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Four Fresh Typal Decks for Bloomburrow Standard

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Hello everyone. Now that the prerelease has happened for Bloomburrow, if you're like me, you're anxious to start building decks with these new cards. This week, I'll be taking a look at four new builds you can make, all featuring a different creature type. Let's get started.

Orzhov Bats

We'll get started with a Black & White deck featuring Bats. Let's take a look at the deck.


Zoraline, Cosmos Caller
Darkstar Augur is just one of the Bats found in this deck, but what sets it apart from the other is that it has the offspring ability. When you cast Darkstar Augur, you can pay one additional Black mana to create a token copy of it that has base stats of 1/1. Having an ability like this allows you to gain a little extra value if you happen to draw this card later in the game. Even though it's just a 1/1 with flying, being able to get an additional card into your hand will certainly help increase your options throughout the game.

Zoraline, Cosmos Caller is another new Bat creature from Bloomburrow. Its ability to gain you one point of life whenever a Bat you control attacks makes you want to play Zoraline in an aggressive deck. That extra life you'll gain can then be spent to return cards from your graveyard to the battlefield. Since the majority of creatures in this deck have a mana value of 3 or less, you can keep quite a board presence in place, ensuring that your opponent will have to fight twice as hard to break through your defenses.

Selesnya Rabbits

The next deck I have for you features Rabbits. It's a deck that gets better with more permanents in play. Let's check it out.


Regal Bunnicorn
Regal Bunnicorn has variable stats equal to the number of nonland permanents you control. You'll want to fill up your side of the battlefield with as many of the inexpensive creatures and tokens as you can. For just 3 mana, Hop to It will create three 1/1 Rabbit creature tokens, building both the number of your creatures in play as well as the power and toughness of Regal Bunnicorn. Burrowguard Mentor will also benefit from this, as its power and toughness are equal to the number of creatures you have in play. Burrowguard Mentor also has the added benefit of having trample.

While Valley Mightcaller isn't a Rabbit, it fits nicely in this deck and has the potential to become huge throughout the game. It will gain a +1/+1 counter whenever another Rabbit, Frog, Raccoon, or Squirrel you control enters the battlefield. Since every creature in this deck except Valley Mightcaller is a Rabbit, you'll be able to amass a number of +1/+1 counters as the game progresses. Valley Mightcaller also has trample, allowing damage to go over the top of smaller blockers.

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Rakdos Lizards

Next, we come to a group of cold-blooded killers, the Lizards. Let's check out their deck to see how they can win without ever attacking.


Gev, Scaled Scorch
Even though not all of the creatures in this deck are Lizards, there are enough of them that it's possible to drop your opponent's life total to zero as long as you have Gev, Scaled Scorch on the battlefield. Whenever you cast a Lizard spell, Gev will deal 1 damage to your opponent. Gev also gives your Lizards an extra +1/+1 counter when they enter the battlefield (other creatures also benefit from this as long as your opponent has lost life this turn). That makes those creatures perfect for blocking.

Since every creature in this deck happens to be an outlaw (Assassin, Mercenary, Pirate, Rogue, or Warlock), you'll be able to exile a lot of cards from your opponent's library each turn while you have Laughing Jasper Flint in play. You can then cast those spells and put your opponent's cards to work for you. there's nothing more satisfying than finishing off your opponent with one of their own spells.

Gruul Raccoons

The final deck I have for you this week features Raccoons, and wants to use at least four mana each turn. Let's take a look at the deck.


Muerra, Trash Tactician
Most of the Raccoon creatures in this deck have an ability that will trigger whenever you expend 4. Those abilities range from gaining a +1/+1 counter or other combat bonuses, to gaining life, to dealing direct damage to your opponent. Muerra, Trash Tactician takes expending to another level. When you expend 8, you can exile the top two cards from your library and play those cards before the end of your next turn.

Take Out the Trash probably won't see much play outside of a Raccoon-based deck. Having a more restricted Lightning Strike that can only target a creature or planeswalker isn't what most decks will want. However, as long as you control a Raccoon when you cast this spell, you also get to rummage one card. That small advantage makes a card that's practically unplayable elsewhere a bit more tolerable in this deck.

Wrapping Up

Bloomburrow looks to be quite a fun set. As a big fan of Kindred decks, I love that each two-color pairing has its own creature type to focus on. While I'm sure that non-Kindred decks will develop, I'm happy that there is so much variety to be found in the initial Kindred decks I've found.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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