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Magic: The Gathering - Tarkir: Dragonstorm

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Magic: The Gathering - Tarkir: Dragonstorm
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Reevaluating Tatsunari, Toad Rider in Commander

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In 1999 Masashi Kishimoto shocked the world by introducing an orange ninja. Naruto Uzumaki was a ragamuffin who only caused trouble for the fictional village of Konoha. Despite having a chip on his shoulder he strove to become the best ninja he could to prove to the people around him that he wasn't a menace or a monster. While watching Naruto we experience the growth he goes through. He develops new abilities, makes new and lasting relationships and impacts the world around him for the better. As he grows, Naruto eventually meets a mentor named Jiraiya. Jiraiya, commonly referred to as the Toad Sage, is often seen riding on the back of a frog. After some training Jiraiya teaches Naruto the ability to summon and partner with toads as well.

You're probably thinking, "What does this have to do with Magic: The Gathering?" You'd be right to assume that there is very little connection between MTG and Naruto, but did you know there was a toad rider on a plane called Kamigawa? Tatsunari, Toad Rider is a character from the set Kamigawa: Neon Dynasty and his story reflects that of Naruto Uzumaki. Both boys grew up as outsiders in their own villages and had to prove their own value. Unlike Naruto, Tatsunari fished up his own frog from a Towashi canal and nurtured it until it grew to the size of a horse. Naming the frog Keimi he would bound all over Towashi and terrorize the citizens as a member of the Mukotai Reckoners.

Tatsunari, Toad Rider

The card, Tatsunari, Toad Rider, cares about frogs and enchantments. Whenever we cast an enchantment, if we don't already control Keimi, we get to summon a token of our noble steed. Keimi is a 3/3 Green and Black Frog creature that has a special ability all her own. Whenever we cast an enchantment, each opponent loses one life and we gain one life. Normally players will use Tatusnari's frog synergies when building a deck but with this deck we're going to use the ability provided by Keimi to slowly bleed the table of their life.

How we take advantage of Keimi's ability is to figure out a way to make her non-legendary. How we do that is through the mutate mechanic. We'll use creatures like Gemrazer or Migratory Greathorn from the set Ikoria: Lair of Behemoths. Mutate allows two non-Human creatures to merge together. By mutating a Parcelbeast onto a Keimi we make ourselves a non-legendary creature with both creatures abilities. Next we cast another enchantment spell and we get a fresh Keimi ready to be mutated. Continue this until we've hit critical mass and then we can drain out our opponents.

We use a plethora of enchantments to draw cards, protect our important creatures and drain our opponents. The most expensive enchantment in our deck is Eidolon of Blossoms at 4 mana with most of the enchantments we play costing 1 or 2 mana respectively. The two most critical enchantments in the deck are Whip Silk and Shimmering Wings. These enchantments have a great ability that lets us return them to our hand and repeat the drain process until we run out of mana. Bundle those with cards like Kaya's Ghostform and Necrogen Communion enchanted on our Tatsunari and he'll keep coming back from the grave. We've also elected to take advantage of cards like Crab Umbra that give us the powerful Totem Armor ability.

In order to keep the combos consistent we're playing 17 ways to draw cards. We'll take advantage of Tastunari's evasion ability and cards like Keen Sense and Curiosity to draw cards consistently while dealing combat damage. Ultimately though, we want to use the Enchantress package to provide us hand advantage whenever we cast our enchantments. Out of the 17 card draw spells, we're playing 7 enchantress effects like Argothian Enchantress and Verduran Enchantress. If your opening hand has a few lands, an enchantment and an enchantress effect, you're golden!

We have a robust ramp package at 17 cards. Bloom Tender and Sanctum Weaver are the all-stars here. With a decent amount of enchantments on the board we can power up Sanctum Weaver with the aforementioned Crab Umbra to give us a quick infinite mana combo! We also have some classic ramp staples like Farseek and Nature's Lore to put us ahead on land. By far my favorite ramp spell in the deck is Poison Dart Frog. This little guy gives us mana, trades up with deathtouch and is a targetable creature for Tatsunari's evasion ability.

Adolescent Deformed Pugilist Amphibians | Commander | Mike Cummings

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Just a quick final note, Tatsunari's evasion ability will not work with the mutated creatures. Mutate only picks up the abilities of one of the combined creatures and not the creature types. If you need to go in for a commander damage victory you always need to make sure there is a Keimi or Dart Frog for you to target. Throw in some counter magic and removal and we've got ourselves a stream of mutants to drain the table and secure us a victory! Thanks for looking back into the past at an incredibly cool commander with a ton of build potential!

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