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Hello, everyone. As I write this, the entire spoiler list for Ravnica Allegiance hasn't been revealed yet, so rather than provide you with some decklists that are incomplete or that may need radical changes once all of the cards are known, I have for you three new decks this week built from the current card pool. Let's get started with a deck from Magic Online (MTGO).

Boros Control

The first deck I have for you recently went 5-0 on MTGO. While it's no surprise that Boros has the tools to make it one of the tier one aggro decks of the format, the deck I have for you is a little more on the controlling side of things. Let's take a look at it:


Suncleanser
While looking through decklists for interesting innovations, I came across this list. The card that stood out to me the most was Suncleanser. When Suncleanser was printed in Magic 2019, many people tried to make it work as a tool against Energy decks. While it may not have been very good in that role, it can be a very powerful in today's Standard. Imagine playing this while your opponent has a Wildgrowth Walker in play. Suddenly you've neutered their creature that has a lot of potential to grow out of hand very quickly. Plus, when Ravnica Allegiance comes out, thanks to the plethora of cards that provide +1/+1 counters or have Adapt abilities, Suncleanser could be a powerful tool in successfully combatting those decks.

This deck also has a pretty neat two-card combo in it that is difficult to pull off, but when it works it can win you the game on the spot. Of course, I'm talking about the combo with Azor's Gateway and Banefire. If you're able to successfully control the game long enough to transform Azor's Gateway into Sanctum of the Sun, you can tap it for an amount of Red mana equal to your life total. Add that mana to any mana you can produce with your Lands and Treasure tokens, and you'll be able to whap your opponent for a massive amount of unpreventable, uncounterable damage.

Mono-Black Discard

The next deck I have for you is a deck I'm excited to try out on MTG Arena. It's a Mono-Black deck that focuses on forcing your opponent to discard their cards and features zero Rare cards. Let's take a look at it:


Raiders' Wake
Numerous cards in this deck force the opponent to discard cards from their hand. Burglar Rat and Fell Specter do so when they enter the battlefield. Urgoros, the Empty One forces the opponent to discard whenever it deals combat damage to a player. Arterial Flow and Vicious Rumors both cause the opponent to discard as well as potentially boosting your life total. Play these cards as often as you can to get your opponent into top-deck mode (only having the card they drew for their turn in their hand).

Raiders' Wake might not look like an exciting card, but in a deck that's built around abusing it (like this one), the damage output can quickly grow out of hand. It's also very easy to activate, requiring only a single creature of yours to attack, and that attack doesn't even have to deal combat damage to the opponent. Even if your attacking creature dies, you'll still trigger Raiders' Wake and force the opponent to discard a card and then take two points of damage. Just remember not to attack if the opponent has no cards in hand, unless that attack is beneficial for you in other ways.

Infinite Pings

The final deck I have for you this week features a three-card combo that can go infinite. Let's take a look at the deck:


Famished Paladin
At its heart, this is a simple Jeskai Control deck. It has plenty of ways to clear the battlefield of an opponent's pesky attackers (Cleansing Nova and Deafening Clarion). It has a bit of card draw/selection (Opt, Chemister's Insight, and Search for Azcanta). It also features a copy of what many consider to be the best Planeswalker currently in Standard (Teferi, Hero of Dominaria). These are all typical Jeskai Control tools.

What are not normally seen in Jeskai Control decks are Famished Paladin, Squire's Devotion, and Sorcerer's Wand. Each of these cards individually is nothing special, but when they're combined, they form a one-man (vampire?) killing machine. Once you have a Famished Paladin on the battlefield, you'll want to enchant him with Squire's Devotion. That will give him lifelink, allowing him to be untapped whenever he deals damage. By equipping the Sorcerer's Wand, you're able to tap the Famished Paladin to deal one point of damage to your opponent which will also gain you one point of life. Since you gained life, the Famished Paladin will untap. At that point you can repeat the process as many times as it takes to reduce your opponent's life total to zero.

Wrapping Up

Thanks to the annual rotation and Guilds of Ravnica entering the Standard card pool, the Guilds Standard era will be remembered as a time where many decks were viable. Hopefully the release of Ravnica Allegiance will continue this golden age for Standard and allow many new possibilities. Be sure to come back next week when I'm sure to have some new brews featuring cards from Ravnica Allegiance.

What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at mikelikesmtg@gmail.com. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

-- Mike Likes

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