Hello everyone. With Halloween just a few days away, there's no better time to take a look at some decks featuring scary creatures. This week I have three decks for you featuring Skeletons, Zombies, and Devils for you to use at your local Friday Night Magic or on Magic Arena. Let's get started.
Ske-lethal
We start this week with a deck featuring Skeletal Swarming. This can get out of control very quickly with this deck. Let's take a look at it.
Ske-lethal | MID Standard | Sonio, aetherhub.com user
- Creatures (7)
- 3 Tangled Florahedron // Tangled Vale
- 4 Prosperous Innkeeper
- Planeswalkers (2)
- 1 Lolth, Spider Queen
- 1 Wrenn and Seven
- Instants (7)
- 3 Jwari Disruption // Jwari Ruins
- 4 Divide by Zero
- Sorceries (5)
- 1 Culling Ritual
- 4 Storm the Festival
- Enchantments (10)
- 2 The Meathook Massacre
- 4 Binding the Old Gods
- 4 Skeletal Swarming
- Artifacts (5)
- 1 Maskwood Nexus
- 4 Esika's Chariot
Skeletal Swarming is the preferred method of destruction in this deck. With a copy of it in play, at the end of each of your turns you'll create a tapped 1/1 Skeleton creature token, unless a creature dies this turn. In that case, you'll create two 1/1 Skeleton creature tokens instead. Each of these tokens will have to attack each turn, if able, but they will each get a bonus of +X/+0, where X equals the number of Skeletons you have in play. They also gain trample, enabling you a greater potential to deal damage to your opponent, even if blocked. Skeletal Swarming isn't legendary, so you're able to have multiple copies of it in play, which allows you to create extra Skeletons each turn.
In order to get Skeletal Swarming into play as quickly as possible, there are a pair of creatures in the deck that will help. Tangled Florahedron // Tangled Vale has a dual purpose for this deck. In the early stages of the game, by casting it as a creature, you'll be able to ramp up your mana production, allowing you to cast spells a turn earlier than usual. In the late game, you might want to pay it as Tangled Vale instead, to add another land that you can use on future turns. Prosperous Innkeeper also provides a bit of mana ramp when it enters play. The Treasure token it creates upon entering the battlefield can help you pay for the Black mana in the cost of Skeletal Swarming. You can also gain quite a bit of life over time with each Skeleton you create.
This deck also includes a pair of The Meathook Massacre. When you cast this legendary enchantment, you can choose how much mana to put into it, allowing you to destroy specific creatures, while leaving other larger creatures in play. While The Meathook Massacre is in play, you'll gain a point of life whenever one of your opponent's creatures dies, and your opponent will lose a point of life whenever one of your creatures dies. This makes it difficult for them to block your Skeleton creature tokens while you have Skeletal Swarming in play. Watching your opponent squirm while making that decision to block or not makes playing this deck a lot of fun.
These Zombies Are Killing It
Next up, I have a deck featuring a horde of Zombies that can overwhelm your opponent. Let's check it out.
These Zombies Are Killing It | MID Standard | MtgMalone, aetherhub.com user
- Creatures (18)
- 2 Ebondeath, Dracolich
- 2 Tainted Adversary
- 3 Jadar, Ghoulcaller of Nephalia
- 3 Skullport Merchant
- 4 Champion of the Perished
- 4 Shambling Ghast
- Planeswalkers (2)
- 2 Lolth, Spider Queen
- Instants (7)
- 3 Infernal Grasp
- 4 Deadly Dispute
- Sorceries (5)
- 2 Duress
- 3 Blood on the Snow
- Enchantments (5)
- 2 Ghoulish Procession
- 3 The Meathook Massacre
- Lands (23)
- 2 Faceless Haven
- 21 Snow-Covered Swamp
With this deck, you can start off early playing Zombies such as Shambling Ghast or Champion of the Perished. Since Champion of the Perished gains a +1/+1 counter whenever another Zombie enters the battlefield under your control, it will be able to grow very large throughout the game unless your opponent has removal for it. It makes for a great blocker, able to block against increasingly large creatures as the game progresses. Shambling Ghast is also a great blocker, and can often dissuade your opponent from attacking with creatures that have less than 3 toughness. You'll often want to block with Shambling Ghast, or sacrifice it to the activated ability of Skullport Merchant, for the Treasure token you can create when it dies. Having that additional mana at your disposal allows you to cast larger spells, such as Lolth, Spider Queen, easier.
Speaking of Lolth, getting this planeswalker into play can offer you an easier way to deal lethal damage to your opponent. Since this deck has ways of creating additional Zombies, getting Lolth's loyalty up to eight can be a trivial matter. This is especially true if you're able to cast The Meathook Massacre while you have a fair amount of creatures in play. For each creature of yours that dies, you'll put one loyalty counter on Lolth. You can then use Lolth's -8 loyalty ability to create an emblem that guarantees that your opponent takes a minimum of eight points of damage every turn you're able to deal combat damage to them.
Zombies, by their nature, are somewhat fragile creatures. It doesn't take much damage for them to die, which works out great for you if you have Ebondeath, Dracolich in your graveyard. Ebondeath can be cast from your graveyard as long as another creature not named Ebondeath, Dracolich died this turn. That's any creature, not just the non-token variety. So, feel free to attack with a Zombie that has decayed that was created by Ghoulish Procession. Whether or not it is blocked, you'll have to sacrifice it at the end of combat, satisfying the death required for Ebondeath to return to the battlefield.
Devils' Playground
The final deck I have for you features Devils, a creature type that doesn't see a lot of play in Magic decks. Let's take a look at the deck to see how it works.
Devils' Playground | MID Standard | HelloGoodGame, aetherhub.com user
- Creatures (16)
- 4 Callous Bloodmage
- 4 Fireblade Charger
- 4 Shambling Ghast
- 4 Tainted Adversary
- Planeswalkers (6)
- 3 Lolth, Spider Queen
- 3 Zariel, Archduke of Avernus
- Instants (3)
- 3 Deadly Dispute
- Sorceries (12)
- 1 Agadeem's Awakening // Agadeem, the Undercrypt
- 1 Shatterskull Smashing // Shatterskull, the Hammer Pass
- 2 Roil Eruption
- 4 Burn Down the House
- 4 The Meathook Massacre
- Lands (23)
- 7 Mountain
- 8 Swamp
- 4 Blightstep Pathway // Searstep Pathway
- 4 Haunted Ridge
This deck pairs Devil creature tokens along with The Meathook Massacre to deal quite a bit of damage to your opponent. There are a couple of ways to create Devil creature tokens in this deck. You can use the 0 loyalty ability of Zariel, Archduke of Avernus to create one. You can also use the second option on Burn Down the House to create three of these tokens. When these Devil tokens die, they will deal one damage to any target. By pairing this with The Meathook Massacre's ability that causes your opponent to lose one point of life whenever a creature you control dies, you'll only need ten Devils to finish off your opponent's starting life total.
Admittedly, getting ten Devils in play throughout the game is a tough proposition. Luckily, the other creatures in this deck will die easily allowing you the opportunity to cause additional life loss with The Meathook Massacre. Callous Bloodmage, Fireblade Charger, and Shambling Ghast all have only a single point of toughness. They make for terrific blockers, preventing any non-trample damage from hurting you, and dealing life loss with The Meathook Massacre. Callous Bloodmage offers you the chance to create a 1/1 Pest creature token, who can also be an effective blocker. When Fireblade Charger dies, it deals damage to any target equal to its power. Shambling Ghast's death will either give an opponent's creature -1/-1 until the end of the turn, or it will create a Treasure token for you. When you're getting an advantage for the death of your creatures, it's difficult for your opponent to attack successfully.
Tainted Adversary is a terrific creature in this deck. It can be played in the early game, where it can act as a blocker for slightly larger creatures. It's best, though, when played later in the game, when you're able to pay for its enter the battlefield ability a time or two. By doing this, you'll give Tainted Adversary a +1/+1 counter for each time you pay 3 mana, plus you'll create a pair of 2/2 Zombie creature tokens with decayed. While those tokens will only get to attack a single time before you'll have to sacrifice them, they can deal a lot of damage when combined with the +1/+0 and haste that Zariel's +1 loyalty ability gives them. Your opponent might have difficulty in deciding whether to simply take the damage or to block and potentially lose some of their creatures. This decision is made even more difficult when you have a copy of The Meathook Massacre in play.
Wrapping Up
Whatever your plans are for this Halloween, hopefully you'll have time for some Magic. Whether you play one of the spooky decks I've discussed above or one of your own, let me know in the comments below how you did.
What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
-Mike Likes