself in a booth at StarCityGames’s event—nervous, star-struck as usual (to my husband: “I think I just walked past Cedric!!!”), tired but hopeful, gettin’ my hustle on. Still finding my place in the MTG community at the time, I was intrigued when a well-built, ivory-skinned man in black set up in the booth next to us. Bald and bespectacled, he exuded a disenchanted charm that marked him as either A) over 40 years, B) English or something, or C) an artist.

It was, of course, Goblin King himself Pete Venters whom I was sitting next to. I purchased a Mons's Goblin Raiders and a Recollect for my print collection, and I blushed when he complimented me on my taste in Goblins. Since I was trying to learn Adobe, I asked him some questions about moving into digital media from paper and found he was sweet and affable, eager to share advice. He was also quick to tell stories, and he dispensed some industry vignettes that were good-naturedly snarky and riddled with f-bombs.

Today, Venters is heading up two fabulous Kickstarter projects that feature great art and should appeal to your Vorthos sensibilities, my lovely readership.


If you have suggestions for next week's recap you can send them through to us on Twitter, or share throughout the week in the comments below.

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