Hello everyone! I'm Levi from The Thought Vessel Show, and today we're diving into the second part of our review of the March of the Machine set, focusing on the Mythic Rares. While most of the iconic cards from this set are found in the regular rare category, the Mythics still pack plenty of power. Let's get started!
10) Zurgo and Ojutai
This card introduces a new outlet for dragon decks, this time in Jeskai colors. When a dragon you control hits a player, you get what I like to call a "super draw," allowing you to pick the best card from the top three cards of your library. If you manage to hit all three opponents, you'll be looking at the top nine cards. The selection is incredible, and with Red in the mix, this card is both viable and powerful.
9) Wrenn and Realmbreaker
At its floor, Wrenn and Realmbreaker acts as a Chromatic Lantern that can also produce blockers or attackers. If you can manage to reach its -7 ability, it turns into a Muldrotha on steroids. The -2 ability is also useful for filling your graveyard if your strategy relies on that.
8) Chandra, Hope's Beacon
While this card isn't particularly great at any one thing, it excels at doing a lot of things simultaneously. It can copy instants and sorceries, ramp, impulse draw, and provide targeted removal--all on the same planeswalker. In modern Commander, where finding slots in decks is increasingly challenging, this card can be a valuable addition.
7) Jin-Gitaxias
I'm surprised this card hasn't received more attention. On its front side, you get a card-drawing engine with a 5/5 body that has ward 2. Once flipped, you get to double your hand size, followed by a board wipe, and then cast your entire hand without paying any mana costs. In blue, that could very well end games. This card is incredible.
6) Sword of Once and Future
This is another sword on the list, finally completing the cycle. This sword offers protection from blue and black, and when you hit an opponent, you get to surveil 2, providing top-deck manipulation and potential graveyard synergies. Additionally, you can cast an instant or sorcery with a mana value of 2 or less from your graveyard for free. Depending on your build, that spell could be quite impactful. Personally, I'm a huge fan of the swords, so I was naturally excited for this welcome addition.
5) Invasion of New Phyrexia
An X spell that creates Knight tokens and then flips into a Teferi planeswalker that can create emblems, permanently buffing your knights and protecting them with Ward? What more do I need to say?
4) Invasion of Shandalar
This card acts like a super Eternal Witness for permanents only, flipping into a value-cheating machine. Although simple in concept, its abilities are incredibly relevant and can scale based on the impact of the cards you bring back or cheat out with it.
3) Thalia and the Gitrog Monster
Stax meets value. Whether as a commander or in the 99 of a deck, this card provides immense value. Starting off, this duo has first strike and deathtouch, ensuring victory in virtually every combat. Beyond that, you get an exploration effect, letting you play extra lands. In typical Thalia fashion, your opponents' nonbasic lands and creatures enter tapped, providing a tempo advantage, and in true Gitrog fashion, you can sacrifice creatures or lands for card advantage. This card can fit into many decks, and I'm a big fan!
2) Sheoldred
Another Praetor! When Sheoldred enters the battlefield, each opponent is forced to sacrifice two non-token creatures--a potentially backbreaking effect in most Commander games. Once flipped, Sheoldred sets your opponents back even further. The first chapter brings spot removal, the second attacks their hands and libraries, and the third chapter lets you bring all creatures from all graveyards onto the battlefield. Plus, Sheoldred returns, ready to start the fun all over again.
1) Urabrask
And naturally, we're ending with our third Praetor on the list. The front side of Urabrask generates one red mana and deals one damage for each instant or sorcery you cast, which can be extremely effective in a spellslinger deck, providing enough gas to keep you going. If you choose to flip Urabrask, you're met with a saga that starts by dealing three damage to each opponent and all of their creatures. From there, you get three treasures, and it ends with allowing you to cast instants and sorceries from any graveyard, while flipping Urabrask back to the front to take advantage of the extra mana once more. Not only is this card powerful and interesting, but it's also incredibly fun to pilot.
And there you have it! These are the top Mythic Rares from March of the Machine. If you're interested in any of these cards, you know where to find them. Until next time, happy gaming!