The first deck I brewed for Bloomburrow is one that I've had to leave in my back pocket for the last few weeks.
A few weeks ago, I flew to Portland to record an episode of Shuffle Up & Play, the incredible Tolarian Community College gameplay show. It was a special episode where Wizards of the Coast worked with us to get us Bloomburrow cards early to meet the lead time for production of the episode to match the set release.
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I put together this really awesome Temur ramp deck based around many of the new Raccoons and Frogs, recorded the episode... and I've had to sadly keep it under wraps ever since.
But now I can finally play it again!
Temur Ramp | BLB Standard | Jim Davis
- Creatures (21)
- 2 Bonny Pall, Clearcutter
- 2 Muerra, Trash Tactician
- 3 Clifftop Lookout
- 3 Hugs, Grisly Guardian
- 3 Roxanne, Starfall Savant
- 4 Dreamdew Entrancer
- 4 Wandertale Mentor
- Instants (4)
- 4 Volcanic Spite
- Sorceries (5)
- 2 Doppelgang
- 3 Ill-Timed Explosion
- Enchantments (1)
- 1 Omenpath Journey
- Artifacts (4)
- 4 Ancient Cornucopia
Put simply, this deck is a blast.
Mixing together the new early game elements from Bloomburrow alongside the already great ramp options available in Green, Red, and Blue like Roxanne, Starfall Savant, Bonny Pall, Clearcutter, and the always incredible Doppelgang has created quite the package that can play a very versatile game.
The expend mechanic is awesome here, as is Dreamdew Entrancer to slow your opponent down or draw cards, leading into a deck that can go long with the best of them!