facebook

CoolStuffInc.com

Santas Secret Stash Sale ends Sunday!
   Sign In
Create Account

Pack Rat Lottery: A PTQ Report

Reddit

Glare of Subdual
My eyes creak open. I grab my phone to check the time: 11:30 A.M. My fourth assignment of the week is due in six and a half hours. I normally wake up fairly early (well, compared to most people I know who sit around and play Magic all day), but not sleeping for more than three or four hours a night for a week will do that to you. I have exactly enough time to eat, do my laundry, shower, do my assignment, and drive to campus to hand it in. A flurry of mathematical proofs and regression analyses later, I am in my car and negotiating Friday rush-hour traffic. At 4:45 P.M., I slip my work under my professor’s door and head over to my buddy Vince’s place to do some practice Sealed decks on Magic Online. I haven’t actually touched a physical Magic card in over a month, and I am going to need to shake some rust off. The plan is to play some Daily Events with Vince and Kyle “Top 4 Nationals” Duncan in an effort to not look like a fool on Saturday. As it turns out, Kyle isn’t going to be the only former national team member hanging out with us tonight.

En route, I get a call from my old friend J. Evan Dean, a fellow greybeard best known for his second-place finish at Canadian Nationals many moons ago and for inventing the Ghazi-Glare Standard deck. He’s coming down to London to play the Pro Tour Qualifier and is looking for a place to crash. And with that, our party is assembled.




Now, any time I make plans to test for a tournament, very little actual testing happens. We had planned to play the 5:00 P.M. Daily Event, but we immediately audibled to all-you-can-eat sushi. If I have a weakness, it’s that. Sufficiently stuffed with delicious salmon, we did actually play the 9:00 P.M. tournament to a disappointing 2–2 finish. It was enough to refamiliarize myself with the cards and iron out some details of the format.

Pack Rat
It’s been a while since I battled in Limited PTQs, but this season, I’ve actually been able to play. I normally can’t play the winter PT because of school, but Montreal falls during my reading week, so I can actually go. I’ll be honest; I’m not exactly thrilled with the prospect of playing more Return to Ravnica Limited. I hadn’t actually looked into what the normal, non-prereleased Sealed format looked like, but once I did, boy, was I not impressed. Sealed has always been a high-variance format, but the sheer number of unbeatable rares is appalling. Pack Rat is the worst offender, but there are plenty of other cards that can single-handedly win the game. Speaking of Pack Rat, I’ve been discussing it with some of my friends, and we’re not sure if it’s better than Umezawa's Jitte in Limited. The fact that we’re even debating it speaks volumes. Still, it’s not often that a PTQ rolls around where I live, and I don’t really have a compelling reason to skip it either, so off I went.

After nearly missing the tournament because all four of us incorrectly assumed the PTQ was going to be at the same place it always has been, one hundred forty-six players and I sat down to play the Pack Rat Lottery. Here’s what I had to work with:

Trostani, Selesnya's Voice
Well, for starters, it has no Pack Rats in it, so I’m automatically disappointed. All joking aside, this is a pretty bad pool. It has no bombs, most of the creatures suck, and it doesn’t have a ton of removal. And before you point out that Trostani, Selesnya's Voice is a bomb, I’ll point out that only one card in this entire pool can make a token. My only hope to win is to just play a bunch of dorks and hope my opponents make a lot of mistakes.

One good thing about this Sealed format is that it’s pretty easy to build your deck in most cases. You just take all your bombs and add enough filler to bring it up to twenty-three playables. That’s exactly what I did here. My only good cards are Trostani and Lotleth Troll. I don’t expect to be populating very much, but the guild leader is still pretty good as a big butt that gains life. Here’s what I registered:

My game plan was to overwhelm my opponents with a bunch of crappy creatures and hope to kill them before they could bring their bombs online. I only decided to play one Avenging Arrow, a card I normally like, because it’s much worse on the offensive. I also wanted to play the full complement of pump spells, and I wanted to make sure I had a lot of creatures, so my spell slots were actually very tight. I had no shortage of dorky creatures, though. I decided not to play Deathrite Shaman since it doesn’t attack very well and its abilities are best suited for the long game. I don’t want games to go long because I’m just going to assume each opponent’s deck is better than mine. The other creature choices were fairly marginal. Deciding which Grizzly Bears variant to play is mostly irrelevant. I normally don’t like Brushstrider, but 3 power on turn two is what I’m looking for.

Round 1 vs. Alvaro Marques

Rites of Reaping
The judges soon announced the first-round pairings, and I heard my name as I was asked to report to the feature match area. We like to have a bit of fun around here, and we do those at the PTQ level. My opponent was none other than the greyest of beards himself, Alvaro Marques. No one not from London who isn’t over the age of eighty is likely to remember him, but Al Top 4’d the third Pro Tour. Game 1, he didn’t do much while I played a bunch of crappy creatures. His first blocker of the game was a Batterhorn, which I instantly killed with a Rites of Reaping and attacked for exactly lethal. Game 2, he played a Niv-Mizzet, Dracogenius, but he was a little greedy with it. He drew a bunch of cards on his turn, leaving only a Mountain open and a Goblin Electromancer to block. That gave me the out I needed: I played Common Bond at end of turn, played Rites of Reaping on my turn, and attacked for exactly lethal again.

Round 2 vs. Mario Pavel Rodriguez Rentaria

Vitu-Ghazi Guildmage
Look out, Paulo, we have a contender for the longest-name-ever title. Mario crushed me Game 1 with Vitu-Ghazi Guildmage and New Prahv Guildmage. Either one of those uncommons is better than my entire deck. The only removal spell I drew was an Avenging Arrow, which I did successfully use to kill the Azorius spellcaster, but despite my best efforts, I was overwhelmed.

In Game 2, I was again facing an uphill battle. Not only was I outmatched in card quality, I was running out of time. Both of us were playing somewhat slowly. I actually had a lot of difficult decisions to make since I not only had to play perfectly to win, but I also needed to be lucky. I’m not sure how difficult my opponent’s decisions were, but from my point of view, he always had a very obvious line that he spent a few minutes to not take every turn. He wasn’t quite at the point of slow playing, but it did make my chances of winning slimmer. I had planned on killing his Guildmage with my Golgari Decoy, but Skymark Roc was going to make racing impossible, so I was forced to trade my scavenger and a pump spell for his flyer. He followed up with a Deathrite Shaman, which must have gained him at least 10 life through the course of the game. That made me regret not playing my own since I can fizzle his activations. He never used it to make me lose life, and he missed an on-board kill for several turns. With the round about to end, I just started playing as quickly as possible and turning all my guys sideways, hoping that he wouldn’t see that he could kill me at any time. He was also using his Deathrite Shaman at strange times, such as during blockers. This allowed me to scavenge onto my Daggerdrome Imp, increasing significantly my odds of winning.

New Prahv Guildmage
At one point, I prison-ruled him out of blocking my flyer. He started declaring blocks and went to activate his Guildmage to give one of his creatures flying. I explained that he couldn’t do that, and when he started to argue with me, I called a judge over. He argued with the judge for a bit, but the key part here is that he clearly indicated he was declaring blockers by putting his creature on top of mine. At Friday Night Magic, I would definitely let this slide, but not at a PTQ. The discussion between my opponent and the judge was becoming a little heated, so I tried to diffuse the situation:

“Look, I’m ninety-nine percent sure you’re going to win this match; I’m just fighting for that one percent.”

The judge ruled in my favor as expected. However, the round ended in the time it took to resolve the situation, so the best I could hope for was a draw. I continued to alpha strike, but he had a removal spell for my last blocker and attacked me for exactly lethal. The top card of my deck was a potentially game-winning Launch Party. I told him I had no hard feelings about the whole prison-rules thing and wished him luck. He ended up making Top 8, so he was definitely doing something right.

Round 3 vs. Scott Bathurst

Rubbleback Rhino
My opponent had an aggressive Rakdos deck splashing green for a few cards. Do you know what card is really good against Rakdos? Rubbleback Rhino. Scott made some mistakes Game 1, including trying to kill my Lotleth Troll with an Annihilating Fire when I appeared to be tapped out, but he failed to notice my active Axebane Guardian. Game 2, I kept a two-land hand because it had two Rubbleback Rhinos. “If I draw three more lands, I can’t possibly lose!” Like a champ, I drew three lands in a row while Scott missed some early land drops. Even when he did draw lands, my Rhinos proved to be his bane, and I won from there.

Round 4 vs. Mathew Smith

Trained Caracal
Okay, remember what I said about my opponents’ decks being better than mine and my deck having no bombs? That didn’t apply for this round. Mathew was playing hits such as Trained Caracal, which I immediately made look silly by playing a 2/2 on turn two. He did have a lot of creatures, though, and I found myself on the defensive early. He also made it very obvious when he did and didn’t have pump spells by the way he was playing, so I was able to make some favorable trades. His mistakes added up, and I was able to come back and win the game.

There was some confusion from my opponent when he thought we had played two games already. I kept trying to tell him that was only Game 1 and showed him my score sheet that only had one line of life totals, but he kept insisting that I won the match.

“Look man, would I really lie to you to not win the match?”

We laughed about it for a bit, and he explained that he only had two hours of sleep the night before and wasn’t thinking straight. That’s understandable; I’ve definitely been there.

For Game 2, I looked at my opening hand and saw both Trostani and Call of the Conclave. I can’t not keep that hand! It was a bit short on lands, but the lands it did have were the right colors. My first draw of the game was a Transguild Promenade, and I was set. Mathew was off to a very aggressive start, but once I started making a Centaur Healer every turn, it was only a matter of time. I was forced to chump a giant Wayfaring Temple for a long time while I missed land drops, but soon enough, I had enough lands to make a token and leave up mana for Launch Party while playing around Judge's Familiar. I wanted to make sure I wouldn’t lose to something silly such as a Chorus of Might, so I played as conservatively as possible. I eventually drew enough lands so I could further develop my board, and once Lotleth Troll came down, I was no longer forced to chump-block. Winning from that position was academic.

Round 5 vs. Tyler Hortie

Wayfaring Temple
Well, sooner or later, I was going to have to play against a real deck. You guys might remember Tyler from a Modern PTQ I played in a little while ago. I knew what Tyler had since he played against Evan earlier in the tournament. He was playing all six of his rares, and the worst one was an Overgrown Tomb. He had just flattened PT Philadelphia Top 4 competitor Steven Wolfman last round, so I definitely had my work cut out for me.

I mulliganed in Game 1 and couldn’t get much of anything going. Tyler’s first play was a turn-three Wayfaring Temple, but I couldn’t find a way of removing it before Knightly Valor turned it into a real threat. Anything I played was comically easily dealt with, and once he played a Collective Blessing, I instantly scooped.

In Game 2, Tyler played a turn-four Golgari Longlegs off a Chromatic Lantern. It was soon joined by a Collective Blessing. I had been gaining a lot of life so far with Stonefare Crocodile and Centaur Healer, so I was legitimately capable of racing it. I added a Rubbleback Rhino to my board and passed the turn, unable to do anything. He attacked, and I debated triple-blocking, and using a Giant Growth. However, if he had a pump spell of his own, I’d be absolutely destroyed. I decided not to chance it. I was at 26, after all, so I could afford to take a hit. He played a Sunspire Griffin post-combat, which I killed at the end of turn with an Ultimate Price, fully intending to attacking for 9 on my turn.

Collective Blessing
What I didn’t count on was Eyes in the Skies, which is pretty darn good when it makes two 4/4 flyers. I used a Giant Growth to keep my Crocodile alive and gain a bunch of life, but the swing was just back-breaking for me, and I wasn’t able to recover. Pretty soon, I was forced to make some unfavorable trades, and once I ran out of cards, it was all over. After I conceded the match, I looked at the top of my deck and saw six lands. The two Keening Apparitions I sided in were stuck together near the bottom. Yeah, I wasn’t going to win that one. After the match, he showed me his Angel of Serenity.

Mathematically eliminated from Top 8, I dropped from the tournament. My deck was a pile of poop, and there was no way I was sticking it out for three more rounds to try to win packs. I did stick around to try to get some work done. I left just as the Top 8 was starting and was glad to see Rich Hoaen in it. He ended up winning it all, so at least there’s some justice in this world.




Hope you guys enjoyed the report. Drafting with Big Nass is going to stay in hiatus for a little while since I’ve grown to dislike this Limited format quite a lot. But you can expect it to come back in full force when Gatecrash comes out. I’ll being doing articles about whatever strikes my fancy, but suggestions are always welcome. When my exams are done mid-December and I have a bit more free time, I’ll look into putting some more content on my channel. Until next time, thanks for reading, thanks for subscribing, and may your Sealed pools be full of bombs.

Nassim Ketita

arcticninja on Magic Online

http://www.youtube.com/nketita

Sell your cards and minis 25% credit bonus