I get a thing, you get a thing, it's all fair right?
Show and Tell has been a major player in Legacy for a very long time, allowing you to put something busted into play way ahead of schedule at the low low cost of your opponent getting to do the same. Typically, you're breaking the symmetry by putting in something that is outrageous, and Omniscience certainly fits the bill!
Time Stamps:
02:09 - Match 1
17:20 - Match 2
Show And Tell | Timeless | TaillessAura2
- Creatures (4)
- 4 Atraxa, Grand Unifier
- Instants (17)
- 2 Borne Upon a Wind
- 3 Veil of Summer
- 4 Brainstorm
- 4 Dark Ritual
- 4 Dig Through Time
- Sorceries (15)
- 1 Demonic Tutor
- 1 Mastermind's Acquisition
- 2 Lorien Revealed
- 3 Thoughtseize
- 4 Assemble the Team
- 4 Show and Tell
- Enchantments (4)
- 4 Omniscience
The plan is simple, put Omniscience into play.
The entire deck is hellbent on this plan, using cards like Assemble the Team and Dig Through Time to find the missing pieces. Furthermore, once you have Omniscience in play, all of these cards get turbocharged to find your actual win condition.
If Atraxa, Grand Unifier isn't enough to win by herself, you just keep drawing cards until you find Mastermind's Acquisition, which can go get Approach of the Second Sun. One Dig Through Time or Assemble the Team later and you've cast it a second time and the game is over.
When your plan B is putting Atraxa in play on turn three, you know you're doing some messed up stuff!