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Teval, the Balanced Scale: Sultai's Newest Graveyard Menace

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Tarkir: Dragonstorm brings forth a new Sultai legend that has my graveyard-loving heart doing backflips in the dirt. Teval, the Balanced Scale is a Spirit Dragon Sultai-colored dream: milling, recurring lands, and spawning an army of Zombie Druids from graveyard shenanigans. A 4/4 flying commander that fuels its own engine? Now that's what I call a beautiful corpse.

Let's dig up some dirt (pun very much intended) and see where Teval soars in the Commander format.

Graveyard Synergies: A Corpse's Best Friend

Reanimate

Teval wants your cards in the graveyard. More importantly, it rewards you when those cards leave it. Here's why this is a big deal: most graveyard commanders care about what's inside the yard (ex. Muldrotha, the Gravetide, Meren of Clan Nel Toth), but Teval actually pays you for taking things out. This opens up a new angle - one that takes advantage of effects that exile, reanimate, or otherwise interact with the yard in ways other decks don't.

Your game plan is:

  1. Mill yourself (preferably A LOT).
  2. Attack with Teval to get lands back for value.
  3. Exile stuff from your graveyard (delve, reanimation, etc.).
  4. Profit in the form of 2/2 Zombie Druids (which, flavor-wise, are probably cursed monks that got too deep into Sultai necromancy).

Dragon Synergy (Not Tribal, But Big Game)

Kura, the Boundless Sky

Teval isn't here for Dragon tribal - but that doesn't mean you can't use some of the best dragons in EDH to bolster its strategy.

  • Old Gnawbone - If your graveyard recursion isn't enough, why not add Treasures into the mix?
  • Kura, the Boundless Sky - When it dies, it tutors for lands, fueling Teval's land recursion.
  • Keiga, the Tide Star - When it dies, you steal the best creature on the board. Classic value, and you want things in your graveyard anyway.

Since Teval attacks to trigger its mill ability, it benefits from big threats that demand removal--which Dragons do best.

Dredging Up The Good Stuff (y'know, Lands)

Life from the Loam

Teval's "mill three and return a land" clause is more than just a side effect - it's a key enabler for land recursion decks.

Cards to abuse? Here's the cream of the crop.

Teval's effect helps lands-matter strategies go wide while also setting up its graveyard recursion engine.

Best Cards to Pair with Teval

Tasigur, the Golden Fang

Since Teval rewards you for exiling your own graveyard, you'll want cards that munch on your 'yard for fun and profit.

Mill & Self-Fill (to feed Teval's recursion)

Exile Your Own Graveyard (To Trigger Zombie Druids)

Reanimator Shenanigans

  • Reanimate - Bring back a monster for 1 mana.
  • Necromancy - Instant-speed reanimation to grab the biggest threat.
  • Living Death - The classic graveyard nuke-and-repopulate play.
  • Eternal Witness / Timeless Witness - Recursion that keeps bringing back gas.

Teval Is a Graveyard General Worth Digging Up

As a die-hard graveyard EDH player (shoutout to my first-ever deck, Karador, Ghost Chieftain), I can confidently say that Teval is the fresh dirt we've been waiting for. It's a self-sustaining engine, plays nice with lands-matter, and rewards you for doing the things you already love in a graveyard deck - milling, recurring, and exiling.

Whether leading its own deck or lurking in the 99 of Muldrotha, the Gravetide or The Mimeoplasm Teval is the real deal. What do you think? Will Teval make it into your graveyard rotation, or will it be doomed to the eternal torment of a Leyline of the Void on turn zero?

What other commander cards from Tarkir: Dragonstorm are you hyped about?

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