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Wolverine, Best There Is Commander Deck Tech

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"I'm the best there is at what I do, but what I do best isn't very nice." Woah there, Mr. Logan, we all know you definitely are the best there is, (wink) but you don't have to go and scare our mighty reader away.

Wolverine, Best There Is

Okay, now that our little furry friend has retracted his claws, let's talk Commander. Wolverine, Best There Is a card from the Marvel Superdrop Secret Lair. If you were one of the lucky few who were able to score the Wolverine bundle, you already have a great starting point to build a deck as all the other cards included (Berserk, Rite of Passage, Rhythm of the Wild, and The Ozolith) are must-includes in a Wolverine deck. But what does our Ol' Canucklehead do?

Berserk
Rite of Passage
Rhythm of the Wild

What Ol' Canucklehead Does

Wolverine, Best There Is is a 2/2 mutant berserker hero for three mana. He has three abilities, the first being Unrivaled Lethality which doubles all damage he deals. This is different from Double Strike in some interesting ways but simply put, his two claws if given Double Strike will wreck house. His second ability is that he gets a +1/+1 counter at each end step if he did damage to another creature. And lastly, he has regenerate for one and a Green mana. Off the rip, we can see that Wolverine, Best There Is is an aggressive commander.

What? Strategy?

Wolverine is meant to be built as a Voltron commander and is the cornerstone of a Gruul: R/G deck that aims to pump him up through all means necessary: equipment, auras, anthems, and counters. It is not that difficult to take out players via commander damage once Wolverine is pumped up especially as he has innate protection to keep from being destroyed on the battlefield.

Do note though, that aggressive strategies in a multiplayer format like Commander will open you up to being the archenemy on the table. So, swing your claws with precision - if that's possible given Wolverine's berserker furies.

Ramp to Rampage

As a 3-mana value card, you want to run Wolverine out early to start building counters on him. Ideally, you cast him on turn two. 1-drop mana dorks are the name of the early game so stuff your deck with Llanowar Elves, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, and Boreal Druid. Include a Delighted Halfling against pesky counterspells.

Fighting Fury

Fight cards do double duty in this deck as removal and a way to grow Wolverine. Bushwhack, Bridgeworks Battle, Animist's Might, and Blizzard Brawl and a hundred other fight cards can fill this role. There are also some fight cards that are instants and are amazing because they can be cast on your opponents' turns to get that much more +1/+1 counters on Wolverine. Some instants to consider are Ancient Animus, Ram Through, and Prizefight.

Birds of Paradise
Boreal Druid
Ram Through

Defend Against the Dark Arts

While we all know that it is nigh impossible to kill Wolverine in the comic world, exile and sacrifice effects still work on him in Magic: The Gathering. We don't want to muddle our aggressive strategy too much but there are certain spells that can help ensure that Wolverine sticks around. Cards like Tamiyo's Safekeeping, Tyvar's Stand, Overprotect, Legolas's Quick Reflexes, and Snakeskin Veil grant hexproof and protection from targeted exile like Swords to Plowshares. Untimely Malfunction, Deflecting Swat, and Bolt Bend are also ways to protect Wolverine in Red.

Weapon X

Yeah, Wolverine fights mainly with his claws but when you're facing off against the might of a multiverse - additional weapons are necessary. Equipment that protect and give other effects are premium armaments so Swiftfoot Boots, Lightning Greaves, Brotherhood Regalia, Mithril Coat, and Commander's Plate are amazing includes.

Other great equipment that help Wolverine bring the pain are Power Fist, Mage Slayer, Two-Handed Axe, The Reaver Cleaver, Embercleave, and Sword of Feast and Famine.

Mithril Coat
Commander's Plate
The Reaver Cleaver

Counter Magic

Not that counter magic. We can help Wolverine pile on the +1/+1 counters with Hardened Scales, Ozolith, the Shattered Spire, Innkeeper's Talent, Forgotten Ancient, Kami of Whispered Hopes, and Vigor. The Ozolith is a 100% must include in this deck to keep all these precious counters around.

A Full Claw

An aggressive strategy like this deck is proactive in its approach and having the cards to finish your opponents fast is crucial. Red and Green have great card draw in Toski, Bearer of Secrets, Hunter's Talent, Colossal Majesty, Hunter's Insight, and Hunter's Prowess.

Toski, Bearer of Secrets
Hunter's Talent
Colossal Majesty

Berserker Barrage

Focusing on one opponent at a time leaves you open to the others on the table. And while you're hacking away at one players' life total, the rest can take their time to eliminate you. So, why not take them all down at the same time? Kediss, Emberclaw Familiar lets you deal damage to each opponent so that everybody hurts. A surprise ''Oops I win!'' card is Chandra's Ignition that can sweep the board and deal with other players at the same time. A fun card as well is Rupture - just make sure to keep your life total up or the game might end in a draw.

Or, take them out faster by increasing your damage output with Jeska, Thrice Reborn, Uncivil Unrest, and Gratuitous Violence.

"I never give up. And I never quit."

A Wolverine, Best There Is commander deck packs a mean punch. It's an aggressive Voltron deck that is singular in its focus yet resilient to removal. It's always fun to be the beatdown in a Commander game and few are better than Wolverine. In fact, he's the best there is to ever do it.

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