The Standard Metagame
The Standard metagame has been diverse and competitive since rotation. There have been top decks, but nothing at Delver’s level of dominance last year. Several different deck archetypes have taken a turn at the top, claiming the title of “best deck” for a few weeks before being replaced by another. There have always been multiple good options to take to a major tournament, however, and Top 16 fields have been diverse.
In this article, I’m going to examine four of the top deck archetypes in the metagame today. I’ll review their statistics of success: the number of Top 16 appearances in the last month, the Top 16 trends over recent major tournaments, and the percentage share of 4–0 and 3–1 decks in Magic Online Daily events over the last two weeks. I’ll also provide a look at what cards are played in the Top 16 decks of each archetype and how frequently to give you an idea of what to play or to be prepared to play against.
Let’s start with a glance at the decks with the most Top 16 appearances in major Standard tournaments over the last month.
Reanimator has officially taken lead from Jund Midrange, a trend that has been quite clearly developing for several weeks. I’ll take a deeper dive into some of these decks, starting at the top.
The Deck to Beat
Reanimator has been a contender in Standard off and on since rotation. It saw a strong resurgence the weekend of March 9 with six total Top 16 appearances in three major tournaments: Grand Prix: Verona, Grand Prix: Rio, and StarCityGames Open: Indy. The trend has continued upward from there.
Reanimation is plan A for the deck. The idea is simple: Filter through your library using Mulch and Grisly Salvage, discard Unburial Rites and a big, powerful, and usually quite expensive creature, and then flash back Unburial Rites to bring said creature to the battlefield several turns early.
Plan B is the Junk Midrange option. The deck plays effective midgame creatures such as Thragtusk and Restoration Angel and plenty of mana-producing creatures to bring them out a turn or two early. Many Reanimator pilots sideboard into Plan B if they smell graveyard hate coming in Game 2, making an opponent’s Rest in Peace or Ground Seal fairly useless.
Here is an example of a recent Top 16 Junk Reanimator list:
"Reanimator by Will Craddock, 1st Place at SCG Open: Kansas City"
- Creatures (23)
- 2 Arbor Elf
- 2 Centaur Healer
- 2 Craterhoof Behemoth
- 2 Lotleth Troll
- 3 Angel of Serenity
- 3 Restoration Angel
- 4 Avacyn's Pilgrim
- 4 Thragtusk
- 1 Obzedat, Ghost Council
- Spells (14)
- 4 Grisly Salvage
- 3 Lingering Souls
- 3 Mulch
- 4 Unburial Rites
- Lands (23)
- 2 Forest
- 1 Cavern of Souls
- 1 Gavony Township
- 2 Godless Shrine
- 2 Isolated Chapel
- 3 Sunpetal Grove
- 4 Overgrown Tomb
- 4 Temple Garden
- 4 Woodland Cemetery
- Sideboard (15)
- 1 Obzedat, Ghost Council
- 1 Vraska the Unseen
- 4 Deathrite Shaman
- 2 Centaur Healer
- 1 Cavern of Souls
- 3 Acidic Slime
- 3 Abrupt Decay
The Cards
The following charts include every card played in Top 16 Reanimator decks over the last month. The % Decks column indicates how frequently the card is included.
Creatures (Main)
Card | % Decks | Avg Main |
---|---|---|
Restoration Angel | 100% | 3.0 |
Angel of Serenity | 100% | 3.1 |
Craterhoof Behemoth | 95% | 1.8 |
Avacyn's Pilgrim | 95% | 3.8 |
Thragtusk | 95% | 3.9 |
Centaur Healer | 95% | 2.2 |
Obzedat, Ghost Council | 81% | 0.8 |
Arbor Elf | 67% | 2.5 |
Lotleth Troll | 62% | 2.5 |
Griselbrand | 19% | 1.3 |
Somberwald Sage | 10% | 3.5 |
Loxodon Smiter | 10% | 3.0 |
Disciple of Bolas | 5% | 1.0 |
Sylvan Primordial | 5% | 1.0 |
Armada Wurm | 5% | 1.0 |
Angel of Serenity and Craterhoof Behemoth are the reanimation targets of choice with the occasional Griselbrand included. We’ve seen a couple Gatecrash Primordials take a turn as well: Sepulchral and Sylvan. Lotleth Troll is gaining in popularity as a blocker for Burning-Tree Emissary and other early aggressive creatures, and it’s also a reasonable threat against slower decks.
Other Spells (Main)
Card | % Decks | Avg Main |
---|---|---|
Grisly Salvage | 100% | 3.9 |
Unburial Rites | 100% | 4.0 |
Mulch | 95% | 3.1 |
Lingering Souls | 71% | 2.6 |
Undying Evil | 5% | 1.0 |
To Lingering Souls or not is the main question. The card is frequently boarded out when switching to the midrange plan, and some pilots elect to skip it all together.
This MTGO deck played a pair of Garruk Relentless in the main. This allows you to beat Garruk, Primal Hunter onto the table when playing Jund Midrange, forcing the opponent to remove it or trade Garruks by playing his own. Plus, you make a Wolf out of the deal. It’s also reasonable removal against many of the aggro decks in the metagame and helps clog up the board and stall if needed.
Land
Card | % Decks | Avg Main |
---|---|---|
Woodland Cemetery | 100% | 3.8 |
Temple Garden | 100% | 3.9 |
Godless Shrine | 100% | 2.0 |
Overgrown Tomb | 100% | 4.0 |
Forest | 95% | 2.3 |
Sunpetal Grove | 95% | 3.2 |
Cavern of Souls | 71% | 1.5 |
Isolated Chapel | 71% | 2.0 |
Vault of the Archangel | 62% | 1.0 |
Gavony Township | 62% | 1.4 |
Swamp | 29% | 1.5 |
Plains | 24% | 1.0 |
Sideboard
Card | % Decks | Avg Side |
---|---|---|
Acidic Slime | 95% | 2.5 |
Deathrite Shaman | 95% | 2.4 |
Abrupt Decay | 90% | 2.4 |
Centaur Healer | 95% | 0.9 |
Obzedat, Ghost Council | 81% | 0.9 |
Rhox Faithmender | 76% | 2.3 |
Sever the Bloodline | 57% | 1.3 |
Tragic Slip | 43% | 2.4 |
Duress | 38% | 2.1 |
Sepulchral Primordial | 19% | 1.3 |
Garruk, Primal Hunter | 19% | 1.8 |
Liliana of the Veil | 19% | 1.0 |
Slayer of the Wicked | 14% | 1.0 |
Orzhov Charm | 14% | 1.0 |
Oblivion Ring | 10% | 1.0 |
Purify the Grave | 10% | 1.5 |
Selesnya Charm | 5% | 2.0 |
Witchbane Orb | 5% | 2.0 |
Blind Obedience | 5% | 1.0 |
Curse of Death's Hold | 5% | 2.0 |
Nevermore | 5% | 2.0 |
Tormod's Crypt | 5% | 2.0 |
Ray of Revelation | 5% | 1.0 |
Appetite for Brains | 5% | 3.0 |
Vraska the Unseen | 5% | 1.0 |
Sepulchral Primordial is only 19%, but it’s on its way up. It is worth noting that three Reanimator decks played one to two copies each in their sideboards in Orlando, and it’s a fine option against other Reanimator decks. The only thing better then depriving an opponent of being able to reanimate his Angel of Serenity is to steal it from him altogether!
The Former Champ
Jund Midrange is another deck that’s been around since the early stages of the metagame. It surged back to prominence at GP: Atlantic City in mid-January with four Top 16 appearances, it had five in SCG Open: Atlanta in early February, it had six in Quebec City later that month, and then it had five at GP: Verona a few weeks back. It has since passed the torch to Reanimator, but is still a contender.
Here is a sample deck:
"Jund Midrange by Susan Zell, 5th Place at SCG Open: Indy"
- Creatures (13)
- 2 Arbor Elf
- 4 Huntmaster of the Fells
- 4 Thragtusk
- 3 Olivia Voldaren
- Planeswalkers (5)
- 2 Garruk, Primal Hunter
- 3 Liliana of the Veil
- Spells (17)
- 1 Murder
- 1 Ultimate Price
- 2 Abrupt Decay
- 2 Tragic Slip
- 1 Dreadbore
- 1 Mizzium Mortars
- 2 Rakdos's Return
- 3 Bonfire of the Damned
- 4 Farseek
- Lands (25)
- 2 Forest
- 2 Kessig Wolf Run
- 2 Rootbound Crag
- 3 Dragonskull Summit
- 4 Blood Crypt
- 4 Overgrown Tomb
- 4 Stomping Ground
- 4 Woodland Cemetery
- Sideboard (15)
- 1 Rakdos's Return
- 1 Golgari Charm
- 2 Rakdos Charm
- 1 Underworld Connections
- 1 Dreadbore
- 1 Murder
- 1 Bonfire of the Damned
- 1 Pillar of Flame
- 2 Acidic Slime
- 1 Ground Seal
- 3 Duress
The Cards
Creatures (Main)
Card | % Decks | Avg Main |
---|---|---|
Huntmaster of the Fells | 100% | 4.0 |
Thragtusk | 100% | 3.9 |
Olivia Voldaren | 100% | 2.7 |
Arbor Elf | 87% | 2.1 |
Deathrite Shaman | 27% | 0.8 |
Thundermaw Hellkite | 20% | 1.0 |
Vampire Nighthawk | 7% | 2.0 |
Arbor Elf is closer to 100% for the most recent tournaments, acting as Farseek numbers five and six. Vampire Nighthawk is a great defender against aggro and gets along well in the Cavern of Souls with Olivia, though it has seen less play now that Reanimator is the deck to beat.
Other Spells (Main)
Card | % Decks | Avg Main |
---|---|---|
Tragic Slip | 100% | 2.1 |
Murder | 100% | 1.3 |
Abrupt Decay | 100% | 2.1 |
Dreadbore | 100% | 1.7 |
Rakdos's Return | 100% | 1.8 |
Farseek | 100% | 4.0 |
Garruk, Primal Hunter | 100% | 2.0 |
Liliana of the Veil | 100% | 2.7 |
Bonfire of the Damned | 93% | 2.9 |
Mizzium Mortars | 73% | 1.3 |
Ultimate Price | 27% | 1.0 |
Victim of Night | 13% | 1.0 |
Devil's Play | 7% | 1.0 |
A trend on MTGO, where Reanimator is the dominant archetype, is to move one to two Ground Seal to the main deck—see this deck as an example. It shuts down Unburial Rites and Snapcaster Mage and limits the effectiveness of Angel of Serenity, so it has applications against several decks in the metagame. It’s also a cantrip, so it replaces itself. I’m not sure it is main-deck-worthy, however; that probably depends on how much Reanimator you expect to face.
Land
Card | % Decks | Avg Main |
---|---|---|
Blood Crypt | 100% | 3.9 |
Stomping Ground | 100% | 3.9 |
Rootbound Crag | 100% | 2.1 |
Dragonskull Summit | 100% | 3.1 |
Woodland Cemetery | 100% | 4.0 |
Kessig Wolf Run | 100% | 2.0 |
Overgrown Tomb | 100% | 4.0 |
Forest | 93% | 1.9 |
Swamp | 7% | 1.0 |
Sideboard
Card | % Decks | Avg Side |
---|---|---|
Tragic Slip | 100% | 1.0 |
Rakdos's Return | 100% | 1.1 |
Acidic Slime | 93% | 1.5 |
Slaughter Games | 87% | 2.0 |
Underworld Connections | 87% | 1.8 |
Duress | 80% | 2.2 |
Pillar of Flame | 73% | 1.6 |
Staff of Nin | 67% | 0.7 |
Grafdigger's Cage | 40% | 1.8 |
Deathrite Shaman | 27% | 1.5 |
Ground Seal | 27% | 1.0 |
Rakdos Charm | 27% | 1.5 |
Witchbane Orb | 13% | 1.5 |
Garruk Relentless | 13% | 0.5 |
Gloom Surgeon | 13% | 2.0 |
Dead Weight | 13% | 1.0 |
Vraska the Unseen | 7% | 1.0 |
Triumph of Cruelty | 7% | 1.0 |
Appetite for Brains | 7% | 2.0 |
Sever the Bloodline | 7% | 1.0 |
Rain of Thorns | 7% | 1.0 |
Curse of Death's Hold | 7% | 1.0 |
Zealous Conscripts | 7% | 1.0 |
Golgari Charm | 7% | 1.0 |
Tormod's Crypt | 7% | 1.0 |
Rolling Temblor | 7% | 2.0 |
Other Contenders
There are several archetypes that have had multiple Top 16 appearances recently. I’ll take a closer look at two of them.
Esper has replaced Bant as the most successful control deck since the release of Gatecrash. The deck aims to stall using its control elements and eventually restock and stabilize with Sphinx's Revelation. A primary win condition is through mill with Nephalia Drownyard and sometimes Jace, Memory Adept. Esper Control decks sometimes play Restoration Angel, Obzedat, Ghost Council, and Jace, Architect of Thought as additional win conditions. For more Esper analysis, check out Max Sjoeblom’s maximum control version in his article from last week.
Here is a sample deck:
"Esper Control by Tyler Lytle, 7th Place at SCG Open: Kansas City"
- Creatures (8)
- 1 Snapcaster Mage
- 2 Restoration Angel
- 4 Augur of Bolas
- 1 Obzedat, Ghost Council
- Planeswalkers (2)
- 2 Jace, Architect of Thought
- Spells (24)
- 1 Murder
- 1 Ultimate Price
- 2 Devour Flesh
- 2 Dissipate
- 2 Syncopate
- 2 Tribute to Hunger
- 3 Think Twice
- 4 Azorius Charm
- 4 Sphinx's Revelation
- 3 Supreme Verdict
- Lands (26)
- 1 Island
- 1 Plains
- 3 Godless Shrine
- 3 Isolated Chapel
- 3 Nephalia Drownyard
- 3 Watery Grave
- 4 Drowned Catacomb
- 4 Glacial Fortress
- 4 Hallowed Fountain
- Sideboard (15)
- 1 Obzedat, Ghost Council
- 1 Detention Sphere
- 1 Supreme Verdict
- 1 Psychic Spiral
- 3 Rest in Peace
- 1 Tragic Slip
- 1 Curse of Death's Hold
- 1 Jace, Memory Adept
- 1 Dispel
- 2 Negate
- 2 Duress
The Cards
Creatures (Main)
Card | % Decks | Avg Main |
---|---|---|
Snapcaster Mage | 100% | 1.3 |
Augur of Bolas | 89% | 3.6 |
Obzedat, Ghost Council | 78% | 0.9 |
Restoration Angel | 56% | 2.6 |
The deck plays very few creatures. Snapcaster Mage and Augur of Bolas are effectively “other spells” that can block and sometimes grind an opponent’s life total down if mill doesn’t get there first. Obzedat, Ghost Council is another win condition option. This deck on MTGO included a single copy of Drogskol Reaver as a finisher.
Other Spells (Main)
Card | % Decks | Avg Main |
---|---|---|
Sphinx's Revelation | 100% | 3.6 |
Supreme Verdict | 100% | 3.6 |
Azorius Charm | 100% | 4.0 |
Devour Flesh | 89% | 1.6 |
Think Twice | 78% | 3.0 |
Dissipate | 78% | 2.0 |
Ultimate Price | 78% | 1.3 |
Syncopate | 67% | 1.8 |
Jace, Memory Adept | 67% | 1.0 |
Jace, Architect of Thought | 44% | 2.3 |
Tribute to Hunger | 33% | 2.0 |
Terminus | 33% | 3.7 |
Sorin, Lord of Innistrad | 33% | 3.0 |
Planar Cleansing | 33% | 1.7 |
Murder | 22% | 2.0 |
Lingering Souls | 22% | 4.0 |
Dimir Charm | 22% | 1.0 |
Forbidden Alchemy | 11% | 2.0 |
Tamiyo, the Moon Sage | 11% | 1.0 |
Liliana of the Veil | 11% | 2.0 |
Psychic Strike | 11% | 2.0 |
Trading Post | 11% | 1.0 |
There is a high degree of variability in Esper Control spells, and pilots choose removal and countermagic that best suits their expected metagames; thus, there is a long list of spells in the 20% to 80% range.
Land
Card | % Decks | Avg Main |
---|---|---|
Drowned Catacomb | 100% | 4.0 |
Nephalia Drownyard | 100% | 3.2 |
Isolated Chapel | 100% | 3.6 |
Glacial Fortress | 100% | 4.0 |
Godless Shrine | 100% | 2.8 |
Hallowed Fountain | 100% | 3.9 |
Watery Grave | 89% | 3.5 |
Island | 78% | 1.1 |
Plains | 44% | 1.0 |
Overgrown Tomb | 11% | 3.0 |
Ghost Quarter | 11% | 2.0 |
Vault of the Archangel | 11% | 2.0 |
Sideboard
Card | % Decks | Avg Side |
---|---|---|
Negate | 89% | 2.1 |
Duress | 78% | 1.7 |
Rest in Peace | 78% | 2.7 |
Obzedat, Ghost Council | 78% | 0.9 |
Tragic Slip | 67% | 1.8 |
Detention Sphere | 67% | 0.8 |
Jace, Memory Adept | 67% | 0.8 |
Witchbane Orb | 44% | 2.0 |
Dispel | 33% | 1.0 |
Psychic Spiral | 33% | 1.0 |
Blind Obedience | 22% | 2.0 |
Purify the Grave | 22% | 2.5 |
Rhox Faithmender | 22% | 2.0 |
Oblivion Ring | 22% | 1.0 |
Curse of Death's Hold | 11% | 1.0 |
Sundering Growth | 11% | 2.0 |
Pithing Needle | 11% | 1.0 |
Gideon, Champion of Justice | 11% | 1.0 |
Appetite for Brains | 11% | 4.0 |
Gloom Surgeon | 11% | 2.0 |
Evil Twin | 11% | 2.0 |
Human Frailty | 11% | 1.0 |
Angel of Serenity | 11% | 2.0 |
Esper Control sideboards have seen a bevy of additional control options along with some graveyard hate for Reanimator matchups. Psychic Spiral has taken Elixir of Immortality’s old job, making sure you aren’t milled out—or just run out of cards in a long game—and resetting your draws. It also has the benefit of helping out the mill plan.
Naya Blitz is a true aggro deck. It plays twenty lands, well over thirty cheap and aggressive creatures, and Searing Spear for burn. It has a low curve—the average mana cost of the main deck is 1.85—and it can get off to some very quick starts . . . not to mention finishes. The deck has not seen as many Top 16 finishes as the others on this list, but it is fairly prevalent on MTGO already, and its speed is something to take into consideration when planning and testing. Check out this example of the archetype.
"Naya Blitz by Eric Edelkamp, 8th Place at SCG Open: Washington D.C"
- Creatures (36)
- 1 Ghor-Clan Rampager
- 4 Boros Elite
- 4 Burning-Tree Emissary
- 4 Champion of the Parish
- 4 Experiment One
- 4 Flinthoof Boar
- 4 Frontline Medic
- 4 Lightning Mauler
- 4 Mayor of Avabruck
- 3 Thalia, Guardian of Thraben
- Spells (4)
- 4 Searing Spear
- Lands (20)
- 1 Clifftop Retreat
- 1 Rootbound Crag
- 2 Sunpetal Grove
- 4 Cavern of Souls
- 4 Sacred Foundry
- 4 Stomping Ground
- 4 Temple Garden
- Sideboard (15)
- 3 Boros Charm
- 2 Boros Reckoner
- 2 Flames of the Firebrand
- 2 Nearheath Pilgrim
- 2 Fiend Hunter
- 1 War Priest of Thune
- 3 Pacifism
The Cards
There isn’t much variation in cards played in the Top 16 Naya Blitz decks; most are at 100%, so we have to look to Magic Online to find some alternate ideas. This deck includes Fiend Hunter for additional removal and Brimstone Volley for more burn. This one plays Wolfbitten Captive over Flinthoof Boar (keeping Experiment One) as a better mid- to late-game play and place to sink mana. It also moves Thalia to the sideboard in favor of the more explosive Hamlet Captain. This deck includes Firefist Striker for more battalion fun.
Creatures (Main)
Card | % Decks | Avg Main |
---|---|---|
Lightning Mauler | 100% | 4.0 |
Frontline Medic | 100% | 4.0 |
Thalia, Guardian of Thraben | 100% | 3.0 |
Burning-Tree Emissary | 100% | 4.0 |
Ghor-Clan Rampager | 100% | 1.0 |
Champion of the Parish | 100% | 4.0 |
Mayor of Avabruck | 100% | 4.0 |
Experiment One | 100% | 4.0 |
Boros Elite | 100% | 4.0 |
Flinthoof Boar | 100% | 4.0 |
Other Spells (Main)
Card | % Decks | Avg Main |
---|---|---|
Searing Spear | 100% | 4.0 |
Land
Card | % Decks | Avg Main |
---|---|---|
Cavern of Souls | 100% | 4.0 |
Sunpetal Grove | 100% | 2.0 |
Stomping Ground | 100% | 4.0 |
Clifftop Retreat | 100% | 1.0 |
Temple Garden | 100% | 4.0 |
Rootbound Crag | 100% | 1.0 |
Sacred Foundry | 100% | 4.0 |
Sideboard
Card | % Decks | Avg Side |
---|---|---|
Boros Charm | 100% | 3.3 |
Pacifism | 100% | 2.7 |
Nearheath Pilgrim | 100% | 2.0 |
Boros Reckoner | 100% | 2.0 |
Fiend Hunter | 100% | 2.3 |
Flames of the Firebrand | 100% | 1.7 |
War Priest of Thune | 33% | 1.0 |
Gruul Charm | 33% | 2.0 |
The Close
There are a number of viable competitive decks in Standard; these are just four of them.
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Best of luck brewing decks and playing games; I’ll be back next week with a look at the SCG Open and Invitational Standard decks in Atlanta. Thanks for reading!
Nick Vigabool