I’m starting out fulfilling a New Year’s resolution out of the gate. I have one deck that I can scale up to Legacy and Vintage, and I think I can finally do so. I have a hard time constantly keeping up with rotations, meaning the Standard format is just out—that and scaling a Standard deck to Vintage is absurd at best.
I needed a cheaper deck to build with very little upkeep. I noticed a few infect decks being able to sneak into Top 8s in 2011, and I figured, well, I like to play crazy aggro decks, and God knows longer control games will just have me making a ton of misplays to lose. The mono-colored infect decks often have subpar options due to color commitment, and the decks that added red for Assault Strobe are just splashing for one card. I tried out the B/G versions and finally settled on the B/U/G combination, considering the mana base is easily smoothed with fetch lands.
Cropped art of Rancor by Kev Walker
After a few years, my Modern deck is finally ready to rock each week, with sideboard changes being constant. Thankfully, most sideboard options are cheap in Modern. I play Modern on Wednesday at my local game store Universe Games, and I sleeve up this marginal, but functional, list:
Modern Deck
"Modern Infect"
- Creatures (15)
- 3 Noble Hierarch
- 4 Blighted Agent
- 4 Glistener Elf
- 4 Plague Stinger
- Spells (24)
- 3 Simic Charm
- 4 Groundswell
- 4 Might of Old Krosa
- 4 Mutagenic Growth
- 4 Vines of Vastwood
- 1 Distortion Strike
- 4 Rancor
- Lands (21)
- 1 Forest
- 1 Island
- 3 Breeding Pool
- 3 Misty Rainforest
- 3 Overgrown Tomb
- 4 Inkmoth Nexus
- 4 Verdant Catacombs
- 2 Pendelhaven
15 Creatures
Poster from Cooper-Hewitt National Design MuseumYou should totally Google “graphic modernism poster” right now!
It’s a pretty Standard list here. Blighted Agents are just so difficult to deal with. I started the list going B/G, but the sheer power of this card forced me to play it. I found the same situation with Noble Hierarch, but I’m still not sure if three is the right number of copies to play. At four copies, it came around too often and not enough pump spells showed up. I need that gas, you know?
I will keep hands with fewer pump spells if a Noble Hierarch and a dude show up. I’ll also keep a hand with a Hierarch, two poison dudes, spells, and lands. Both have appeared to be effective in my metagame. Often, people will kill the elven mana producer instead of the following turn’s infect creature. I’ll always take a free win.
24 Spells
- 4 Might of Old Krosa
- 4 Rancor
- 4 Groundswell
- 4 Mutagenic Growth
- 4 Vines of Vastwood
- 3 Simic Charm
- 1 Distortion Strike
The top five spells are the net-decked spells you have to play. The remaining spots I’m testing with Simic Charm—seemingly the perfect infect card. It pumps, it protects, and it removes blockers. It does cost 2 mana, making my deck slow a bit, but it’s the card that allows the turn-three win, not enable the turn before. Thus far, it’s been utterly unseen and has caught folks off guard. Maybe it’s new to infect decks on a greater stage and folks haven’t net-decked it.
Also, Distortion Strike has won me so many games because people forget about it the second time. Every time I play a token deck, folks forget about it and are blown out once they drop their piles of 1/1s. I love seeing Artful Dodge in sideboards because it’s the worse version of the ’Strike.
21 Lands
- 4 Inkmoth Nexus
- 3 Overgrown Tomb
- 3 Breeding Pool
- 3 Misty Rainforest
- 4 Verdant Catacombs
- 2 Pendelhaven
- 1 Forest
- 1 Island
The more I play the Eternal formats, the more I believe a full set of shock lands and fetch lands is actually incorrect. Hitting myself for 6 damage over two turns from Misty Rainforest into Breeding Pool has put me into firing range of red decks being able to blow me out. This is especially true when I need the two colors of mana for Simic Charm or something is Unsummoned. I have the lands to make play sets, but when I drop to under 10 life by my own doing, bad times are had.
I was lucky in that I started building this deck when fetch lands were around $10 each and shock lands were around $6 to $13. We’re not always lucky, but I’m sure the Onslaught fetch lands will be reprinted eventually!
Sideboard
- 3 Abrupt Decay
- 1 Maelstrom Pulse
- 2 Spellskite
- 2 Phyrexian Crusader
- 2 Nature's Claim
- 3 Apostle's Blessing
- 2 Hurkyl's Recall
Basically, when I see Electrolyze or Melira, Sylvok Outcast, I just lose. I’ve had in Dismembers, as shown below, but Melira is rather rare in my local metagame. Were I to bring this to a bigger tourney, the Crusaders would probably be Dismembers. I see a lot of white tokens and Red Deck Wins, making the Crusader so clutch.
The largest changes I seemingly always need to make is to kill the opponent’s first creature with an Abrupt Decay or blank a removal spell with Apostle's Blessing. That card is a defensive- and evasive-making beast. The problem is that it seals a win; it doesn’t pump my dude for a win.
Other Sideboard Options
- 2 Twisted Image
- 3 Inquisition of Kozilek
- 2 Ichorclaw Myr
- 2 Ranger's Guile
- 2 Dismember
- 1 Nature's Claim
- 2 Bojuka Bog
- 1 Phyrexian Crusader
- 2 Spell Pierce
- 2 Whiplash Trap
- 3 Virulent Wound
- 2 Vampire's Bite
The numbers all vary, but I work with these.
Twisted Image kills Spellskites and Walls at best, and at worst, it cycles to draw a land and makes the Pendelhaven +1/+2 flip to +2/+1, which is nice! I’ve taken out a lot of Rancors for Twisted Images as a precaution against Spellskites.
The rest make sense, with Ranger's Guile just not making the cut. I feel that it’s a more situational Apostle's Blessing that doesn’t help with offense. The +1/+1 has yet to be enough to matter, as hitting for 9 has been more uncommon for me.
Virulent Wound is supposed to be an all-star, but when I stare down Spellskites, Merfolk, or Zoo decks, it’s nearly always useless. I’d probably include it were I at a Grand Prix though. Against mana dorks, Pod decks, or Splinter Twin, it could be a little fun.
Other cards just had better options: Vampire's Bite is a worse pump than any of the green spells. Ichorclaw Myr isn’t cheap or evasive, so it was cut.
Cards I Won’t Be Using
- Livewire Lash
- Contagion Clasp
- Viridian Corrupter
- Mental Misstep
- Necropede
- Nihil Spellbomb
- Wild Defiance
- Llanowar Augur
- Crop Rotation
- Revenge of the Hunted
- Blessings of Nature
- Echoing Decay
- Veilstone Amulet
- Mindbreak Trap
The miracle cards of Revenge of the Hunted and Blessings of Nature I really tested out a lot. Revenge of the Hunted is just bad enough to cut, but man is it fun to top-deck that on turn two. I need six to eight of them to be dependable, and frankly, there are just better options at instant speed.
Wild Defiance is just terrible. It takes until turn four to even be relevant. I picked up a play set in case it even blows up or other cards are banned, but they’ll collect dust for now. Same went for Llanowar Augur! On paper, it’s an incredible card to save up to . . . the problem is that it’s only during upkeep, pushing the win out a turn, which is an infect no-no.
Nihil Spellbomb is also too slow, as are Livewire Lash and Veilstone Amulet. I feel the Lash could be incredible in a matchup against Eggs or some prison/enchantment deck, but the game should be over before that.
Contagion Clasp was actually an all-star in my local metagame when people played Delver of Secrets or when I saw a ton of Snapcaster Mages. The second ability was normally used twice, and I won on turn five rather easily. It felt awesome to win without doing anything.
I looked at Echoing Decay to annihilate token decks, but it was a kill spell for a mana dork, making Virulent Wound better and Abrupt Decay the best option.
Mental Misstep helped with keeping some decks in check, but in Modern, it’s not quite an option yet for the vast majority of decks—same with Mindbreak Trap. I just haven’t needed them yet.
Legacy Deck, Add Money (around $600 or just $50 a Month)
"Legacy Infect"
- Creatures (16)
- 4 Blighted Agent
- 4 Elvish Spirit Guide
- 4 Glistener Elf
- 4 Plague Stinger
- Spells (28)
- 4 Berserk
- 4 Groundswell
- 4 Invigorate
- 4 Mutagenic Growth
- 4 Rouse
- 4 Vines of Vastwood
- 4 Distortion Strike
- Lands (20)
- 1 Island
- 1 Swamp
- 2 Bayou
- 2 Tropical Island
- 4 Inkmoth Nexus
- 4 Misty Rainforest
- 4 Verdant Catacombs
- 2 Pendelhaven
Creatures
The Elvish Spirit Guides are easily acquired on CoolStuffInc for like $5 each. Or, if you want to wait a while, you can find them on Pucatrade for like $4 each. Either way, that’s not killing the budget thus far.
Spells
- 4 Berserk
- 4 Mutagenic Growth
- 4 Invigorate
- 4 Vines of Vastwood
- 4 Distortion Strike
- 4 Rouse
- 4 Groundswell
Rouse is $.14 on Pucatrade and $.49 for a play set on CoolStuffInc.
Berserk on CoolStuffInc is $45 to $55 and $47 on Pucatrade.
Invigorate is a steep $2 each on CoolStuffInc and $.93 on Pucatrade. (Puca is behind the curve!)
The Berserks are stupidly expensive, I know, but sweet baby Jesus! For 2 mana, I have a 10/10 infect creature with Invigorate. Silly. I’ve blown people out in so many games. It’s basically a free win, and then you have two games to sideboard correctly. The opponent has to hold back a Force of Will because he or she will have a clock that will expire if he or she even hiccups. Playing on the opponent’s heels urges him or her to just make mistakes. It might take you an extra turn or two, but it’ll get there. Once you obtain the Berserks, your Vintage deck is almost done!
Lands
- 4 Inkmoth Nexus
- 2 Bayou
- 2 Tropical Island
- 4 Verdant Catacombs
- 4 Misty Rainforest
- 2 Pendelhaven
- 1 Island
- 1 Swamp
I don’t think all the dual lands are needed. The fetch lands will get you there, saving you a little money, but four dual lands are still a couple hundred bucks. You can just use shock lands until you upgrade; it’s possible, and it works. Eventually, acquire dual lands that are sleeve-playable but look terrible. You don’t need pretty, just functional. It’s also a budgeting thing. Set aside $50 a month for a year, and you’ll have an eternally-playable deck. Do it automatically from a bank account into PayPal, for example, and you’ll never feel the hurt. Once you pass a year, you’ll notice that you could do this again. I’m just saying: Delayed gratification is a thing, but once you do it for two months, it’s a pretty great feeling. I do it with buying original art all the time, and it makes the acquisition that much sweeter.
Sideboard
Inquisition of Kozilek has been way more important for me in Legacy. I just have to remove the opponent’s counterspell or combo piece and plan to actually play this card often before Glisener Elf. A countered creature basically pushes me back a turn, and the chance of winning just plummets to zero.
Sideboard That Changes
- 2 Brainstorm
- 2 Gitaxian Probe
- 2 Faerie Macabre
- 2 Bojuka Bog
- 2 Pithing Needle
- 3 Divert
All of these cards cost peanuts.
I’m still testing to see whether Brainstorms or the Gitaxian Probes are worth it. I have found answers, but I could’ve just drawn the answer straight out instead.
I always walk around an event prior to playing, and you can just recognize the Dredge players if they’re there.
I almost included Divert in the sideboard here. It’s worked out quite well, as there is always another target for me to redirect spells toward.
Won’t Be Using
Crop Rotation showed some promise in sacrificing a fetch land for a Pendelhaven, but it’s a wasted turn nearly every time. The Xantid Swarm has been great with Elvish Spirit Guide, but terrible otherwise. I will have to test it a few more times, but it seems unlikely to make any major tourney cut.
Vintage Deck, Add Proxies from Legacy (+$0 or +All the Dollars)
"Vintage Infect"
- Creatures (16)
- 4 Blighted Agent
- 4 Elvish Spirit Guide
- 4 Glistener Elf
- 4 Plague Stinger
- Spells (32)
- 1 Ancestral Recall
- 1 Demonic Consultation
- 2 Vines of Vastwood
- 4 Berserk
- 4 Groundswell
- 4 Invigorate
- 4 Might of Old Krosa
- 4 Mutagenic Growth
- 1 Demonic Tutor
- 1 Time Walk
- 2 Land Grant
- 1 Black Lotus
- 1 Lotus Petal
- 1 Mox Emerald
- 1 Mox Sapphire
- Lands (16)
- 2 Bayou
- 2 Tropical Island
- 3 Misty Rainforest
- 3 Verdant Catacombs
- 4 Inkmoth Nexus
- 2 Pendelhaven
Creatures
No change from Legacy. Nice!
Spells
- 4 Berserk
- 4 Invigorate
- 4 Might of Old Krosa
- 1 Ancestral Recall*
- 1 Demonic Consultation
- 1 Time Walk*
- 1 Demonic Tutor
- 1 Black Lotus*
- 1 Mox Emerald*
- 1 Mox Sapphire*
- 1 Lotus Petal
- 4 Mutagenic Growth
- 2 Vines of Vastwood
- 4 Groundswell
- 2 Land Grant
Painted alteration by Eric Klug
Ugh, buying into Vintage is a thing. The fifteen proxies that most tournaments allow are helpful here.
The Power: check. It doesn’t feel all that needed, but man does it help. The Ancestral Recall is just absurd and informs me of how much a lack of draw hurts me in Legacy and Modern.
Lotus Petal and Demonic Consultation allow for blowout turn twos—duh.
I’m still unsure on Land Grant, but it’s tested decently thus far. I might keep if I drop a land or two, but I’ve found a lot of games in which I’ve been stuck on 2 mana. That said, like Legacy, Berserk and Invigorate is a win.
Lands
No change from Legacy. Actually, there are fewer expensive lands. Oddly nice!
Sideboard
Obviously, my sideboard here needs the most work. It also shows the least amount of testing.
I really, really need a creature to stick in Vintage compared to Legacy because if I hiccup, the game is already over. That said, Mental Missteps could be put into the main, but I haven’t playtested to see if they’re required there yet.
Any Tinker matchup is just fantastic, but man, if the opponent even has an Unsummon or any sacrifice effects, biscuits I’m in trouble.
Sideboard That Changes
- 4 Spell Pierce
- 2 Ranger's Guile
- 2 Nix
- 2 Misdirection*
- 3 Spell Pierce
- 2 Surgical Extraction
- 2 Tormod's Crypt
- 2 Vines of Vastwood
- 4 Bounty of the Hunt
- 4 Force of Will*
- 2 Mana Drain*
Vintage sideboards are just silly-expensive. Misdirection is $25 no matter where you go, and Mana Drains and Force of Wills are a kick in the teeth at best. More of my Vintage fifteen proxies sit in the sideboard than anywhere else. $20–$30 cards add up quickly. Notice the thirteen asterisked cards—they represent the proxies, and that leaves two spots open.
I just hate playing cards that lose two cards for one effect. It bites me in the butt so often for Bounty of the Hunt, Misdirection, and Force of Will. I like Pact of Negation for that fact and because it doesn’t make me pitch a pump spell. Yes, there are a lot of games that I need to mulligan to avoid punting, but playtesting puts you into the swing of things. Going in cold with any infect deck is just a no-no.
Mana Drain seems incredible, but I never seem to have 2 blue mana open when I want to swing and win. That said, I should be playing Force of Will and Mental Misstep to counteract that, but more testing is needed.
Bonus!
You didn’t think I’d write an article and not mention art, did you? C’mon meow.
I did a little research through my e-mail archives and came up with this list. It shows how few artworks are actually available. If there’s an artwork above in the main lists and not listed below, it’s a sideboard card or it’s digital. Most of the time, it’s digital.
Infect Original Art
- Mutagenic Growth I believe is available from Dave Kendall, last I heard.
- Ranger's Guile by Steve Prescott is still available.
- Plague Stinger by Ryan Pancoast should also be available.
- Might of Old Krosa by Una Fricker might be available.
Owned by Collectors I Know
- Noble Hierarch by Mark Zug
- Demonic Consultation by Rob Alexander
- Vines of Vastwood by Christopher Moeller
These Are Long-Gone and Owned by Collectors
- Groundswell by Chris Rahn
- Elvish Spirit Guide by Julie Baroh
- Invigorate by Dan Frazier
- Dismember by Terese Nielsen
- Berserk by Steve Prescott or Dan Frazier
- Rancor by Kev Walker
- Maelstrom Pulse by John Avon (Grand Prix version)
- Hurkyl's Recall by Ralph Horsley or Ne Ne Thomas
- Bojuka Bog by Howard Lyon
- Overgrown Tomb by Steven Belledin
Big news is coming from me for 2014. When NDAs are lifted, I’ll let everyone know. Such cryptic. Wow.
– Mike