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Intriguing Black Decks for Bloomburrow Standard

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Hello everyone. I'm at the mid-point of my series looking at decks that are focused on a single color of mana. I've already looked at White and Blue decks, so it's time to look at decks featuring Black mana. Let's get started.

Mono-Black Discard

As always, I'll start with a mono-colored deck. This one focuses on Black cards that love to force your opponent to discard cards from their hand. Let's take a look at the decklist.


Bandit's Talent
Bandit's Talent is a new card from Bloomburrow that greatly assists any deck that is looking to force your opponent to discard cards. When you play it, your opponent will be forced to discard two cards from their hand unless they discard a nonland card. When it goes to Level 2, it becomes a potential way for you to win the game, by causing your opponent to lose two life if they start their upkeep phase with one or fewer cards in their hand. At Level 3, it becomes a way for you to draw extra cards.

You'll be able to continue ripping cards from your opponent's hand with the help of Liliana of the Veil, Aclazotz, Deepest Betrayal // Temple of the Dead, and Hopeless Nightmare. In addition to this, this deck also has a ton of creature removal spells, including Go for the Throat, Cut Down, and Gix's Command. Once you have enough mana, you can cast Virtue of Persistence to return your own creatures as well as your opponent's creatures from the graveyard as yet another win-condition.

Orzhov Clerics

Up next, I have a Cleric typal deck for you that is based in Black and White mana. Let's take a look at the deck.


Zoraline, Cosmos Caller
Zoraline, Cosmos Caller is a lynchpin in this deck. While Zoraline is on the battlefield, you'll gain 1 life whenever a bat you control attacks. You'll get a bit of help with gaining life thanks to the other Bats and Bat creators in this deck, such as Essence Channeler and Sanguine Evangelist. There's also Starscape Cleric, another Bat Cleric, that offers an additional route to victory, draining 1 life from your opponent whenever you gain life.

This deck also makes good use of a new card, Patchwork Banner. By choosing Cleric as your creature type of choice when Patchwork Banner enters the battlefield, all of your Clerics will get a +1/+1 bonus. That bonus compounds with the +1/+1 bonus that Shadow-Rite Priest, providing a possible total bonus of +6/+6 to most of your Clerics. While you won't likely get a bonus quite so large, it's very possible for all of your Clerics to have a +3/+3 or +4/+4 bonus.

Dimir Mill

The next deck I have for you features one of my favorite alternative ways of winning, milling. Let's check out the deck.


Deep-Cavern Bat
Breach the Multiverse
Jace, the Perfected Mind

As far as mill decks go, this one is very much a control deck first and foremost, with milling used later on once the battlefield is clear of threats. It includes multiple creature removal spells and ways to counter your opponent's most threatening spells. The only creature in this deck is Deep-Cavern Bat, which helps remove a potential threat from your opponent's hand, while also acting as an evasive attacker that will provide you with some additional life.

The actual milling that happens with this deck is the result of only two cards, Breach the Multiverse and Jace, the Perfected Mind. Breach the Multiverse mills both players of ten cards, and you'll get to put a creature or planeswalker from each player's graveyard into play under your control. The main drawback to this spell is its high mana value. For that reason, you're more likely to use it when your opponent has already milled a considerable number of cards from their deck due to Jace, the Perfected Mind's two milling abilities.

Rakdos Dragons

The next deck I have for you adds Red to Black mana and features one of Magic's most beloved creature types. Let's take a look at the deck.


Dragonhawk, Fate's Tempest
Dragonhawk, Fate's Tempest brings a ton of value to the battlefield. Whenever this Bird Dragon attacks, you'll exile a number of cards equal to the number of creatures you control that have 4 power or more. You can opt to play those cards until the end of your next end step, or Dragonhawk will deal 2 damage directly to your opponent for each card still exiled with this ability this turn. In a deck that features Dragons, notoriously big creatures, this can amount to a lot of direct damage.

To help get even more damage from Dragonhawk's ability, you can cast Solphim, Mayhem Dominus. This Phyrexian Horror has 5 power, so it will add to the number of cards exiled with Dragonhawk's ability. Plus, while Solphim is on the battlefield, all noncombat damage, such as that damage dealt by Dragonhawk, will be doubled. With just Dragonhawk and Solphim in play, you can dish out 8 points of direct damage each turn, assuming that Dragonhawk is chump blocked. That will end games very quickly.

Golgari Squirrel Mill

The final deck for you this week is another deck that features milling your opponent's deck as one of its win-conditions. Let's take a look at the deck.


Scavenger's Talent
Scavenger's Talent is the Class that makes milling your opponent out of their deck possible. At Level 1, you'll get a Food token whenever one of your creatures dies, once per turn. At Level 2, whenever you sacrifice a permanent, either player will mill two cards. At Level 3, you can sacrifice three other nonland permanents to return a creature from your graveyard to the battlefield, causing 6 more cards to be milled. Since milling isn't the main focus of this deck, you can choose to mill your own deck in order to have some good targets to return to the battlefield.

Speaking of good targets to return to the battlefield, Camellia, the Seedmiser is definitely a good choice. She'll give all of your Squirrels menace, making it difficult for your opponent to block everything effectively. She also creates 1/1 Squirrel creature tokens when you sacrifice a Food token. This can be very useful in outnumbering your opponent's forces. Finally, she offers the means of placing +1/+1 counters on each other Squirrel you control, making them an even more dangerous threat.

Wrapping Up

Black decks offer a lot of choices that you can use to help control the battlefield. With the help of the other colors, you can create decks that can win you games in a variety of ways, from draining your opponent's life when you gain life of your own, to milling out their decks. I like using Black as a supporting color, even though it's far from my favorite color in Magic.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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