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Intriguing Two-Color Decks in All Will Be One Standard

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Hello everyone. I've spent the past couple of weeks showing you some mono-colored decks that you can start off with in our new Standard environment. These mono-colored decks bring a consistency that can't be beat. However, while playing those mono-colored decks, you might run into decks that are problematic for you. That's because each color has some weaknesses. To account for those weaknesses, it's often helpful to add a secondary color which can help shore up some of the areas that a single color can have problems with. For the next few weeks, I'll be bringing you some of the most interesting two-color decks I've found. Let's get started.

Dimir Mill

We'll get started this week by taking a look at a deck that features one of my most favorite ways of winning, milling your opponent's deck out. Let's take a look at the deck.


Terisian Mindbreaker
Terisian Mindbreaker is the star of this deck. Whether you cast it for 7 mana, or you return it to the battlefield with its unearth cost of 4 mana, this Juggernaut really does a number on your opponent's library. Whenever you attack with Terisian Mindbreaker, your opponent mills half of their library, rounded up. With only one or two attacks, your opponent's library will likely have less than twenty cards remaining, making it the prime target for Jace, the Perfected Mind.

When you cast Jace, the Perfected Mind, you have the option to spend some life points instead of some mana, which reduces the amount of loyalty he enters play with. Since Jace has a mana value of four, your best bet will be to always cast him using mana instead of life. That will allow you to immediately use his ultimate ability to mill your opponent of fifteen cards. Alternatively, if that's not enough to get the job done, you can use Jace's -2 loyalty ability to mill three cards from your opponent's library. This will often allow you to draw three additional cards, providing you with more options.

The remainder of this deck is a typical control deck. With cards like Reckoner Bankbuster and The Celestus, you have the means of drawing counterspells and creature removal spells. You also have Tezzeret, Betrayer of Flesh, who also offers a means of additional cards. Since Terisian Mindbreaker is the only creature spell in this deck, Tezzeret also provides you with the means of beefing up your defenses by activating his -2 loyalty ability. For those times when you're unable to find a copy of Terisian Mindbreaker from your deck, it can be very helpful to have an army of artifact creatures at your disposal.

Selesnya Tokens

Next, I have a toxic token deck that is sure to give your opponent trouble. Let's take a look at the deck.


Venerated Rotpriest
Venerated Rotpriest wins the contest, as far as I'm concerned, for being the most annoying creature in Standard. As a 1/2 creature with toxic 1, it would be decent enough to see some play, but, like many creatures today, it has an ability that puts it over the top. That ability extends a form of protection to all your opponent's creatures. If any of your opponent's creatures are targeted by a spell, no matter which player cast that spell, their opponent will get a poison counter. Having played against Venerated Rotpriest on multiple occasions, I usually end up receiving two or three poison counters whenever I play removal against it, as the opponent will cast something that targets one of their creatures in response to my removal spell.

Those poison counters become super important once you get a copy of Skrelv's Hive into play. This enchantment provides you with a steady stream of 1/1 Phyrexian Mite creature tokens. However, more importantly, if your opponent has at least three poison counters, all of your creatures with toxic have lifelink. That includes the Phyrexian Mite creature tokens created by Skrelv's Hive, as they have toxic 1. That lifelink can go a long way towards keeping you alive, since the Phyrexian Mite tokens can't block.

Serra Paragon helps this deck rebuild quickly if a board clearing spell is ever cast. Every creature in this deck has a mana value of three or less, so you'll be able to get back any creature you need that has been destroyed. Additionally, Skrelv's Hive can be returned to the battlefield, putting your opponent under pressure once again, especially if they already have three poison counters.

Boros Jaxis

The final deck I have for you features Jaxis, the Troublemaker. Is now the time for her to shine in Standard? Let's take a look at the deck.


Jaxis, the Troublemaker
Jaxis, the Troublemaker has the ability to create a token copy of another target creature you control. When that token dies, you'll get to draw a card. Since you'll need to sacrifice this token at the beginning of the next end step, you're all but guaranteed to draw that card, unless your opponent exiles the token.

This token creating ability works wonderfully while you have a copy of Mondrak, Glory Dominus on the battlefield, as Mondrak doubles the number of tokens that are created whenever you create them. Just make sure not to create a token copy of Mondrak with Jaxis since Mondrak is legendary. You'll also benefit from having a copy of Mondrak in play when you cast spells like Resolute Reinforcements and White Sun's Twilight. Wedding Announcement // Wedding Festivity also benefits from having Mondrak in play, and when it transforms into Wedding Festivity, all of those extra tokens, plus all of your other creatures, will get a +1/+1 bonus.

One final interaction I want to look at involves Skitterbeam Battalion. Using its prototype value of 5 mana, you can cast Skitterbeam Battalion. Doing this will create a pair of token copies of it, which could potentially be doubled if Mondrak, Glory Dominus is in play. You can then use Jaxis's ability to create another token copy of Skitterbeam Battalion, which will also create an additional pair of token copies. While that's an ideal play, it's also an awful lot of tokens that you'll be able to attack with.

Wrapping Up

Standard offers a lot of variety in the decks you can play. Each of these decks offers a unique way to win the game. I plan on building each of these in Magic Arena, because they each provide something that I can enjoy.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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