Hello everyone. I'm back again looking at some decks featuring cards from The Brothers' War that I think look fun to play. You can use these decks at your local Friday Night Magic events, or against your friends. Let's get started.
Grixis Bombardment
We'll get started with a deck featuring one of my favorite cards from Streets of New Capenna, Arcane Bombardment. Let's take a look at the deck.
Grixis Bombardment | BRO Standard | MtgMalone, aetherhub.com user
- Instants (20)
- 2 Curate
- 2 Rona's Vortex
- 3 Go for the Throat
- 3 Maestros Charm
- 3 Make Disappear
- 3 Play with Fire
- 4 Big Score
- Sorceries (12)
- 2 The Fall of Kroog
- 3 Brotherhood's End
- 3 Burn Down the House
- 4 Invoke Despair
- Enchantments (4)
- 4 Arcane Bombardment
Every turn that you cast an instant or sorcery spell, you'll be able to trigger Arcane Bombardment. Doing this will exile an instant or sorcery at random from your graveyard. You'll then cast copies of each card exiled with Arcane Bombardment for free. In a fair deck, this wouldn't be a big deal, but the fact that you can do busted things with this ability makes this deck very powerful. For example, you can use Curate or Maestros Charm to put cards from the top of your library into your graveyard. You can use Big Score to discard cards from your hand. If one of the cards going to your graveyard is The Fall of Kroog, your opponent might just be in big trouble.
The Fall of Kroog is a sorcery that destroys a target land your opponent controls. In addition, it will deal three damage to your opponent directly and one damage to each creature they control. Having this spell cost six mana is what makes this spell balanced, but being able to cast it for free, turn after turn, makes things a bit unfair. It gets even worse if you have multiple copies of Arcane Bombardment in play.
In addition to The Fall of Kroog, this deck has some great spells that you can use to defeat your opponent. Invoke Despair clears permanents from your opponent's side of the battlefield and can deal some damage to boot. Burn Down the House and Brotherhood's End can act as board wipes, keeping you safe from harm. Play with Fire and Maestros Charm can both be used to reduce your opponent's life total, or they can target their creatures. Even with no creatures in this deck, you can still manage to deal a lot of damage each turn.
Bant Control
The next deck I have for you is a control deck featuring Shigeki, Jukai Visionary as the only creature in it. Let's take a look at the deck.
Bant Control | BRO Standard | SlothMtg, aetherhub.com user
- Creatures (3)
- 3 Shigeki, Jukai Visionary
- Planeswalkers (7)
- 1 Teferi, Who Slows the Sunset
- 2 Teferi, Temporal Pilgrim
- 4 The Wandering Emperor
- Instants (13)
- 1 Endless Detour
- 1 March of Otherworldly Light
- 3 Union of the Third Path
- 4 Joint Exploration
- 4 Soul Partition
- Sorceries (10)
- 1 Awaken the Woods
- 2 Farewell
- 3 Depopulate
- 4 Silver Scrutiny
- Artifacts (1)
- 1 The Celestus
Shigeki, Jukai Visionary might not seem like much of a threat simply based on its stats, but there's a lot more to this Snake Druid than just a 1/3 body. Its first activated ability makes it incredibly difficult to destroy Shigeki, Jukai Visionary, as long as you have two mana available. Using this ability is also a great way to ramp up the amount of lands you have on the battlefield. Shigeki's channel ability offers you the means of returning nonlegendary cards from your graveyard to your hand.
One amazing nonlegendary spell to return to your hand is Awaken the Woods. This sorcery allows you to create 1/1 Forest Dryad land creature tokens. These tokens help to ramp your mana production while also acting as potential attackers and blockers. Set up a nice combo where you cast Awaken the Woods, then activate Shigeki so you can return Awaken the Woods to your hand, doing the same thing on your following turn.
This deck also includes Teferi, Temporal Pilgrim. By activating his -2 loyalty ability, you'll create a 2/2 Spirit creature token with vigilance. This token also gains a +1/+1 counter whenever you draw a card. By combining this Spirit token with the card drawing potential of Silver Scrutiny, you'll be able to create a large Spirit that can attack and block well. Do this turn after turn with the help of Shigeki and you'll create an army of big Spirits.
Mardu Mega Damage
The final deck I have for you can deal out a lot of damage very quickly. Let's check it out.
Mardu Mega Damage | BRO Standard | JayVillain, aetherhub.com user
- Creatures (24)
- 3 Isshin, Two Heavens as One
- 3 Mishra, Claimed by Gix
- 3 Myrel, Shield of Argive
- 3 Raiyuu, Storm's Edge
- 4 Devilish Valet
- 4 Resolute Reinforcements
- 4 Yotian Frontliner
- Instants (10)
- 2 Fateful Absence
- 2 Go for the Throat
- 2 Infernal Grasp
- 4 Loran's Escape
- Enchantments (2)
- 2 Touch the Spirit Realm
- Lands (24)
- 2 Mountain
- 2 Plains
- 2 Swamp
- 2 Haunted Ridge
- 2 Shattered Sanctum
- 2 Sundown Pass
- 4 Battlefield Forge
- 4 Caves of Koilos
- 4 Sulfurous Springs
Devilish Valet is a 1/3 creature with trample and haste. While that might not look like much on the surface, it has an ability that can make things get interesting. Whenever another creature enters the battlefield under your control, you will double Devilish Valet's power until the end of the turn. This allows you to bolster your side of the battlefield while also pushing through extra damage when attacking with Devilish Valet.
One way to get that extra damage you want is by attacking with Yotian Frontliner. This allows you to give another target creature +1/+1 until the end of the turn. With Isshin, Two Heavens as One on the battlefield, you'll trigger the ability of Yotian Frontliner a second time. You can then flash in Resolute Reinforcements, adding two creatures to the battlefield. Things get even better if you have Raiyuu, Storm's Edge in play, because Devilish Valet is a Devil Warrior, and Raiyuu gives a second combat phase that Warriors can attack in.
Since this deck relies on Devilish Valet to push through a lot of damage, you'll need to keep it safe. Luckily, there's a cheap spell from The Brothers' War that will help us do just that. Loran's Escape costs a single White mana to use, but it will give hexproof and indestructible to a creature you control. By keeping Devilish Valet safe and sound with this spell, you'll be able to keep your biggest threat in play throughout the game.
Wrapping Up
Each of these decks looks fun to me. Maybe not for my opponent, so much, but for me these decks look very fun. I plan on making each of them on Magic Arena to see which one I like best.
What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
-Mike Likes