Hello everyone! My name is Levi Perry. You may know me from my podcast, *The Thought Vessel Show* on Spotify, or our panel "Am I the Archenemy?" at MagicCon Chicago. This week, we're looking across the entire multiverse for the best dragons for Commander. But it wouldn't be a list without some qualifications. For this Top 10, I am looking for dragons that make an impact when they hit the board in the most terrifying ways. It doesn't have to be an effect that only supports a dragon theme either.
First, our honorable mentions.
Scion of the Ur-Dragon - An oldie but a goodie, Scion of the Ur-Dragon has the unique ability, for two mana, of becoming any dragon creature in your deck, with the only "downside" of sending that dragon to your graveyard. From chaining these effects from Moltensteel Dragon into Skithiryx to create a 10-power flying infect dragon, to loading up your graveyard with dragons to reanimate, this dragon can do a little bit of everything!
Astral Dragon - You know what's better than a dragon? Three dragons, of course! As Astral Dragon enters play, you can make two 3/3 flying dragons that are copies of noncreature permanents. At a lower power table, maybe you make a couple of Sol Rings and effectively ramp for an extra four mana per turn. At higher power levels, now we're talking cards like Rhystic Study or Smothering Tithe. The potential of this card is limitless, and I really enjoy the uniqueness.
Now, onto the list!
Number Ten
The beast of Dungeons and Dragons, Tiamat is one of, if not the best, tutor that you can run in a dragon deck. Usually seeing play as an alternative commander other than The Ur-Dragon, Tiamat allows its controller to tutor five different dragons not named Tiamat and with different names from each other.
Number Nine
The first of the cEDH-level dragons on this list, Niv-Mizzet, the genius dragon of Ravnica, is one of the most potent spellslinger/combo commanders in the game. Using cards like Curiosity, this dragon is looking to loop card draw and damage over and over. If you like slinging spells and drawing cards, this is the dragon for you.
Number Eight
Now hypothetically, if I'm in a game and I am allowed to tutor any dragon into play, there's a really good chance I'll be looking for Utvara Hellkite. Every time you attack with a dragon, you get a 6/6 flying dragon. With those new dragons on your next combat, you can attack and create even more dragons to black out the skies! This card is sweet!
Number Seven
The other times I am hypothetically tutoring in a dragon deck, I'm probably grabbing either Terror of the Peaks or its counterpart, Scourge of Valkas. These cards bring with them an insane amount of non-combat damage that can be directed to clearing boards or simply taking players out.
Number Six
It does require some hoops to jump through in that the spell needs to resolve, it needs to get to a combat step where it can attack, not be blocked, and successfully connect with combat damage. But, when it does, that's when the fun begins. With the potential to get up to twenty treasure tokens in one combat, this card has plenty of firepower to swing a game into your favor.
Number Five
Speaking of treasure, next up is Korvold. Another deck capable of posting tournament cEDH results, this deck is a Jund dream. Each permanent sacrifice leads to a +1/+1 counter and a drawn card, which is an absolutely crazy amount of value. Not to mention this dragon costs a total of five mana! I'm not sure why WOTC thought this was a good idea, but I'm here for it!
Number Four
Not necessarily a dragon-only deck, as there are plenty of decks wanting to utilize excess mana for things like extra combats, this deck is capable of producing an astounding amount of mana, with the only catch being it has to be for the use of casting spells. But hey, a seven-mana hasty dragon that could realistically let you dump out the rest of your hand? Sign me up!
Number Three
What's better than having more mana than you know what to do with? Why, banking it for when you do! Old Gnawbone does require combat damage to get the treasure, but the treasure tokens can be saved for a later turn. Additionally, by only being one color, this dragon can go into any Green deck and likely thrive.
Number Two
At this point in the list, the only way you can make these dragons better is simply by making them again. Miirym allows any dragon entering the battlefield to be copied, and if it was legendary, it is no longer legendary. Every. Single. Dragon. The only downside to this card is that as a commander, you lose out on Black and White cards for your card pool. That's about it.
Number One
Is anyone really surprised here? One of the seven eminence commanders, you start out the game with all your dragons at a discount, which can help with one of the few weaknesses of dragons: speed. The Ur-Dragon is a commander, so you will have access to any legal commander card for brewing purposes. If that isn't enough, you can always pay the 10 mana and cast The Ur-Dragon, refilling your hand and cheating out your most broken permanent cards for free. It would be quite the challenge for WOTC to come up with a design that could surpass this beast.
And that is our list! I hope it has been enlightening for you and lit a fire to brew up some new dragon commanders. Until next time!