daughters from two worlds will decide the fate of each.
O-Kagachi Made Manifest by Kieran Yanner
We've reached the end, the culmination of man versus spirit that has defined The Kami War // O-Kagachi Made Manifest for an entire block. As the trilogy draws to a close in "Guardian - Saviors of Kamigawa", we find heroes Toshiro Umezawa and Michiko Konda, Truth Seeker trying to reclaim That Which Was Taken from the ruins of Minamo, School at Water's Edge and use it to end the war before Kamigawa is torn apart. Kingdoms have already fallen. Countless dead lay scattered across the countryside. And with each appearance of O-Kagachi, Vengeful Kami, the barrier between spirit and mortal realm grows weaker. As if that weren't bad enough, a scheming Kami of the Crescent Moon and his Soratami cohorts have begun their takeover of each ruined nation. All the while, an ever-enraged Heartless Hidetsugu seeks nothing more than revenge, happy to raze the plane to ashes if that's what it takes.
If you think that's a lot of Legends, then I warmly welcome you to Kamigawa, where 'Legendary' is its very own theme. The Kamigawa novels contain a monumental number of characters and settings, referring to many of the printed cards directly. When it comes to deck-building as a storytelling medium, what's better suited than Commander, where legends are built right into the format's DNA?
The Commander table finds players recruiting historical figures to lead your army. But what's the connection between these legendary cards and their actual legends? It is possible to build decks in such a way that we can see these stories play out in the course of a game? Or, if we prefer to take a more active hand, meddle with the fate of our heroes and villains? Will the humans of Kamigawa repel the invading Kami forces, or will the spirit world dominate the land in revenge? It's a question for your play choices to decide.
Today, we'll delve into the ancient lore of Magic: The Gathering and fuse it with our deck-building. The resulting Frankenstein's monster will be a pair of fully playable Commander decks, complete with themes and synergies, that also recount a story from Magic's fabled past. All card and deck-building choices will serve to tell the tale, allowing you to regale your playgroup (while you simultaneously crush them).
So, join me, brave brewer, on this quest to recreate the past. And win while doing so.
With O-Kagachi tearing the land apart, time is nearly out. A final confrontation between both sides of the kami war will be the deciding factor. It won't simply be a battle between enemies. It'll be a clash of families. Much as Michiko Konda, Truth Seeker strives to correct the calamity her father, Konda, Lord of Eiganjo, has beset upon the land, a daughter of the spirit realm will rise to challenge her own tyrannical father.
O-Kagachi, Vengeful Kami by Daarken
With each materialization into the mortal world, he grows more destructive.
He'll bring about an apocalypse to reclaim his daughter.
Kyodai, Soul of Kamigawa by Daniel Zrom
Imprisoned and stolen from the spirit realm, the daughter of O-Kagachi will soon find that only she and Michiko Konda can halt the iron reach of their lineages.
Before we jump into action, let's cover the ground rules:
1. Function comes first:
Our mission is to design playable Commander decks that not only detail story arcs, but also seek to win the game. O-Kagachi's deck pays homage to the classic "Spirit and Arcane" theme of original Kamigawa, but while spirits are plentiful across Magic, Arcane spells are locked firmly into the Kamigawa block. This gives us little to choose from, and much of it is more designed for Limited play than Commander. Despite storyline-attachments, the parasitic and self-contained nature Arcane spells means that only the most relevant spells will be chosen as part of the 99.
2. Flavor still dictates card selection:
A card's connection to Magic lore may disqualify it from our experiment. O-Kagachi, Vengeful Kami's army of spirits would love access to Drogskol Captain, but the ghost pirate is inherently tied to Innistrad. Our enchantment-heavy Kyodai, Soul of Kamigawa deck would revel in Theros goodies like Setessan Champion and Courser of Kruphix, but both are tied to the Greek-centric locale. Cards can only reference planes/characters they're organically linked to. Depending on how much "narrative vs. competitive" matters to you personally, I leave it up to you to tinker with the builds as you see fit. Commander is all about creativity, after all.
3. That said, if a card could exist on another plane, it's totally up for grabs:
Today's tale may not involve Amonkhet, but I see no reason something like Scavenger Grounds is out of bounds. Such an environment could feasibly appear in many worlds, and the graveyard hate it provides is an important tool for a Commander deck to have in its pocket. We're allowing wiggle-room when picking cards that could feasibly slide into any narrative. Doomwake Giant lacks a direct tie to Theros, is handy against token swarms, and with the plethora of enchantment creatures in Kamigawa: Neon Dynasty, could have easily been reprinted into that set.
Rules and regulations covered, let's take one final dive into the original Kamigawa and see if the world can be saved from oblivion. Gear up, spin that Sensei's Diving Top a for luck, and get ready!
Note: If you haven't already, I'd advise you to catch up on our previous entries, as they'll fill you in on the heroes, villains, and general chaos that's led up to this point:
Part 1: "Lore and Consequences: Toshiro Umezawa vs Michiko Konda, Truth Seeker"
Part 2: "Lore and Consequences: Heartless Hidetsugu vs Kami of the Crescent Moon"
"Guardian - Saviors of Kamigawa" by Scott McGough
After the attack on Minamo, School at Water's Edge by Heartless Hidetsugu and his All-Consuming Oni (Hidetsugu's super-demon deity of worship), Michiko Konda, Truth Seeker has fled back to the Jukai. During the chaos at the school, the Kami of the Crescent Moon revealed his plan for world domination and set a host of Soratami troops against the forest in conquest. Castle Eiganjo, once a holdout against invading kami, has been reduced to rubble. Konda, Lord of Eiganjo managed to survive, but has disappeared. Michiko reaches out to rogue ronin Toshiro Umezawa, who's now plotting a scheme to retrieve That Which Was Taken from the remains of Minamo. The school is still beset by Hidetsugu's oni, so the task won't be easy. Though Toshiro gained the ability to teleport from the Myojin of Night's Reach, the dark spirit has forbade him from teleporting through her realm with That Which Was Taken, as it could lead a very angry O-Kagachi, Vengeful Kami right to her.
Returning to Takenuma, Toshiro Umezawa finds the conquering Moonfolk are claiming both forest and swamp, as the area is swarming with troops. Kiku, Night's Flower's entire clan has been wiped out. Marrow-Gnawer's rat pack is desperate for help. The Mono-Black Trio of anti-heroes teams up and decides if they can't teleport That Which was Taken, they'll have to fly it out. After a brief stop-over at what's left of Castle Eiganjo, Toshi steals a Moonwing Moth as an aerial getaway car. Ever-faithful Isamaru, Hound of Konda emerges from the rubble to attack the ronin, but Toshiro recognizes the dog as Michiko's and teleports him safely to her care in Jukai. A surprisingly compassionate move for a ronin who once only cared about saving his own skin. Perhaps Toshi is starting to get the hang of this whole protagonist thing?
Toshiro Umezawa's heroic streak continues with the rescue of Nagao, Bound by Honor, who along with a few surviving samurai, were stranded at Minamo and trapped by the All-Consuming Oni of Chaos. That Which was Taken is acting as a repellant to the demon, but Toshi knows that once he reclaims it, Nagao and his men are toast, so he teleports all the samurai down to Jukai. Another selfless act.
Heartless Hidetsugu by Carl Critchlow
With no samurai to snack on, the All-Consuming Oni of Chaos sets its sights on Toshiro. With Toshi being all super-powered by the Myojin of Night's Reach, he's able to fend off the demon, but unfortunately this mightily pisses off its worshipper: Heartless Hidetsugu, who finally decides his 'brother in arms' is no longer trustworthy enough to keep alive. Members of the Hyozan Reckoners have all sworn an oath to not harm other members, but the ogre made sure a loophole existed in the magical oath: you simply cannot draw blood. Choking people to death is perfectly fine, as Hidetsugu is quick to demonstrate on Toshiro Umezawa and Kiku, Night's Flower. When Marrow-Gnawer comes around the corner to see Hidetsugu's hands around his friends' throats, he assumes the ogre broke his own code and attacks Hidetsugu. Bad idea, as Hidetsugu's code is technically still intact, so as the poor Nezumi draws blood from the ogre, the magic of the Hyozan oath consumes Marrow-Gnawer in fiery retribution. Toshi tries to save Marrow, but the wrath of the Hyozan magic ultimately burns him alive. In his final act, Marrow-Gnawer sacrificed himself to save Toshiro Umezawa and card]Kiku, Night's Flower[/card].
Marrow-Gnawer by Wayne Reynolds
Goodnight and rest well, sweet prince.
Without the ability to kill Heartless Hidetsugu, Toshi opts to demoralize him. During the above battle, the forces of Konda, Lord of Eiganjo reappeared to find That Which Was Taken. Moments later, O-Kagachi materializes in pursuit of Konda, which is enough to frighten the All-Consuming Oni of Chaos into a retreat. Toshi notes to Hidetsugu that his demon-god lacks the fortitude to stand against O-Kagachi, which shatters the ogre's faith in the demon. Toshi makes him a deal: let them go, and Toshi will teleport Heartless Hidetsugu to the Honden of Chaos to confront the All-Consuming Oni.
Now with That Which Was Taken in hand, Toshi hops onto his getaway moth and heads towards Jukai. During the trip, the artifact begins communicating with Toshi, asking to be released. Toshiro barely has time to pay attention to this, as he begins receiving dreams from Uyo, Silent Prophet which force him to confront every foul act he's ever committed. The dreams and visions begin crushing his psyche, so Toshiro Umezawa has no choice but to go on a side-quest in the Sokezan mountains. In short, he learns of the Soratami scheming, reclaims the Yuki-Onna once again, and uses it to perform a frosty fatality on Uyo, Silent Prophet.
Returning to Jukai, Toshiro Umezawa finds both Konda, Lord of Eiganjo and O-Kagachi, Vengeful Kami with their sights set on That Which Was Taken. Toshiro had left the artifact in Jukai during his side quest, which seems risky, but who I am to judge a jitte-wielding ronin? With little option and forces moving in on all sides, Toshiro does the one thing the Myojin of Night's Reach asked him NOT to do: teleport That Which Was Taken through her realm. Toshi gets away from Konda and O-Kagachi, but now has to deal with an enraged Myojin of Night's Reach, who immediately casts the ronin out of her realm. Toshi survives, but has now earned the Myojin's scorn.
Myojin of Night's Reach by Kev Walker
I'm not confident forgiveness is on her agenda.
Toshiro now reunites with Michiko Konda, Truth Seeker and convinces her to release the spirit within That Which Was Taken. Michiko has a bond with the artifact, as it was stolen on the night of her own birth. Toshi draws the kanji for "Sister" and "Union" on Michiko's hands as she goes about freeing the kami within. As the spirit materializes, it takes on a form resembling Michiko, herself, only with a bit of dragonlike-elements mixed in. They name her Kyodai, who'll later go on to become quite a bit more dragonish when she ascends to Kyodai, Soul of Kamigawa.
Michiko and Kyodai form a sisterhood, children of two worlds who've paid dearly for the sins of their fathers. Kyodai reveals to Michiko that her imprisonment within That Which Was Taken was torturous, but so too would be to return to O-Kagachi, as doing so would absorb her essence back into the heart of the spirit dragon. She'd cease to be an individual. No longer have free will or thought. The only way both Michiko Konda, Truth Seeker and Kyodai, Soul of Kamigawa can truly be free, truly save the world, is to confront their fathers who thrust Kamigawa into this mess.
The final battle begins, and while I won't spoil the climactic showdown for you, it's safe to say the very existence of Kyodai, Soul of Kamigawa is cause for optimism. The veil between mortal and spirit realm was made thinner, yes, but a more beneficial coexistence between man and kami would be established in time.
Heartless Hidetsugu was so dang angry at his All-Consuming Oni of Chaos that he booted the demon and took on the role himself, ascending to demon-hood in Hidetsugu, Devouring Chaos. He also got his final revenge, making a literal snack out of the Kami of the Crescent Moon, the source of all the Soratami plotting.
Michiko Konda, Truth Seeker and Kyodai, Soul of Kamigawa would go on to serve as the Sisters of Flesh and Spirit, arbiters of the 'bridge' between worlds. Konda, Lord of Eiganjo faces severe punishment for his crime, as depicted in...
I've read too many comics.
This guy's totally coming back as a surprise-villain at some point.
And what of Toshiro Umezawa, the cutthroat ronin who stepped up to the hero-plate when destiny called? For his troubles, the Myojin of Night's Reach saves Toshiro from one last ambush (the Soratami are still trying to kill him) by teleporting him to a whole other plane: Dominaria. The barriers between spirit and mortal realms getting rebalanced also opened up the barriers between Kamigawa and other worlds. But alas, as we mentioned earlier, the Myojin of Night's Reach is none too happy with Toshiro, so she promptly exiles him away to Dominaria, but also blinds him. Toshiro Umezawa gets a new lease on life, on a new world, but'll have to live said life forever in the dark.
But don't feel too bad for ole' Toshi. After all, his descendant will go on to defeat the mighty Nicol Bolas, himself!
And so that fate of an entire plane came down to father versus daughter, the traditional ways against the new. How utterly fitting then, that today's battle not only pits father versus daughter, but that each encapsulates the essence of the original Kamigawa Block and Neon Dynasty, respectively. This battle isn't just one of storyline adherence. It's one that pays homage to both past and future.
But which shall win?
Get ready for battle - Choose your character!
O-Kagachi, Vengeful Kami | Commander | Matthew Lotti
- Commander (1)
- 1 O-Kagachi, Vengeful Kami
- Creatures (24)
- 1 Alluring Siren
- 1 Celestial Kirin
- 1 Elder Pine of Jukai
- 1 Goblin Diplomats
- 1 Guardian of Faith
- 1 Hana Kami
- 1 He Who Hungers
- 1 Infernal Kirin
- 1 Kodama of the East Tree
- 1 Lifespinner
- 1 Loam Dweller
- 1 Myojin of Cleansing Fire
- 1 Nikko-Onna
- 1 Oyobi, Who Split the Heavens
- 1 Rattlechains
- 1 Realmwalker
- 1 Remorseful Cleric
- 1 Sakura-Tribe Elder
- 1 Seedborn Muse
- 1 Selfless Spirit
- 1 Sire of the Storm
- 1 Spectral Arcanist
- 1 Spectral Shepherd
- 1 Yuki-Onna
- Instants (11)
- 1 Blessed Breath
- 1 Ethereal Haze
- 1 Evermind
- 1 Heroic Intervention
- 1 Into the Fray
- 1 Otherworldly Journey
- 1 Rend Flesh
- 1 Rending Vines
- 1 Soulless Revival
- 1 Spiritual Visit
- 1 Wear Away
- Sorceries (14)
- 1 Blasphemous Act
- 1 Cleansing Wildfire
- 1 Cultivate
- 1 Eerie Procession
- 1 Farseek
- 1 Kodama's Reach
- 1 March of Souls
- 1 Nature's Lore
- 1 Ranger's Path
- 1 Ribbons of the Reikai
- 1 Search for Tomorrow
- 1 Terashi's Grasp
- 1 Three Visits
- 1 Time of Need
- Enchantments (5)
- 1 Kindred Discovery
- 1 Nature's Will
- 1 The Kami War // O-Kagachi Made Manifest
- 1 Trove of Temptation
- 1 War's Toll
- Artifacts (7)
- 1 Arcane Signet
- 1 Chromatic Lantern
- 1 Door of Destinies
- 1 Lightning Greaves
- 1 Long-Forgotten Gohei
- 1 Swiftfoot Boots
- 1 Vanquisher's Banner
- Lands (38)
- 9 Forest
- 1 Island
- 2 Mountain
- 4 Plains
- 1 Swamp
- 1 Arid Mesa
- 1 Breeding Pool
- 1 Canyon Slough
- 1 City of Brass
- 1 Command Tower
- 1 Crucible of the Spirit Dragon
- 1 Exotic Orchard
- 1 Forbidden Orchard
- 1 Irrigated Farmland
- 1 Mana Confluence
- 1 Misty Rainforest
- 1 Overgrown Tomb
- 1 Path of Ancestry
- 1 Sacred Foundry
- 1 Scattered Groves
- 1 Sheltered Thicket
- 1 Stomping Ground
- 1 Temple Garden
- 1 Verdant Catacombs
- 1 Windswept Heath
- 1 Wooded Foothills
As the former Kami of the Bridge between mortal and spirit world, O-Kagachi represents ancient Kamigawa. A land steeped in Arcane magics, largely misunderstood by us mere mortals. The use of Arcane spells with Splice allows for repeated casting of spells. In other words, card advantage. O-Kagachi's conquest to reclaim That Which Was Taken also sees him lead an Kami army, so our deck features a strong Spirit-tribal component. Finally, because our general is a vengeful deity, we'll make the most of his retribution-style removal by forcing opposing creatures to attack us, then swooping in next combat to punish the transgressor.
Kami Kombat: Our initial battlements consist of spirits that reward us for casting additional ghostly troops or Arcane spells. With plenty of both in our deck, we stand to reap repeated ramp/card advantage from the likes of Loam Dweller, Sire of the Storm, and Elder Pine of Jukai, control via Celestial Kirin, Nikko-Onna, Yuki-Onna, and Infernal Kirin, or additional evasive troops via Oyobi, Who Splits the Heavens.
Supporting Kami like Lifespinner can help fetch up powerful spirits like Kodama of the East Tree or Myojin of Cleansing Fire for further board development or control. Infernal Kirin is also backed up on hand-control by He Who Hungers, who'll both pick apart enemy hands. The presence of Lifespinner and He Who Hungers makes a seemingly innocuous little card like Spiritual Visit into solid a fuel source.
The next batch of spirits are included as role-players, each providing a different use while triggering the spirits noted above. Seedborn Muse is a powerful mana-generator, Guardian of Faith, Selfless Spirit, and Rattlechains offer protection, Spectral Arcanist and Realmwalker provide more card advantage, Remorseful Cleric tackles graveyard strategies, and Spectral Shepherd bounces our own spirits for repeated triggers off the back of Loam Dweller and company.
Finally, because O-Kagachi, Vengeful Kami rewards us for getting hit, Alluring Siren and Goblin Diplomats are included to help sway combat.
Arcane Incantations: Our deck benefits from Arcane spells in two ways, both of which net us card advantage. They trigger kami like Loam Dweller, and also allow for repeated uses via the Splice mechanic, which allows us to graft an Arcane spell's effect onto another spell. In effect, this allows us to cast Splice spells multiple times, and considering the variety of effects available, tailor which to splice to a given situation.
Our deck would be casting ramp like Kodama's Reach anyhow, so the ability to tack on removal via Wear Away or protection a la Blessed Breath is pure bonus. Other splice effects include card draw Evermind, recursion Soulless Revival, token generation Spiritual Visit, or befitting our general, Into the Fray to coerce attacks. Removal is vital, so we made sure to include Arcane sources such as Rend Flesh, Rending Vines, and Terashi's Grasp.
At heart, we are a spirit deck, so tribal rewards like Door of Destinies, Kindred Discovery, Vanquisher's Banner, and Long-Forgotten Gohei (also a pseudo-mana rock)are brought in to make our army more dangerous or keep the cards flowing.
Finally, Trove of Temptation and War's Toll function to sway combat. If opponents send their attackers our way, we get to respond with O-Kagachi's wrath. If they opt to send their troops elsewhere, then we've succeeded in hurting other opponents at no cost to us. Either way, we're happy.
Supporting Spells: A heavy spirit-tribal theme allows a sweeper like March of Souls to replace a board with spirit tokens, but ensure that ours are the biggest or reward us the most. Or, if absolutely everything must die, Blasphemous Act will do the trick. After all, the theft of That Which Was Taken was quite blasphemous to the Kami, so such a 'wrath is befitting of their, well, wrath. Speaking of mass removal, Time of Need can provide a useful tutor for Celestial Kirin or Myojin of Cleansing Fire if the board is getting too out of control. Just hang onto a Heroic Intervention so your team can survive the fallout.
Ramp and Lands: As a five-color deck, we'll need all the ramp and mana-fixing we can get our spectral hands on. Classics like Farseek, Three Visits, Ranger's Path and Nature's Lore are especially valuable at fetching dual-lands like Stomping Grounds and Scattered Groves, offering both ramp and fixing. Green provides most of our ramp, but the color-fixing rocks Arcane Signet and Chromatic Lantern are brought in, too.
We spare no expense on our mana base, as O-Kagachi, Vengeful Kami demands a tricky price to pay, mana-wise. Green-centric fetch lands (Windswept Heath, Wooded Foothills, etc.) are a must, but there's enough shock and cycling lands (Sacred Foundry, Canyon Slough) to turn almost any fetch in your collection into a useful land. City of Brass and Mana Confluence hurt a bit, but ensure you'll always have the color you need. Finally, Crucible of the Spirit Dragon acts as a mana-battery for O-Kagachi, allowing you to stock up excess mana over time and release it in whatever combination of colors is needed.
Between trigger-happy Spirits and spells that splice onto other spells, how might O-Kagachi's daughter fare against her father's ancient might?
It'll take a brave, new world.
Bosejui, Who Endures by Chris Ostrowski
I can hear the techno music from here.
Kyodai, Soul of Kamigawa | Commander | Matthew Lotti
- Commander (1)
- 1 Kyodai, Soul of Kamigawa
- Creatures (17)
- 1 Ao, the Dawn Sky
- 1 Celestial Ancient
- 1 Doomwake Giant
- 1 Eidolon of Blossoms
- 1 Generous Visitor
- 1 Ghen, Arcanum Weaver
- 1 Jugan, the Rising Star
- 1 Jukai Naturalist
- 1 Kami of Transience
- 1 Kodama of the West Tree
- 1 Lion Sash
- 1 Moon-Blessed Cleric
- 1 Sanctum Weaver
- 1 Spirited Companion
- 1 Starfield Mystic
- 1 Towashi Guide-Bot
- 1 Weaver of Harmony
- Instants (7)
- 1 Crop Rotation
- 1 Enlightened Tutor
- 1 Generous Gift
- 1 Harrow
- 1 Heroic Intervention
- 1 Season of Renewal
- 1 Tamiyo's Safekeeping
- Sorceries (12)
- 1 Cleansing Meditation
- 1 Commune with Spirits
- 1 Dance of the Manse
- 1 Farewell
- 1 Farseek
- 1 Idyllic Tutor
- 1 Nature's Lore
- 1 Open the Vaults
- 1 Plea for Guidance
- 1 Resurgent Belief
- 1 Three Dreams
- 1 Three Visits
- Enchantments (22)
- 1 Abundant Growth
- 1 All That Glitters
- 1 Ancestral Mask
- 1 Cage of Hands
- 1 Defense of the Heart
- 1 Enchantress's Presence
- 1 Fertile Ground
- 1 Grafted Growth
- 1 Hallowed Haunting
- 1 Imprisoned in the Moon
- 1 Jugan Defends the Temple // Remnant of the Rising Star
- 1 Michiko's Reign of Truth // Portrait of Michiko
- 1 Overgrowth
- 1 Price of Glory
- 1 Rhystic Study
- 1 Roaring Earth
- 1 Smothering Tithe
- 1 Song of the Dryads
- 1 Sphere of Safety
- 1 Sterling Grove
- 1 Sunbird's Invocation
- 1 Utopia Sprawl
- Artifacts (5)
- 1 Arcane Signet
- 1 Fellwar Stone
- 1 Lightning Greaves
- 1 Lizard Blades
- 1 Swiftfoot Boots
- Lands (36)
- 8 Forest
- 1 Island
- 1 Mountain
- 4 Plains
- 1 Swamp
- 1 Blood Crypt
- 1 Boseiju, Who Endures
- 1 Bountiful Promenade
- 1 Breeding Pool
- 1 City of Brass
- 1 Command Tower
- 1 Flooded Strand
- 1 Irrigated Farmland
- 1 Mana Confluence
- 1 Marsh Flats
- 1 Misty Rainforest
- 1 Murmuring Bosk
- 1 Overgrown Tomb
- 1 Polluted Delta
- 1 Sacred Foundry
- 1 Scalding Tarn
- 1 Scattered Groves
- 1 Sheltered Thicket
- 1 Temple Garden
- 1 Windswept Heath
- 1 Wooded Foothills
Unlike the divided realm of her father, Kyodai, Soul of Kamigawa has sought to blend the mortal and spirit worlds into a harmonious coexistence. Kamigawa: Neon Dynasty sees its inhabitants not only living with kami, but receiving frequent gifts of their magic. In conjunction with mechanical enhancements and ever-improving technology, you'll be hard-pressed to find a citizen who isn't adorned in accessories. And it's that theme - Modification - that speaks to Michiko's and Kyodai's vision for a united Kamigawa. Man and Kami, magic and machine, all working together for a common front. It's the perfect thematic direction to take our deck, which will blend a bit of each modification type: +1/+1 counter synergies, a dash of Equipment, and an Enchantress theme.
Cyberpunks: Our first cadre of body-modifiers works with +1/+1 counters. Celestial Ancient, Ao, the Dawn Sky, Towashi Guide-Bot, Jugan, the Rising Star (revived after the events of classic Kamigawa), Generous Visitor, and Lion Sash all accrue or distribute counters to great effect. Many of these work in conjunction with our other modifiers, as Celestial Ancient and Generous Visitor trigger off our Enchantments and Lion Sash reconfigures itself into an equipment. A hefty accumulation of +1/+1 counters also makes Lizard Blades increasingly more dangerous, be it attached to a creature or all on its own. Pair this up with Kyodai, Soul of Kamigawa's build in evasion and self-pump, and our general can easily 1-shot opponents.
Our Enchantress theme warrants the inclusion of as many Enchantments as possible, so creatures like Eidolon of Blossoms, Doomwake Giant, Sanctum Weaver, Jukai Naturalist, Weaver of Harmony, and Spirited Companion pull double duty, rewarding us for enchantment triggers while serving as creatures that can be further modified, themselves. This dual-typing also allows our multiple enchantment tutors like Moon-Blessed Cleric to fetch up creatures.
Finally, a focus on modified creatures and enchantments allows cards like Kodama of the West Tree, Kami of Transcience, and Starfield Mystic to be at their best. Note that we'll discuss plenty of other enchantment-based modifications later on, so this is just the tip of the mystical iceburg. The five-color nature of our deck also allows Ghen, Arcanum Weaver to stretch outside his normal Mardu boundaries and take advantage of the full spectrum of enchantments to recycle.
Body Modifications: Our heavy focus on Enchantments encompasses both offensive and defensive tools. Cards like All that Glitters, Ancestral Mask and Michiko's Reign of Truth // Portrait of Michiko blossom into huge power/toughness boosts, turning even smaller creatures into threats. Roaring Earth and Hallowed Haunting get more and more dangerous the longer the game goes on. Other cards like Jugan Defends the Temple // Remnant of the Rising Star and Grafted Growth provide stat boosts as a bonus to already-useful effects.
On the defensive side, our targeted removal comes in the form of Auras like Song of the Dryads, Imprisoned in the Moon, Cage of Hands. We also include a Generous Gift for instant-speed removal, but the main reliance on Aura-based removal allows all our enchantment tutors to fetch it up when danger rears its ugly head. A critical mass of Enchantments makes Sphere of Safety at its most optimal (and annoying). Price of Glory is also included to ensure any instant-speed shenanigans from our opponents are duly punished.
Enchantments also provide us great deal of card advantage, with Enchantress's Presence, Defense of the Heart, Rhystic Study, and Sunbird's Invocation all netting multiple cards. Even if our enchantments are wiped out, mass-recursion like Resurgent Belief, Open the Vaults, and Dance of the Manse get them all back in one swing.
Supporting Spells: Within a singleton format, tutors hold a lot of power. The ability to search for the exact spell in a given situation is incredibly valuable, and fortunately for us, there are a ton of Enchantment-specific tutors. Outside of the aforementioned Moon-Blessed Cleric, Kyodai packs Plea for Guidance, Sterling Grove, Enlightened Tutor, Three Dreams, and Idyllic Tutor. There's a world of options at our fingertips.
For mass removal, Cleansing Meditation allows us to sweep the board of enchantments while often returning all of our own. This is handily reset any and all enchantment-based triggers from the likes of Celestial Ancient and company. Bound-to-be-staple Farewell is also included as a more versatile form of wrath effect.
Kyodai, Soul of Kamigawa can play guardian on her own, but backing her up are protective spells like Tamiyo's Safekeeping, Swiftfoot Boots, Lightning Greaves, and Heroic Intervention.
Ramp and Lands: Much like our O-Kagachi, Vengeful Kami deck, we'll want just as much fixing as we do ramp to ensure we're able to meet all color requirements. Kyodai, Soul of Kamigawa is easier to cast than her father, and the enchantment-heavy nature of her deck lends itself well to aura-based ramp like Fertile Ground, Utopia Sprawl, and Grafted Growth.
That said, we still include traditional sources of ramp like Farseek and Three Visits to grab our multiple fetchlands. As with O-Kagachi, Kyodai aims to include dual-type shocks and cycling lands with which to grab with our fetchlands. Command Tower, Mana Confluence, and City of Brass are included once again to ensure we've access to all colors. Mana rocks Fellwar Stone and Arcane Signet oughta help with that, as well.
In conclusion, Kyodai, Soul of Kamigawa seeks to establish a new regime, one where creativity and industry go hand-in-hand.
Kodama of the West Tree by Daarken
Past and future collide, but only one fate can result. Will O-Kagachi, Vengeful Kami reclaim his daughter into his very being, laying waste to the world of man in the process? Or will Kyodai, Soul of Kamigawa retain her freedom and individuality, ushering in a shining new age? I hope your Commander table answers these questions in epic fashion.
And so wraps up another ink-etched adventure. We'll continue to explore new realms and legends in future installments, and if you've any recommendations or requests, feel free to let me know in the comments. What characters and stories would you like to see next?
Thanks for reading, and may your sworn blood pact never have a loophole.
-Matt Lotti-