Hello everyone. After looking at two-color decks for the past five weeks, I'll be taking a look at some mono-colored decks, which will make them less likely to stumble where mana is concerned. But just because these decks are all mono-colored, don't think that they are simple, basic decks. Each of these decks offer a similar amount of skill that dual-color decks require to pilot. Let's get started looking at the decks.
Mono-White Tokens
Starting with White, I have a deck for you that focuses on the creation of creature tokens. Let's take a look at it.
Mono-White Tokens | MAT Standard | MTGArenaOriginalDecks, aetherhub.com user
- Creatures (16)
- 4 Ambitious Farmhand // Seasoned Cathar
- 4 Elesh Norn // The Ardent Etchings
- 4 Mondrak, Glory Dominus
- 4 Spirited Companion
- Planeswalkers (4)
- 2 Archangel Elspeth
- 2 The Wandering Emperor
- Sorceries (4)
- 4 Sunset Revelry
- Enchantments (14)
- 3 Rabble Rousing
- 3 Skrelv's Hive
- 4 The Restoration of Eiganjo // Architect of Restoration
- 4 Wedding Announcement // Wedding Festivity
- Lands (23)
- 20 Plains
- 1 Eiganjo, Seat of the Empire
- 1 Field of Ruin
- 1 Mirrex
Creating creature tokens is the name of the game for this deck. A trio of enchantments provides a ton of the creature tokens this deck can create. Each turn, Skrelv's Hive will create a 1/1 Phyrexian Mite artifact creature token, but you will lose one point of life in the process. Wedding Announcement // Wedding Festivity has the potential to create three 1/1 Human creature tokens before transforming. Finally, Rabble Rousing creates a 1/1 Citizen creature token for each creature you have that attacks during your combat phase. This can amount to a lot of creature tokens on the battlefield.
Helping to enhance the token creation strategy is Mondrak, Glory Dominus. While Mondrak is on the battlefield, the number of tokens you create will be doubled. That can allow you to cast the spell hidden away with Rabble Rousing very quickly. While having Mondrak in play isn't essential to securing you a win, the benefits it provides are very welcomed. For that reason, you'll want to remember Mondrak's other ability which can provide it with an indestructible counter. Activating this can be done right before a pair of creature tokens would die, allowing their deaths to serve a greater purpose.
Mono-Blue Tempo
Next, we'll take a look at a Blue deck that likes to keep its options open. Here's the deck list.
Mono-Blue Tempo | MAT Standard | AraDhaR, aetherhub.com user
- Creatures (8)
- 1 Delver of Secrets
- 3 Tolarian Terror
- 4 Haughty Djinn
- Instants (31)
- 2 Essence Scatter
- 2 Flow of Knowledge
- 2 Make Disappear
- 2 March of Swirling Mist
- 2 Negate
- 2 Scatter Ray
- 2 Slip Out the Back
- 2 Spell Pierce
- 3 Thirst for Discovery
- 4 Consider
- 4 Fading Hope
- 4 Impulse
- Lands (26)
- 26 Island
When playing this deck, you'll generally keep your mana open so it can be used on your opponent's turn. With over half of the deck being instant spells, there's a lot of interactivity you'll have when playing this deck. Whether you use that mana on spells to counter anything your opponent plays, to draw extra cards, or to temporarily exile your opponent's creatures, you're sure to be able to use your mana efficiently.
Haughty Djinn can be an effective way to finish your opponent off. It also provides a mana reduction for all instant spells you cast while Haughty Djinn is on the battlefield. Another great finisher for this deck is Tolarian Terror, who can be cast for as little as a single Blue mana. This Serpent can be difficult for your opponent to deal with thanks to having ward 2.
Mono-Black Rats
The next deck I have for you is Mono-Black and features a lot of Rat creatures. Let's take a look at the deck.
Mono-Black Rats | MAT Standard | MtgMalone, aetherhub.com user
- Creatures (20)
- 2 Nezumi Informant
- 3 Gix, Yawgmoth Praetor
- 3 Gnawing Vermin
- 4 Blightbelly Rat
- 4 Karumonix, the Rat King
- 4 Nashi, Moon Sage's Scion
- Planeswalkers (2)
- 2 Vraska, Betrayal's Sting
- Instants (5)
- 2 Cut Down
- 3 Infernal Grasp
- Sorceries (5)
- 2 Gix's Command
- 3 Drown in Ichor
- Enchantments (6)
- 3 Okiba Reckoner Raid // Nezumi Road Captain
- 3 Tribute to Horobi // Echo of Death's Wail
- Lands (22)
- 18 Swamp
- 1 Takenuma, Abandoned Mire
- 3 Mishra's Foundry
Since all but one creature in this deck are Rats, playing Karumonix, the Rat King at your earliest chance should be fairly obvious. Not only does Karumonix provide toxic 1 to all your other Rats, but you also get to add any Rats that are within the top five cards of your library into your hand when Karumonix enters the battlefield. More Rats equals more instances of toxic, and a greater possibility that your opponent will begin accumulating poison counters.
To help add additional poison counters to your opponent, this deck has a few ways to proliferate. Blightbelly Rat can die, whether in combat or as the result of one of your own creature removal spells. Drown in Ichor is one such spell, plus it also has proliferate. Finally, you can activate Vraska, Betrayal's Sting's 0 loyalty ability to draw a card, lose one life, and proliferate. You may be able to defeat your opponent by giving them a single poison counter and then proliferating your way to victory.
Mono-Red Atraxa Aggro
Next, I have a nearly Mono-Red deck that includes a playset of Atraxa, Grand Unifier as a finisher. Let's take a look at the deck.
Mono-Red Atraxa Aggro | MAT Standard | Abyssus_Oscuras, aetherhub.com user
- Creatures (20)
- 1 Cityscape Leveler
- 2 Atsushi, the Blazing Sky
- 2 Bloodthirsty Adversary
- 2 Monastery Swiftspear
- 2 Riveteers Requisitioner
- 3 Phoenix Chick
- 4 Atraxa, Grand Unifier
- 4 Professional Face-Breaker
- Planeswalkers (2)
- 2 Chandra, Hope's Beacon
- Spells (7)
- 2 Big Score
- 2 Play with Fire
- 3 Lightning Strike
- Enchantments (6)
- 3 Kumano Faces Kakkazan // Etching of Kumano
- 3 Sticky Fingers
- Artifacts (1)
- 1 Beamtown Beatstick
- Battles (2)
- 2 Invasion of Ravnica // Guildpact Paragon
- Lands (22)
- 22 Mountain
Atraxa, Grand Unifier should feel out of place in this mostly Mono-Red deck, but the abilities she brings give this deck a lot of staying power. Most Red decks like to hit hard and fast, fizzling out later in the game if they aren't able to quickly defeat their opponent. Atraxa, Grand Unifier makes up for this by providing that extra staying power needed once the game drags on for more than a handful of turns. But getting Atraxa into play is no easy feat and requires some specialized planning.
Since this deck isn't looking to cheat Atraxa, Grand Unifier into play, the plan is to cast Atraxa with the help of Treasure tokens. There are numerous ways of creating these Treasure tokens, some of which don't usually see play in Standard. Of course, there's the usual suspects like Riveteers Requisitioner, Professional Face-Breaker, and Atsushi, the Blazing Sky, which have been used in plenty of other decks. But there're also cards like Sticky Fingers and Beamtown Beatstick which haven't seen much play. By combining all of these cards into one deck, you're able to create a lot of Treasure tokens, which can be used to cast Atraxa, leading you toward victory.
Mono-Green Stompy
The final deck I have this week is big and Green and hits like a sack of bricks. Let's check it out.
Mono-Green Stompy | MAT Standard | MtgMalone, aetherhub.com user
- Creatures (25)
- 2 Gwenna, Eyes of Gaea
- 2 Surrak and Goreclaw
- 3 Armored Scrapgorger
- 3 Bloated Contaminator
- 3 Gala Greeters
- 3 Polukranos Reborn // Polukranos, Engine of Ruin
- 3 Quirion Beastcaller
- 3 Tranquil Frillback
- 3 Vorinclex // The Grand Evolution
- Planeswalkers (3)
- 3 Nissa, Ascended Animist
- Instants (6)
- 3 Cosmic Hunger
- 3 Tyvar's Stand
- Enchantments (2)
- 2 Tribute to the World Tree
- Lands (24)
- 22 Forest
- 2 Boseiju, Who Endures
The plan for this deck is to play big creatures, attack, and win. In truth, you'll want to fill up your side of the battlefield with as many creatures as you can. If you're able to also cast Tribute to the World Tree, more power to you. Doing this will either allow you to draw a card if you have a creature enter the battlefield that has 3 power or more, or it will add two +1/+1 counters on that creature. Either way, you'll end up with something good for your troubles.
By filling up your side of the battlefield with creatures, you set things up to make a huge alpha attack on the turn you cast Nissa, Ascended Animist. While Nissa may cost seven mana, it's important for her to enter play with seven loyalty counters. That way, you can activate her -7 loyalty ability right away and swing for the fences, dealing massive amounts of damage. Since this ability also provides trample to your creatures, you're likely to still be able to push through enough damage to win even if your opponent has a team of blockers.
Wrapping Up
I like playing mono-colored decks. You don't have to worry about not having the right color of mana to cast your spells with, and each color has powerful ways to win the game that feel somewhat different that the other colors. These decks are easy to create on Magic Arena, and can also help you finish your daily tasks there more easily.
What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
- Mike Likes