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Green Decks for Lost Caverns Standard

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Hello everyone. For the past few weeks, I've been bringing you some fun, competitive Standard decks featuring two colors. Each week, the decks have focused on one color of mana, and we're at the end of the journey this week with decks featuring Green mana. Have I saved the best for last? Let's find out.

Selesnya Enchantments

We'll start this week off with a deck that focuses on enchantments. Let's take a look at the deck.


Generous Visitor
The Selesnya Enchantments deck has been around for a while, and for good reason. It works. The basic premise is to play Generous Visitor as quickly as possible. This allows you to place a bunch of +1/+1 counters across your team. One of the best creatures to receive those +1/+1 counters is Jukai Naturalist. Since Jukai Naturalist has lifelink, those +1/+1 counters not only allow it to deal extra damage when you attack with it, but you'll gain a bunch of life in the process.

This deck also sports a lot of great removal spells as well, all of which are enchantments. for 2 mana, you can cast Ossification, which will exile an opponent's creature or planeswalker. For one additional mana, you can cast either Borrowed Time or Seal from Existence. Both of these enchantments are able to exile any nonland permanent, making no card safe from being removed from play.

Simic Midrange

Next, I have a Blue/Green deck for you that puts some big threats into play to finish off their opponent. Let's take a look at the deck.


The Skullspore Nexus

As I mentioned before the decklist, this deck has a variety of big creatures that you can use to defeat your opponent. Whether your creature of choice is a 6/6 Horned Loch-Whale, a 6/5 flying Colossal Skyturtle, or a 7/7 trampling Titan of Industry, you'll usually have enough power on the battlefield to wreck your opponent in a few turns.

To help speed up your opponent's destruction, this deck includes a couple of copies of The Skullspore Nexus. This legendary artifact protects you from board wipes, plus your opponent has to work twice as hard when targeting your creatures with most removal spells. The Skullspore Nexus also has an activated ability you can use to double a creature's power for the rest of the turn, for those times when a little more damage makes a difference.

Golgari Midrange

Now we're at the deck where Black mana is added to the Green mana, giving us one of the strongest decks currently in Standard. Let's check it out.


Mosswood Dreadknight
Mosswood Dreadknight is one of the best creatures to play in Standard, and one of the most frustrating creatures to play against. Its adventure portion, Dread Whispers, provides you with some card drawing, but where this card really shines is on its creature side. When Mosswood Dreadknight dies, you can cast it from your graveyard as an Adventure until the end of your next turn. Doing this exiles the Adventure, as normal, giving you the option to cast Mosswood Dreadknight as a creature on future turns. For some decks, permanently destroying this creature can be very difficult.

In the late game, this deck really shines. Not only do you have some very powerful creatures that you can play (I'm looking at you Silverback Elder, Vorinclex // The Grand Evolution, and Sheoldred, the Apocalypse), but those creatures can also be very difficult to keep off of the battlefield thanks to Virtue of Persistence. Plus, thanks to the power-doubling effect that The Skullspore Nexus provides, each of these threats becomes a must-block-if-possible creature.

Gruul Artifacts

The final deck I have for you brings in Red mana, along with a fair amount of haste and artifacts. Let's take a look at the deck.


Gingerbrute
Rabbit Battery
Teething Wurmlet

This deck starts off as a hasty deck by playing creatures such as Gingerbrute and Rabbit Battery. Both of these 1-drops can attack quickly and can take a handful of life points from your opponent's starting 20 before they get outclassed. It's at this point that your strategy should change, and quick damage will no longer be your focus.

Instead, you'll want to start casting creatures such as Teething Wurmlet and Patchwork Automaton. These creatures can gain +1/+1 counters when you cast artifacts, allowing them to grow substantially throughout the game. Try to get a copy of Ozolith, the Shattered Spire for even more +1/+1 counters, and use that extra power to defeat your opponent.

Wrapping Up

By adding a secondary color to most decks, additional benefits are possible. However, for the decks I've shown you this week, adding another color to these Green decks actually amplifies the abilities that Green decks can already utilize. From gaining +1/+1 counters, to putting big, beefy creatures into play, all of these decks tap into Green's usual strengths, but are even better thanks to the additional color.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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