The Standard metagame has been competitive and healthy for three consecutive years. We've not seen a truly dominant deck in that time. Sure, there have been strong decks and some tournament favorites, but nothing compared to the white-and-blue one-two punch that dominated top tables earlier this decade.
Remember Caw-Blade? If you played or even followed competitive Magic during the Zendikar/Scars of Mirrodin metagame, the odds are good that you do. Caw-Blade was the very definition of a dominant deck. It was played by 25% to 35% of the field and had a win percentage above 60% in many major tournaments.
The deck became insufferable after the release of New Phyrexia and the immediate addition of Batterskull. Caw-Blade was everywhere for a couple months until Jace, the Mind Sculptor and Stoneforge Mystic were banned on July 1, 2011.
Caw-Blade ? New Phyrexia Standard | Paulo Vitor Damo da Rosa, 1st Place, Grand Prix Singapore (2011)
- Creatures (9)
- 1 Consecrated Sphinx
- 4 Squadron Hawk
- 4 Stoneforge Mystic
- Planeswalkers (5)
- 1 Jace Beleren
- 4 Jace, the Mind Sculptor
- Spells (20)
- 1 Divine Offering
- 2 Into the Roil
- 3 Dismember
- 3 Spell Pierce
- 4 Mana Leak
- 4 Preordain
- 1 Batterskull
- 1 Sword of Feast and Famine
- 1 Sword of War and Peace
- Lands (26)
- 4 Plains
- 5 Island
- 2 Inkmoth Nexus
- 3 Glacial Fortress
- 4 Celestial Colonnade
- 4 Seachrome Coast
- 4 Tectonic Edge
- Sideboard (15)
- 1 Deprive
- 2 Flashfreeze
- 1 Sun Titan
- 1 Dismember
- 3 Oust
- 2 Condemn
- 2 Divine Offering
- 1 Celestial Purge
- 1 Day of Judgment
- 1 Batterskull
The arrival of Innistrad brought new toys in the form of Delver of Secrets, Geist of Saint Traft, and Snapcaster Mage. White-and-blue decks not only lived on, but were eventually fine-tuned into another dominant deck.
W/U Delver ? Innistrad Standard | Matthew Costa, 1st Place, Grand Prix Baltimore (2012)
- Creatures (15)
- 3 Invisible Stalker
- 4 Delver of Secrets
- 4 Snapcaster Mage
- 4 Geist of Saint Traft
- Spells (24)
- 2 Dismember
- 2 Thought Scour
- 4 Mana Leak
- 4 Vapor Snag
- 4 Gitaxian Probe
- 4 Ponder
- 2 Runechanter's Pike
- 2 Sword of War and Peace
- Lands (21)
- 1 Plains
- 9 Island
- 3 Moorland Haunt
- 4 Glacial Fortress
- 4 Seachrome Coast
- Sideboard (15)
- 2 Corrosive Gale
- 2 Phantasmal Image
- 2 Dissipate
- 2 Timely Reinforcements
- 2 Celestial Purge
- 1 Surgical Extraction
- 1 Jace, Memory Adept
- 1 Revoke Existence
- 1 Divine Offering
- 1 Batterskull
W/U Delver remained the deck-to-beat for most of Scars of Mirrodin/Innistrad Standard with no banning to provide a reprieve. The deck snapped up Restoration Angel from Avacyn Restored and grew even better. W/U Delver sat atop major tournaments as the deck to beat and completely dominated Magic Online with close to 50% of 4–0 decks from Daily Events near its peak.
W/U Delver was the last truly dominant deck in Standard.
Innistrad/Return to Ravnica Metagame
Delver didn't survive rotation despite many of the key cards remaining available. Restoration Angel began a transition away from Delver of Secrets hijinks and toward the Flash archetype, which picked up game-breaking cards like Sphinx's Revelation and Supreme Verdict from Return to Ravnica.
There was a lot of fear Zombies would run rampant after rotation, but it took an eventual pairing with Thundermaw Hellkite for a B/R Zombie deck to gain any traction. Red, white, and blue decks of varying speeds—from control to tempo—found success throughout the metagame, and Unburial Rites fueled Reanimator strategies. In the end, no single deck dominated the metagame. Jund Midrange—featuring Thragtusk, Olivia Voldaren, and Huntmaster of the Fells supported by some effective removal and utility spells—came closest to dominance as measured by percentage share of the top finishes at Standard tournaments over the course of the year.
Jund Midrange ? Return to Ravnica Standard | Reid Duke, 1st Place, Grand Prix Miami (2013)
- Creatures (13)
- 2 Vampire Nighthawk
- 4 Huntmaster of the Fells
- 4 Thragtusk
- 3 Olivia Voldaren
- Planeswalkers (2)
- 2 Garruk, Primal Hunter
- Spells (20)
- 1 Abrupt Decay
- 2 Putrefy
- 2 Tragic Slip
- 2 Pillar of Flame
- 2 Rakdos's Return
- 4 Bonfire of the Damned
- 4 Farseek
- 2 Ground Seal
- 1 Rakdos Keyrune
- Lands (25)
- 1 Cavern of Souls
- 2 Kessig Wolf Run
- 3 Dragonskull Summit
- 3 Rootbound Crag
- 4 Blood Crypt
- 4 Overgrown Tomb
- 4 Stomping Ground
- 4 Woodland Cemetery
- Sideboard (15)
- 2 Ruric Thar, the Unbowed
- 2 Duress
- 2 Tragic Slip
- 1 Rakdos's Return
- 2 Ground Seal
- 1 Curse of Death's Hold
- 1 Pillar of Flame
- 3 Liliana of the Veil
- 1 Underworld Connections
Return to Ravnica Metagame/Theros Metagame
The Return to Ravnica/Theros metagame was also devoid of a dominant deck. Gods, and devotion to them, were a marquee part of the metagame. Mono-Black Devotion and Mono-Blue Devotion took turns at the top, but a slew of other strategies also found success, and no single deck owned the top tournaments.
Mono-Black Devotion ? Theros Standard | Tyler Blum, 1st Place, Grand Prix Chicago (2014)
- Creatures (18)
- 2 Lifebane Zombie
- 4 Desecration Demon
- 4 Gray Merchant of Asphodel
- 4 Nightveil Specter
- 4 Pack Rat
- Spells (16)
- 1 Devour Flesh
- 3 Bile Blight
- 4 Hero's Downfall
- 4 Thoughtseize
- 4 Underworld Connections
- Lands (26)
- 16 Swamp
- 2 Temple of Malady
- 4 Mutavault
- 4 Temple of Silence
- Sideboard (15)
- 2 Lifebane Zombie
- 1 Bile Blight
- 4 Duress
- 2 Erebos, God of the Dead
- 4 Pharika's Cure
- 2 Doom Blade
Theros/Khans of Tarkir Metagame
Our current Standard metagame has been all about the white, black, and green of Abzan. Aggro, midrange, and control decks sporting Abzan colors have all done well at different times. You could make a case that Abzan in aggregate is a dominant deck. Combined these decks represent 24% of the top finishes in major tournaments to date, and all three share key cards: Siege Rhino, Den Protector, Elspeth, Sun's Champion, and many removal cards. No single Abzan deck has been particularly dominant, however. Each represents a different speed of play adapted to the current metagame rather than completely dictating the metagame the way Caw-Blade and W/U Delver did.
Abzan Midrange ? Khans of Tarkir Standard | Lucas Siow, 1st Place, Grand Prix Toronto (2015)
- Creatures (14)
- 3 Den Protector
- 3 Fleecemane Lion
- 4 Courser of Kruphix
- 4 Siege Rhino
- Planeswalkers (4)
- 1 Nissa, Worldwaker
- 3 Elspeth, Sun's Champion
- Spells (16)
- 1 Dromoka's Command
- 2 Bile Blight
- 3 Hero's Downfall
- 4 Abzan Charm
- 1 Crux of Fate
- 1 Read the Bones
- 4 Thoughtseize
- Lands (26)
- 2 Plains
- 3 Forest
- 2 Caves of Koilos
- 3 Llanowar Wastes
- 3 Sandsteppe Citadel
- 4 Temple of Malady
- 4 Temple of Silence
- 4 Windswept Heath
- 1 Urborg, Tomb of Yawgmoth
- Sideboard (15)
- 1 Nissa, Worldwaker
- 1 Read the Bones
- 1 Crux of Fate
- 2 Dromoka's Command
- 2 Drown in Sorrow
- 3 Arashin Cleric
- 2 Duress
- 1 Murderous Cut
- 1 Silence the Believers
- 1 Ugin, the Spirit Dragon
A Healthy Standard
Jund Midrange, Mono-Black Devotion, and Abzan Midrange were all strong but not oppressive decks within their metagames. Years from now, the mention of them won't conjure the same types of memories or strength of reaction that Caw-Blade and W/U Delver do today.
Kudos to Wizards of the Coast for keeping things as competitive and healthy as possible for so long in a game in which players have near-perfect information.