Hello everyone. Now that Aetherdrift has been released, creative people are taking those new cards and brewing decks with them. I have a few of those decks for you this week, so without further ado, let's get started.
Golgari Aetherspark
The first deck I have for you features the ultimate prize in the Ghirapur Grand Prix, The Aetherspark. Let's take a look at it.
Golgari Aetherspark | DFT Standard | SlothMtg, aetherhub.com user
- Creatures (20)
- 2 Gonti, Night Minister
- 3 Lord Skitter, Sewer King
- 3 Webstrike Elite
- 4 Glissa Sunslayer
- 4 Llanowar Elves
- 4 Mosswood Dreadknight
- Instants (8)
- 4 Defend the Rider
- 4 Shoot the Sheriff
- Artifacts (8)
- 2 The Aetherspark
- 3 Debris Beetle
- 3 Thunderous Velocipede
- Lands (24)
- 2 Swamp
- 3 Forest
- 1 Soulstone Sanctuary
- 2 Fountainport
- 4 Blooming Marsh
- 4 Llanowar Wastes
- 4 Restless Cottage
- 4 Wastewood Verge
The Aetherspark is a very interesting card, a kind of hybrid planeswalker and equipment. By using its +1 loyalty ability, you can attach The Aetherspark to a creature you control and put a +1/+1 counter on that creature. Doing this will protect The Aetherspark from being attacked directly, keeping its loyalty counters intact for you to utilize. You'll be able to use those counters to draw extra cards pretty often throughout the game, since The Aetherspark gains loyalty counters whenever the creature that is equipped with it deals combat damage, whether that's to your opponent or one of their characters.
You can also get extra card value while you have Gonti, Night Minister on the battlefield. While Gonti is in play, if a creature deals damage to your opponent, you can exile the top card of your opponent's library. You can then play that card using any mana to cast it. Plus, Gonti will create a Treasure token whenever a player casts a spell they don't own, giving you extra mana to use.
This deck also uses some new vehicles to great effect. Both Debris Beetle and Thunderous Velocipede are impressive vehicles with massive stats. In order to maximize their playability, this deck can use Defend the Rider to create a 1/1 Pilot creature token that is able to crew vehicles as if its power was 2 greater than it is. Since this spell only costs one mana to cast and it's an instant, you can play it at the end of your opponent's turn to create a surprise situation where you're suddenly able to crew a beefy vehicle.
Azorius Artifacts
Next, I have a deck for you that benefits from having a lot of artifacts in play. Let's take a look at the deck.
Azorius Artifacts | DFT Standard | Sonio, aetherhub.com user
- Creatures (6)
- 2 Market Gnome
- 4 Thran Spider
- Instants (5)
- 1 This Town Ain't Big Enough
- 4 Three Steps Ahead
- Sorceries (3)
- 3 Voyage Home
- Artifacts (21)
- 1 Thousand Moons Smithy
- 2 Braided Net
- 2 Perilous Snare
- 2 Spring-Loaded Sawblades
- 3 Glass Casket
- 3 Unstable Glyphbridge
- 4 Fabrication Foundry
- 4 Simulacrum Synthesizer
- Lands (25)
- 2 Island
- 3 Plains
- 1 Fountainport
- 2 Fomori Vault
- 2 Meticulous Archive
- 3 Restless Anchorage
- 4 Adarkar Wastes
- 4 Floodfarm Verge
- 4 Seachrome Coast
- Sideboard (1)
- 1 The Irencrag
Artifacts. Artifacts. Artifacts. This deck uses artifacts for everything. Every creature spell, and nearly every creature token you can create will be artifacts. All of your creature removal is done by artifacts. Even drawing extra cards can be made easier by having artifacts in play, thanks to Voyage Home having affinity for artifacts.
Since there is so much artifact synergy in this deck, it's no surprise to see Simulacrum Synthesizer. Not only does this artifact smooth out your upcoming draws by allowing you to scry 2 when it comes into play, but it can also create 0/0 Construct artifact creature tokens that get +1/+1 for each artifact you control. It's not uncommon to see those Constructs getting up to 12 power and toughness or more during a game.
Perilous Snare is a new removal spell that lets you exile a nonland permanent your opponent controls for as long as Perilous Snare remains on the battlefield. As if that wasn't good enough, you can also tap Perilous Snare once you reach max speed to add a +1/+1 counter to a creature or vehicle you control. Even though reaching max speed can take a while, this already good removal spell becomes an even better way to help you close out games over your opponent.
Boros Vehicles
The final deck I have for you attempts to ramp mounts and vehicles to the next level Let's take a look at the deck.
Boros Vehicles | DFT Standard | MTGArenaOriginalDecks, aetherhub.com user
- Creatures (16)
- 4 Bulwark Ox
- 4 Cloudspire Coordinator
- 4 Gloryheath Lynx
- 4 Kolodin, Triumph Caster
- Planeswalkers (4)
- 4 Chandra, Spark Hunter
- Instants (4)
- 4 Get Lost
- Artifacts (15)
- 3 Salvation Engine
- 4 Guidelight Matrix
- 4 Spotcycle Scouter
- 4 Voyager Glidecar
- Lands (22)
- 4 Mountain
- 5 Plains
- 1 Restless Bivouac
- 2 Country Roads
- 2 Rocky Roads
- 4 Inspiring Vantage
- 4 Sunbillow Verge
Kolodin, Triumph Caster is a threat that needs to be answered right away, otherwise things can get completely out of hand. He provides mounts and vehicles you control with haste. In addition to haste, he allows any mounts you cast to become saddled when they enter play, and any vehicles to become artifact creatures until the end of the turn they are played. by getting these saddle and crew activations for free, you'll get a lot of value from having Kolodin, Triumph Caster in play.
For maximum value, you'll want to have Cloudspire Coordinator on the battlefield to create some Pilot creature tokens that can crew and saddle those vehicles and mounts on future turns. Cloudspire Coordinator can be tapped to create a number of Pilots that is equal to the number of vehicles and mounts that entered play under your control this turn, plus they count as having 2 additional power when crewing or saddling.
This deck also benefits from having Chandra, Spark Hunter in play. Each turn at the beginning of your combat, she can turn one of your vehicles into an artifact creature and give it haste. She can also create her own 3/2 Vehicle artifact tokens with crew 1 that you can use to attack your opponent with. If you happen to raise her loyalty enough to use her ultimate -7 loyalty ability, you'll get an emblem that will deal 3 damage to your opponent when you have an artifact enter play. That can be very useful once the battlefield becomes clogged with defending creatures and attacking is no longer possible.
Wrapping Up
If you're a fan of vehicles, this is a great time for you to be playing Magic. Aetherdrift has opened up so many possibilities for decks that want to utilize vehicles, making it a fun environment to play in.
What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
- Mike Likes