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Exploring Orzhov, Dimir, and Boros in The Brothers' War Standard

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Hello everyone. Magic's color pie provides the foundation for each color to specialize in what it does best. However, with that specialization comes potential weakness. For example, Red is wonderful when it comes to dealing direct damage, but removing enchantments from the battlefield is something it cannot do. For that reason, you'll often want to play decks that are more than one color. This week I have a few two-color decks for you to try out. Let's get started.

Orzhov Flicker

We'll get started with a deck that takes advantage of exiling cards. Let's take a look at the deck.


Savior of Ollenbock
Savior of Ollenbock is a key component in this deck. Whenever Savior of Ollenbock trains, you can exile a creature card from the battlefield or a graveyard. When Savior of Ollenbock leaves the battlefield, you'll put all of the cards exiled with it onto the battlefield under their owners' control. That means, you'll generally want to exile your own creatures before exiling your opponents'. However, since there is a fair amount of removal in this deck, you might want to exile a creature your opponent owns so you can find the right removal spell to use on it if it comes into play later on.

The creatures you'll want to exile most will be artifact creatures that are originally cast for their prototype cost. This deck has playsets of a couple of these creatures. Autonomous Assembler can be cast on turn two, and is able to attack with Savior of Ollenbock to fulfill its training requirement for a couple of attacks. Phyrexian Fleshgorger might only satisfy the training requirement for a single attack, but it serves as a great target to be exiled. Both creatures will return to the battlefield in their much larger, non-prototype state, giving you a lot of value for a small amount of work.

In addition to Savior of Ollenbock, this deck includes a pair of vehicles that can help this deck's plan. Mysterious Limousine can exile a creature when it enters the battlefield or attacks. Then, you'll return any other creature cards exiled with Mysterious Limousine to the battlefield. While it can only exile a single creature at a time, you don't have to worry about attacking with any other creatures. You also have Golden Argosy, who exiles any creature that crewed it, with those creatures returning to the battlefield tapped at the beginning of the next end step. Since you can crew a vehicle with more creatures than are needed, this is a great way to power multiple creatures up at one time.

Dimir Artifacts

Next, I have a deck that looks to take advantage of the loyalty abilities of a trio of planeswalkers. Let's take a look at it.


Tezzeret, Betrayer of Flesh
Tezzeret, Betrayer of Flesh allows you to activate an artifact for two less mana. This lets you draw a card with Reckoner Bankbuster for free. As you'll see, drawing cards is very important for this deck. Speaking of drawing cards, Tezzeret's +1 loyalty ability allows you to draw two cards, discarding two cards or an artifact afterwards. His -2 loyalty ability allows you to turn any artifact into a creature. This effect continues throughout the rest of the game, not just until the end of the turn. Tezzeret's final -6 loyalty ability gives you an emblem that has you draw a card whenever an artifact you control becomes tapped. This isn't optional, so keep that in mind.

The emblem that Tezzeret provides pairs nicely with the emblem that Karn, Living Legacy creates with his -7 loyalty ability. This emblem allows you to tap an untapped artifact you control to deal one damage to any target. This can allow you to destroy your opponent's threats, or attack them directly. Karn also has a +1 loyalty ability that creates a tapped Powerstone token. This will help ramp up your mana production, allowing you to cast large artifacts, such as Portal to Phyrexia or Phyrexian Fleshgorger, with ease.

The final planeswalker in this deck is Teferi, Temporal Pilgrim. Teferi gains a loyalty counter whenever you draw a card. He also has a 0 loyalty ability that allows you to draw a card, so you can see that his loyalty can grow quite quickly in this deck. You can use that loyalty to create Spirit creature tokens that will grow in size as you draw cards by using his -2 loyalty ability. Alternatively, you can use his ultimate -12 loyalty ability to effectively reset your opponent's side of the battlefield, often allowing you to attack for the win with ease.

Boros Aggro

The final deck I have for you this week is an aggressive deck in my favorite color combination, Red & White. Let's take a look at the deck.


Kumano Faces Kakkazan // Etching of Kumano

This is a pretty typical aggressive deck, relying on creatures with haste and direct damage spells to reduce your opponent's life total to zero. If possible, you'll want to start off by playing Kumano Faces Kakkazan // Etching of Kumano. This will deal a point of damage to your opponent and set up a creature you play on the following turn with a +1/+1 counter. There are a couple of two mana creatures that can then be played. Both Feldon, Ronom Excavator and Bloodthirsty Adversary have haste, allowing you to quickly attack for a fair amount of damage. Alternatively, you could play Phoenix Chick, which also has haste, leaving a mana open for Play with Fire.

On your following turns, you have a variety of formidable threats that you can play. Sunrise Cavalier has haste and trample, and can provide additional +1/+1 counters to your creatures whenever night and day change. Thundering Raiju also has haste, and it provides a +1 /+1 counter to one of your creatures when it attacks. It also deals direct damage to your opponent based on the number of other modified creatures you control. This can allow you to finish off a game very quickly and this direct damage can potentially defeat your opponent before the combat phase finishes.

In addition to hasty creatures, this deck includes a variety of removal options to help keep your opponent's side of the battlefield clear. Both Play with Fire and Lightning Strike can deal direct damage to any target. While it can be tempting to use these directly against your opponent's life total, there are times that it will be best to direct these spells at your opponent's creatures so that your attackers will have less opposition. There is also Brutal Cathar // Moonrage Brute, which will exile a creature your opponent controls for as long as it remains on the battlefield. This can be a great way to remove those threats that are too big to burn away with direct damage.

Wrapping Up

Today, I looked at three decks that are all composed of two colors. There are still seven other two-color combinations for you to explore. What color combination is your favorite?

What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

-Mike Likes

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