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Great Magic Writing of the Week, May 18

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A staggering amount of Magic content is published each day each day on a plethora of content sites, blogs, podcasts, and discussion forums. No matter how honest an effort you make, it's easy to fall behind and miss incredible articles because there just isn't enough time to read everything.

To that end, we've collected some of the best articles of the week covering a broad range of topics. If you're looking for articles, these are the ones you don't want to miss!


On Brand

What does it take to make a good store great? To build a community around a location and really make a recognizeable brand? In the wake of Grand Prix Minnesota, Mike Linnemann takes some time to share the story of a local store: The Meadery. The Meadery started as a joke, but inside a year they have built an incredible community and environment; how does that happen, and what lessons can the rest of us learn?

GatheringMagic.com: Mike Linnemann (@VorthosMike") - Building a Brand: The Meadery

Grand Prix Minneapolis, the tournament of over sixteen hundred players, just ended, and two results came out of it: Scapeshift is apparently a deck again, and this Meadery situation isn’t going away.What is The Meadery, and how is it different than Mead Hall?

To explain that, we have to discuss who Ian is. Ian Anderson was a screen-printing owner, a serial entertainment entrepreneur who had an idea. His idea was to utilize space.While Ian stated that the extra space he had in his tiny basement printmaking shop near Loring Park in downtown Minneapolis could be used to personally obtain wholesale comics for him and friends, he inadvertently disrupted an entire game and hobby store market.

A year and a half ago, Christmastime 2012 or so, he started a comics-oriented side business as a joke. His plan was not to even make money on this business. Hell, there wasn’t even a business plan.

What Ian Anderson and a friend had were all the necessary pieces to build not only a local gaming store, but a brand that would utterly disrupt an entire Magic: The Gathering market in a market of three million people—in less than a year.


On Bloodghast

Who doesn't love a good graveyard deck? Glenn Jones certainly isn't one to turn down a good graveyard powerhouse. This week, he begins exploring Sam Black's take on Zombies in Legacy. Featuring cards like Goblin Bombardment, Cabal Therapy, and Bloodghast, the deck is built around dumping creatures into the graveyard and generating a card here and there by grinding away with attrition engines like Cabal Therapy. The deck fell off the radar with the popularization of Deathrite Shaman in Legacy, but Glenn Jones thinks he may have figured out how to put this deck back on top.

StarCityGames.com: Glenn Jones (@SecludedGlenn) - Digging Up Zombardment

I'm a man of value. When it comes to building and playing Magic decks, my favorite ones tend be the well-oiled machines that are greater than the sum of their parts. "Bolt your guy, attack you" tends to get the job done, but I'd much rather be fancy, given the opportunity.

That's why one of my favorite creatures in Magic is Bloodghast.

Whenever I see an early Bloodghast in a Cube draft, I almost always plan to wheel it and start looking for opportunities to build a deck around throwing it away over and over—mostly to Recurring Nightmare and Attrition, but I'm perfectly willing to debase myself for weaker options. I've even played the little guy in control decks as a Nether Spirit-style win condition!

I just love him.

That's why when I first saw the deck Sam Black started exploring in Legacy a couple of years ago, I became immediately enamored with the archetype. For reference, here's what I believe to be Sam's very first list, and a Deck Tech he did with Dane Young during a Baltimore Legacy Open.

Let's take a little history lesson!


On Brews

Are we losing touch with our inner brewers? Mark Nestico thinks that the Magic community may be losing the ability to brew up creative, innovative, and exciting decks. Is this a good direction for competitive Magic to be heading in? How can we reconnect with our inner deckbuilder and relearn the skills necessary to start breaking some formats?

StarCityGames.com: Mark Nestico (@DynamoNestico - Brew Fearlessly

When I look at Prophetic Flamespeaker I see huge potential, so when I have an idea that isn't entirely conventional I do what everyone should do:

I went to Anthony Lowry.

Ant is pretty much a breath of fresh air when it comes to bouncing ideas off someone. Like Johnny Number Five he loves input, so when I started going deep he was happy to oblige me.

You can view his article here if you want to see the final product of our brainstorming session, but not included are the multiple ideas we had about G/R Monsters, Red Aggro, or the R/B Midrange deck we came up with that looks promising.

What you see in his article is an R/B Aggro deck meant to take full advantage of Flamespeaker by dropping the curve like Seven Lions drop the bass and playing cards like Thoughtseize meant to ensure that Prophetic Flamespeaker connects. To further this point, we wanted to make him the baddest kid on the playground by adding bestow cards such as Mogis's Warhound, Gnarled Scarhide, and Herald of Torment. This deck is meant to kill with as much gas in the tank as possible; if Prophetic Flamespeaker connects once, that means two cards at your disposal. That means more removal, more creatures, and fewer resources expended from your hand.

However, I won't be talking much more about this deck since Anthony did a great job explaining our card choices in his piece.

Today we're going to talk about the art of brewing, why it's becoming a lost art, and how easily we could fan those flames of creativity once again in order to start churning out some truly awesome decks.


On Patience

Everone who's played with Wrath of God knows that feeling. Should I pull the trigger now, or can I take another hit? Can I get another creature out of the deal? Am I going to get Mana Leaked? Magic is a game about strategy and resource management. It's also a game of patience and decisive action. Should you cast that Brainstorm? Will it be better later? Will there be a better opportunity? This week Caleb Durward breaks down when you should and shouldn't be jamming your spells.

ChannelFireball.com: Caleb Durward (@CalebDMTG) - Not Casting Spells

Most tactical decisions boil down to whether or not to cast a spell. The first thing we learn in Sealed is to hold our removal for the opponent's best threats, and to hold our best threats until the opponent is out of removal. In Legacy, we learn not to cash in our Brainstorms on turn one, instead holding onto them until we can pair them with a shuffle effect to extract maximum value.

Yet, there are few theoretical articles that specifically go into what makes it correct to not cast a card—partly because it's somewhat covered in more abstract concepts like sequencing or playing around the opponent's hand, and partly because Magic theory is underdeveloped.

This article focuses on holding cards because it tends to be much harder than casting them. On a basic level, we want to play our spells. It's satisfying. It's why we run them in the first place, and perhaps why we even play the game. If a card is sweet enough, simply resolving it grants a certain euphoria. Sometimes, we value resolving a card or sequence of cards more highly than winning the game. I spent a great deal of time trying to kill people with Chromanticore, for example.

I assume that most of my readers grasp the basic strategy of the game, that instead of automatically casting all spells at the first chance possible, they realize there are cases where it's best to try and maximize value.

Yet, sometimes value can be a difficult thing to ascertain, especially when it comes to a decision-dense format like Legacy. It gets even more complicated when we're not worried about getting the most out of our own spells, but hindering the opponent's.


On Pro Tour Journey into Nyx

Who are the big names at Pro Tour Journey into Nyx? One of my favorite things about Pro Tour weekends is Florian Koch's Pro Tour specials where he interviews players from all eras of the game - asking questions about their history, future, and role in ever-changing Magic community. From contemporary pros at the top of the game like Sam Black and Patrick Dickmann to player who are making another run like Kenji Tsumura and Andrew Cuneo, these are some of the most interesting and passionate players the game has ever seen.

ChannelFireball.com: Florian Koch - Pro Tour Journey into Nyx Special

Another Pro Tour draws near and I am once again proud to present a new issue of my Pro Tour Special. After interviewing only Pro Tour winners for the Born of the Gods Special, this time I talked to players that have not won a Pro Tour (yet). Every one of these players has made it to the Top 8 of a Pro Tour at least once—a focal point of this issue. Never having done well on the Pro Tour myself I can only imagine what it means to get so close to the biggest achievement in professional Magic just to stumble inches short of the finish line. I suspect it hurts a lot before you can really enjoy the pride that you deserve for making Top 8 in a Pro Tour. In this issue you will see what Sam Black, Patrick Chapin, Andrew Cuneo, Melissa DeTora, Patrick Dickmann, Kenji Tsumura, Owen Turtenwald, and Matej Zatlkaj have to say about it.


On Selvela

Nothing is safe. No one is trustworthy. Get ready for Conspiracy. Nik Davidson's article this week explores the themes of intrigue and betrayal while showcasing a new card and mechanic from the summer set Conspiracy. How will Selvela navigate a world where everyone is dangerous? How will you navigate multiplayer games where friends are scarce and betrayal is inevitable?

DailyyMTG.com: Nik Davidson - Betrayal

Brago's body convulsed, and he let loose a choking gasp. Selvala recognized it as his laughter. "Maybe... I should have listened to you. Maybe you should have made me listen."

Selvala's face flushed with anger. "Oh no. You don't get to put this on me. I warned you. In the very beginning, I begged you not to let the Custodi begin their treatments."

"But you relented. We still had so much work to do. For the city."

Selvala narrowed her eyes. The king had already said more in this exchange than he had in their last two dinners combined.

"What's going on, old friend? What has changed?" Her voice softened.

"In the beginning, you and I shared a vision."


 

If you have suggestions for next week's recap you can mention us on Twitter, or share throughout the week in the comments below.


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