We’ve seen some truly crazy things from Vintage Storm decks in recent weeks. The printing of Paradoxical Outcome has lead to a consistency of turn one kills that we haven’t seen in quite some time. This has been necessary to combat the overwhelming presence of Mishra's Workshop decks in the format. But how do you gain an edge when both players are just trying to kill one another on their first turn? If you’re iamfishman, you try to kill your opponent on turn zero.
Leyline Storm - Vintage| iamfishman, 3-1 Vintage League
- Creatures (4)
- 4 Street Wraith
- Instants (21)
- 1 Ancestral Recall
- 4 Dark Ritual
- 4 Manamorphose
- 4 Pact of Negation
- 4 Paradoxical Outcome
- 4 Repeal
- Sorceries (12)
- 1 Demonic Tutor
- 1 Mind's Desire
- 1 Tendrils of Agony
- 1 Timetwister
- 1 Wheel of Fortune
- 1 Yawgmoth's Will
- 2 Day's Undoing
- 4 Gitaxian Probe
- Enchantments (4)
- 4 Leyline of Anticipation
- Artifacts (16)
- 1 Black Lotus
- 1 Chrome Mox
- 1 Lion's Eye Diamond
- 1 Lotus Petal
- 1 Mana Crypt
- 1 Mana Vault
- 1 Mox Emerald
- 1 Mox Jet
- 1 Mox Pearl
- 1 Mox Ruby
- 1 Mox Sapphire
- 1 Sol Ring
- 4 Mox Opal
- Lands (3)
- 1 Tolarian Academy
- 2 City of Brass
- Sideboard (15)
- 2 Defense Grid
- 1 Duress
- 4 Grafdigger's Cage
- 3 Hurkyl's Recall
- 3 Mindbreak Trap
- 2 Mishra's Workshop
This deck has a couple of interesting innovations on the Storm archetype, but it all starts with Leyline of Anticipation. With the popularity of Paradoxical Outcome online, raw speed is an enormous asset, and this build offers something that no other storm deck can. This is the card that lets you steal the first turn from your opponents, allowing you to win the game before your opponent gets a chance to cast a Cabal Therapy or Duress.
Notice that the deck plays only three lands. If you’re trying to win on your opponent’s upkeep, then each land in your deck is a dead draw. This might be fine if you were playing with cards like Brainstorm and Ponder, but those cards get much less powerful when you aren’t playing any fetches to go with them. Instead, this deck plays a full suite of artifact mana backed up by Dark Ritual and Manamorphose to help make it all work. This deck even eschews Necropotence, which was a staple of Dark Ritual decks of all flavors throughout most of Vintage’s existence.
Instead, you’re trying to maximize your free cantrips and rituals so you can resolve Paradoxical Outcome. Repeal is effectively a free cantrip as long as you have a Mox to pick up. Day's Undoing actually becomes additional copies of Timetwister as long as you’re casting it on your opponent’s turn. Having access to such a high density of draw sevens means that you’re very unlikely to fizzle if you start to combo off. Of course, Day's Undoing is much worse if you have to cast it on your own turn, since you’re more interested in just killing your opponent rather than passing.
All told, I’m not sure that this take is more powerful than the stock Paradoxical Outcome lists. However, it does demonstrate that there are always ways to be a little bit faster if you’re willing dig deep enough. If killing on turn one isn’t quite enough for you, this looks like a fun way to go one step further.