Any mechanic that allows you to cast spells for free is one that must be looked more closely at, and hideaway is one that quietly made a return in Outlaws of Thunder Junction.
Add it to old classic Windbrisk Heights, as well as recently unbanned Mox Opal, and we're going places!
Time Stamps:
03:01 - Match 1
09:58 - Match 2
33:02 - Match 3
White Hideaway | Modern | william0020, 5-0 MTGO League
- Creatures (32)
- 2 Novice Inspector
- 3 Ajani, Nacatl Pariah
- 3 Warden of the Inner Sky
- 4 Guide of Souls
- 4 Memnite
- 4 Moonshaker Cavalry
- 4 Ocelot Pride
- 4 Ornithopter
- 4 Thraben Inspector
- Sorceries (4)
- 4 Emeria's Call // Emeria, Shattered Skyclave
- Enchantments (4)
- 4 Force of Virtue
- Artifacts (8)
- 4 Collector's Cage
- 4 Mox Opal
- Lands (12)
- 4 Plains
- 2 Horizon Canopy
- 2 Sunbaked Canyon
- 4 Windbrisk Heights
- Sideboard (15)
- 4 Damping Sphere
- 3 Flare of Fortitude
- 4 Sanctifier en-Vec
- 4 White Orchid Phantom
The issue with any sort of "try to play this big spell for free" deck is what do you do when you draw the card into your opener and have zero chance to cast it?
Well, this deck, played by william0020 to a 5-0 in a MTGO league, has a few clever solutions.
Emeria's Call // Emeria, Shattered Skyclave is a land that is also a huge spell, which works perfectly, while Force of Virtue is a reasonable card in a go wide deck that can utilize a stranded Moonshaker Cavalry in your hand to great effect.
With great starts powered by Mox Opal and an aggressive plan B, this deck is a banger!