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The Top Ten Soldiers in the History of Magic: The Gathering

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What even is a Soldier?

When it comes to Magic: The Gathering? My recommendation is to not think about it too hard. Like without looking can you tell me what the creature type of any of these ww characters is?

White Knight
Soltari Monk
Soltari Priest
Warrior en-Kor
Kor Firewalker

Their names probably tipped you off. White Knight is in fact a Knight. And Warrior en-Kor is a Warrior.

But what is particularly clerical about attacking really well but not blocking hardly at all? Both Soltari Priest and Soltari Monk are Clerics. Thematically they're more evasive takes on the classic White Knight model that have the opposite of the original's efficient combat skills.

How about Kor Firewalker?

Surely gaining life is kinda sorta clerical? Nope. And this is a spoiler for later in the article: Kor Firewalker is a Soldier. No idea why! Let's just assume the little type line makes one thousand percent sense and just go about rating the ten best Soldiers ever, shall we?

10. Boros Swiftblade

Boros Swiftblade

Lots and lots of Magic's best Soldiers are White. In fact, Our Hero decided that eight of the ten best, ever, are White. Boros Swiftblade - while White - is the lone Red contributor to this Top 10. Red just doesn't have a lot of great Soldiers!

The next best one might be Legion Warboss? Moonrage Brute - the Red Werewolf half of the appropriately named Brutal Cathar // Moonrage Brute - ceases to be a Soldier upon, ahem Turning Red (no relation to the 2022 Disney film).

But what about Boros Swiftblade? What made it so good?

Well in 2007 Pro Tour Hall of Famer Raphael Levy WON two consecutive Grand Prix events with essentially the same "Domain Zoo" deck. His signature? Four copies of Boros Swiftblade in both lists.



Boros Swiftblade is one of the rare Magic cards ever to really push the envelope for the ability double strike. Hitting with both first strike and ordinary damage, Boros Swiftblade made pump spells absolutely spectacular.

Gaea's Might

Levy's mana base could accomplish all five basic land types, which enabled Gaea's Might to go +5/+5.

On a Boros Swiftblade? That could be 12 damage or more in a single swing! Levy liked the oomph for Boros Swiftblade so much, he added a solo Brute Force ("the Red Giant Growth") to get in a sixth, albeit less explosive, Gaea's Might. All because these cards were so combo-tacular with his little 1/2 Red and White Soldier.

9. Dauthi Slayer

Red isn't the only color to get a Soldier in the Top 10 that benefits from buff spells during creature combat! Black's addition of Dauthi Slayer is unique in a number of ways.

When you line up a Dauthi Slayer against its contemporaries... It kind of sucks and doesn't make sense, right?

Dauthi Horror
Dauthi Slayer
Soltari Monk
Soltari Priest

Soltari Monk and Soltari Priest, the Cleric twins we talked about earlier, swing well and don't have any drawbacks. In fact, they both have a substantial benefit... Soltari Priest, in particular, was a cross-format All-Star in its heyday.

Dauthi Horror is kinda... sorta... A terrible Soltari Monk? Equal and opposite only a little easier to cast but way worse on the special ability? I guess un-equal and opposite? At least Dauthi Horror could hang back at home to chump a Soltari Priest if it came down to it.

But Dauthi Slayer?

Dauthi Slayer

This one is interesting! Second Black pip... So a little harder to cast in some decks than Dauthi Horror. But instead of even the marginal special ability, the Slayer had to jump into the fray every turn if able. No holding back! Not even the option to hold back!

In exchange it got a second point of toughness. This was a bigger deal than you might imagine off the top of your head. Dauthi Slayer had to content variously with creatures like Granger Guildmage and Fireslinger, dodge counters off of a Serrated Arrows, and more. That point of toughness wasn't nothing.

It's that the Shadow side was so much of something.

We kid about the combat deficiencies of all the Soltari and Dauthi, but Shadow was something else. If your opponents didn't have Shadow creatures of their own, your Soltaris (or more seminally here, Dauthis) always hit.

And they hit way harder than two.

Hatred

Mono-Black | David Price, Top 8 Grand Prix Seattle


The King of Beatdown David E. Price just killed you if you gave him an open. Tap out? Demonic Consultation for Dark Ritual, or Hatred, whichever he was missing. The evasion on cards like Dauthi Slayer made one-attack kills commonplace; and Dave was a master of trampling over the unaware with Phyrexian Negator for the same purpose.

Dauthi Slayer was an absolute workhorse of multiple Black aggro archetypes; but Hatred probably showcased its violence best of all.

8. Esper Sentinel

Esper Sentinel

Anyone who has played Modern since the printing of Modern Horizons II knows about Esper Sentinel.


It's not that Esper Sentinel is so dominating... But it makes decision making difficult and mana potentially inefficient.

There are lots of things "wrong" about Esper Sentinel, but I think the most frustrating is that if you hold back to try to play around its inherent card advantage you can give the opponent an open to just kill you with some Colossus Hammer combination.

7. Scion of Oona

Scion of Oona


Lorwyn-era Faeries was about the most feared (and most poorly balanced) deck in the history of competitive Magic.

The biggest offender?

Bitterblossom

A.k.a. "Awesome Blossom".

The problem was that Bitterblossom for no good reason was a Faerie, despite not being a creature. Therefore even the cards designed to answer Faeries generally didn't work.

Volcanic Fallout

An instant speed sweeper that couldn't be countered? Surely this was effective against a Mistbind Clique on the stack! Well, not if it could still Champion a stupid enchantment that didn't die to a creature sweeper.

Fun to play against? No.

Satisfying to play? I don't see how it possibly could have been.

Effective? Well, there you've got me. Faeries put up countless Top 8s in both Standard and Block Constructed tournaments. Its combination of linear "1 + 1 = 3" addition and the ability to play at instant speed made for a formidable attack deck... That would often act like a Counterspell deck.

Mistbind Clique was probably the most famous flash threat in Faeries, but Scion of Oona also won a ton for the most generally disliked of tribes. A kind of instant speed Crusade that was also a kind of Negate that could attack, Scion of Oona proved a capable Faerie... and the best of its Soldiers.

6. Thraben Inspector

Thraben Inspector


There is probably no Soldier that spans the sheer breadth of inclusion. Thraben Inspector was a randomly good value creature in a GW mid-range take...

... And also just Human enough to take down the World Championships.

Never exceptional; just an exceptionally appropriate piece in a truly wild number of decks, Thraben Inspector... How shall I put this? Drew a card for an additional 2 mana; and sometimes contributed to synergies based on volume of artifacts controlled.

Really, that's about it. It was good enough. Good enough to set up Toolcraft Exemplar (among its many exemplary inclusions):


5. Kor Firewalker

Kor Firewalker


Rarely has there ever been a sideboard card so perfect; for a particular matchup (which is usually just the mirror).

Kor Firewalker is a hyper specialized sideboard card... But itself requires highly specialized tools to interact back. Does it come in against a wide variety of decks? No. Does it win the matchups - okay, let's be honest, matchup - where you need it? Almost every time.

"Kor Firewalker? Five stars!"

-Five With Flores

4. Ranger of Eos

Ranger of Eos

It takes a heck of a card to compete with Bloodbraid Elf at specifically the "3/2 value creature for 4 mana" championships... But Ranger of Eos put up a heck of a resume. While it was not the 3/2 of choice in the most popular mid-range deck of the era, it did equal the total number of Bloodbraid Elves in the best deck of that year's World Championships:


A powerful source of card advantage that could take over the late game with bullets like Scute Mob, Ranger of Eos also helped to hold down the fort in attrition games, often trading for a certain other 3/2 for four (but leaving behind two more beautiful bodies).

In other contexts Ranger of Eos has bridged the middle mana costs for Birthing Pod decks in Modern, or dug up double Death's Shadows for a "late" game that would make the World Championship-winning Scute Mob blush.

At this point it's any Soldier's game.

Any of the top three Soldiers could easily just be the best one. All of them have tremendous resumes and have contributed to any number of performing decks. Maybe you like Thalia, Guardian of Thraben more than I do? I'd just assume you haven't played a lot of Standard the past two years, but you do you.

3. Thalia, Guardian of Thraben

Thalia, Guardian of Thraben


Thalia, Guardian of Thraben is a card that is legal to play in Standard right now... But has made contributions to performing decks all over the place. I chose a Legacy deck to represent her a) because it's Allen Wu, come on; and b) to showcase that with weenies this good, even non-combo White Weenie can take it down in Legacy.

Just a note: Karakas is often played in Legacy White Weenie decks to interact with, say, an opposing Emrakul; but in this deck it can save your own Legend from removal. There is only one to save.

2. Champion of the Parish

Champion of the Parish


It was hard not to put Champion of the Parish first. For truly Champion of the Parish is the Soldier's Soldier! Or, I guess more properly, the Human's Human.

The card lacks strategic breadth of any kind. It's good in exactly one kind of a deck. Worse, Champion of the Parish isn't the champion of hardly anything if you draw it late. But on turn one?

But that focus, maybe, is the core of the Champion's charm. You don't see Champion of the Parish in combo decks, or across a ton of different creature-deck sub-archetypes. It's all about Soldiers. I mean Humans. That's it, but the 1/1 for one is absolutely huge nonetheless. Any questions?

1. Nomads en-Kor

Nomads en-Kor

Oh look! A White Weenie deck!

To be sure, when White needed a 1-drop (and none of Thraben Inspector, Champion of the Parish... Or like a Mother of Runes) were available... Nomads en-Kor might get the call (and a share of the US National Championship).

Cool. The 1-drop can win at the highest stage doing White Weenie things...

But that's not at all what makes it special; or worthy of #1 spot in this Top 10 list.


Nomads en-Kor + Cephalid Illusionist... Basically a two-card combination. Glavin might have to juggle with Exhume and Krosan Reclamation afterward, but a huge Sutured Ghoul would probably be coming the opponent's way, and the very next attack.

Somehow the SAME deck... Nomads en-Kor + Daru Spiritualist made for a LOT of toughness. However much toughness you wanted, and for no additional mana! Can I interest you in a Worthy Cause?

My #1 Soldier in the History of Magic: The Gathering passed the minimum hurdle. It was pretty good at Soldier-ing. I'm sure Linde got in for one on turn two plenty of times on the way to the trophy. But no other Soldier can equal Nomads en-Kor's contribution to fast combo kills or essentially limitless life total.

There can be only one #1. And this 1/1 for one is that one.

LOVE

MIKE

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