I like big boards and I cannot lie, all you other slingers just can't deny, when you see a playmat, with an itty bitty space, you're going to get stomped!
Token strategies in Magic: The Gathering continue to be one of the most powerful and popular deck archetypes that you can build in Commander. It's really to see why it is so popular. Left unchecked, these decks can swarm the board making it insurmountable for our opponents to deal with. In this article we are going to look at the best Commanders to helm your next EDH Deck. Here are my top 5 Token Commanders. I've specifically chosen mutlicoloured Commanders because you can often find support outside of mono-coloured commanders.
So, let's kick things off with the only creature type that can collectively overcome the spaghetti monster herself, Emrakul. Golgari Squirrels!
Number One
Chatterfang, Squirrel General is a much-loved commander from the famous (or infamous depending on your point of view) Modern Horizons 2. This Legendary Squirrel Warrior is a 3/3 with Forestwalk, an ability that makes it unblockable if an opponent controls a forest, for the bargain price of 2 Generic and a single Green Mana. Chatterfang also creates an additional Squirrel whenever we make any type of token. Finally, because this is a Magic: The Gathering card printed after 2016, it has even more text. For a single Black mana we can sacrifice as many squirrels as necessary to give any creature +X/-X where X is the number of Squirrels we sacrificed, giving us tons of utility. Need to pump Chatterfang for the extra bit of Commander Damage? We got it. Need to remove and indestructible Blightsteel Coloussus? Well, we've got that too.
This furry-tailed, ferocious fighter has a bunch of value stapled onto it, and between the likes of Tireless Provisioner with Acadamey Manufactor or Scute Swarm with any land drop it's easy to see how this once adorable acorn acquirer can get out of hand. However, if you thought that an extra 1/1 is all you are getting, dear reader, there are enough combo's we can put into this deck that will make our opponents head spin, like my favourite 2 card combo, Ivy Lane Denizen and Scurry Oak.
Number Two
There is an argument to be made on how many gingerbread men are actually too many, but Magic: The Gathering's answer to the Muffin Man, says at least one more! Brenard, Ginger Sculptor is a 3/3 for 1 Generic and Bant ( Green, White and Blue) that rather flavourfully pumps our food and golem creatures, giving them +2/+2 and Trample. Not only that, whenever we have a creature go to the great bakery store in the sky, Brenard takes recycling to a whole new level and brings them back as a 1/1 Food Golem that's a copy of that creature type. Being in Green and White we have access to literally all of the Token Multipliers like Anointed Procession, Doubling Season or totally fine Magic card, dont worry about it, Ojer Taq, Deepest Foundation // Temple of Civilization.
The happy little baker wants things to perish, and we can get even more value by including cards like Triplicate Titan and Phyrexian Triniform that replace themselves with more bodies when they bite the big one. Not only that, but we can turn all those creatures that enter as an artifact into 9/9 Dinosaur Food Golems with Displaced Dinosaurs. They are historic after all.
Number Three
If you are more of the Artifacts Matters persuasion, then I have the perfect option for you! Let me introduce you to Brudiclad, Telchor Engineer, a 4/4 Phyrexian Artificer for and Izzet (Blue and Red) that gives all of our creature tokens Haste. I say this often, but Haste is a massively underrated mechanic. Most of the time, players are expecting a turn of reprieve to find an answer to a creature. Haste throws that expectation out of the window whilst screaming "witness me" in their best Mad Max inspired voice. Brudiclad also creates a 2/1 Myr token and then lets us turn all of our tokens into a copy of another token we control.
So, the best way to abuse this utterly bonkers commander is by first including a bunch of incidental Token generation like Third Path Iconoclast, Saheeli, Sublime Artificer and Chrome Host Seedshark, who all trigger when we cast non creature spells (like Aritfacts) and generates a huge board state. We can even include my personal favourite from Outlaws of Thunder Junction, Worldwalker Helm, which not only makes a map token whenever we create an artifact token but also lets us duplicate an artifact token too.
We can then duplicate our best creatures with the likes of Rite of Replication, See Double and Quasiduplicate and then turn all those incidental tokens we made into huge problems, like oh i don't know, an Army of Wormcoil Engines or even, hilariously we can turn our Artifact Army into Luck Bobbleheads and win with their activated ability. With the sheer number we can make, it's more likely than not.
Number Four
Many of you may already be familiar with Streets of New Cappena's Cat daddy, but for those who haven't yet been overrun by this utter monster, let me introduce you to Jetmir, Nexus of Revels. Jetmir is a 5/4 Cat Demon who costs a measly 1 Generic and Naya (Red, White and Green) Mana. He also has a mountain of text, but essentially the party cat gives all of our creatures additional buffs depending on how many friends we can bring to the party. If we have 3 or more creatures, creatures we control get +1/+0 and vigilance, 6 or more creatures, they get +2/+0 Vigilance and Trample, 9 or more, they get +3/+0, Vigilance, Trample and Double strike.
The game plan is simple: we want a bunch of repeatable ways to make, specifically, creature tokens. Thankfully there are tonnes of ways in Naya to do just that! Forth Eorlingas!, Awaken The Woods, and Finale of Glory are excellent one shot spells that swarm the board immediatley, whilst we can also leverage Maja, Bretagard Protector, Myrel, Shield of Argive and Tendershoot Dryad to be creating tokens at every opportunity. Once we are on the Offensive we can use Beastmaster Acension to pump our army of little guys making them swole guys. We can also use Rabble Rousing to essentially double our tokens whenever we move to combat. Not to mention all the token doublers. Honestly, I've seen this commander do some horrendous things and I love it!
Number Five
For our final entry let me introduce you to my personal favourite token commander, Esix, Fractal Bloom is a 4/4 Flying Fractal from the Strixhaven: School of Mages Commander set. What makes this weirdo so special? Well, dear reader, whenever we create one or more tokens, instead those tokens become copies of another creature on the battlefield, which gives us huge utility. We can make a copy of our stuff or our opponents stuff, whatever we need, we can make, and it's in Simic (Green and Blue) making it super easy to get to the six Mana we need to cast it.
Our game plan is simple enough to begin with. We want creatures that make incidental tokens that we can essentially make more of. Cards like Hornet Queen, Avenger of Zendikar and Titan of Industry enter the battlefield and make tokens, meaning we can make the tokens copies of themselves to swarm our board seemingly out of nowhere. Being in Green gives us access to token doublers too like Adrix and Nev Twincasters or Parallel Lives. This all sounds great, but it isn't even the meanest thing we can do, because we can make copies of Junk Winder to keep our opponents creatures tapped down, Agent of Treachery to steal all of their permanents or Hullbreaker Horror to bounce all of their permanents when we next cast any spell.
And with that we have reached the end! Honestly there are loads of Token Matters Commanders, if none of these take your fancy, why not head over to EDHRec.com and find one that fits your play style. I hope you enjoyed my breakdown of my favorites, and this has inspired you to take up as much board state as possible in your next commander game. Until next time!